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Players will be rewarded for exploring.[2]

We want to put things in the world that are dynamic; so there are reasons to keep going out and keep exploring.[3]

It will be easy to get lost in Ashes of Creation.[4]

It'll be easy for you to get lost in AoC. That is our goal from an exploration standpoint.[4]Steven Sharif


200 foot tall Pyrian statues in Alpha-1.[5]

Landmarks are scattered throughout the world, allowing players to judge their position on the map.[5]

From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[5]Steven Sharif

Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[5]Mat Broome

ديصلا زنك

ديصلا زنك is not exactly "cartography", but it does involve maps that help to pinpoint the location of hidden treasures throughout the world.[6][7][8]

  • The more treasure a player finds the better maps they can create.[8]
  • Hints are given through rumor mills, interaction with different NPCs, and gaining access to potential dig sites.[8]
  • Treasure hunting will be a "way of life" rather than a profession.[7]

Treasures may also be obtained through fishing and by exploring naval content.[9][10]

Coastal nodes

Pre-alpha naval concept.[11]

There will be nodes along the coast and on islands.[12]

  • These nodes will have specific water oriented influences and abilities, services, questlines, that relate to the seas.[12]
  • Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[13]
  • Harbors in coastal nodes will have quest lines that relate to the ocean and nearby islands.[13]
  • It may be possible to siege a coastal city by sea.[14]

Island chains are part of Ashes of Creation naval content.[15][16]

Adaptive content

pasted image at 2017 10 26 07 13 pm.png
نقطة إهتمام  جديدة (مثل  الدهاليز  و زعماء العالم) تظهر  بعقد(بشكل) متطور.[3] هذا المحتوي  يتكيف مع  تطور  المناطق الموجودة به.[17]
  • سوف تتغير الكثافة.[17]
  • صعوبة المحتوي سوف تتغير.[17]
  • قد يتغير المحتوي بلكامل , إعتمادا علي ما يتطور وكيف يتطور .[17]
  • أنواع جديدة من الوحوش وإختلاف القصة (المهمات).[17]
  • فقط بعض الدهاليز سوف تصبح متاحة في حالة أن العقد تطور لمراحل معينة .[18]
  • القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد.[18]
  • الجوائز في المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها.[18]

الدهاليز المحيطة و النقط الاخري حول الخريطة سوف تتأثر بتطور العقد. فقط بعض الدهاليز سوف تصبح متاحة إذا طورنا العقد إلي مستوي معين. القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد الجوائزفي المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها . علي سبيل المثال لنفترض أن البشر طورو عقد في المنقطة ج, و أصبحت مجموعة من المهمات متاحة مما يقود اللاعبين إلي أكتشاف دهاليز المناطق المجاورة .ولنفترض أن هذا العقد تم تطويره في منقطة صناعية… قبل تطور العقد , كان هذا الدهليز متاح… ولكن الأن نفس الدهليز أصبح يمتلك وحوش جديدة و تغيرت جوائزه لتصبح جوائز تستعمل للصناعة بسبب تطور العقد . وربما , قد يظهر زعيم جديد في غرف مختلفة من الدهليز التي سوف تحتوي علي مغامرة مختلفة و مهمات مختلفة , مثل شئ غامض مع مهمة للحصول عليه والمهمة يمكن فقط قبولها إذا تطور العقد إلي نقطة معينة في منطقة معينة , حول العالم . نظامنا واسع جدا, بما يتعلق ب الترابط و كيف يتأثر العالم بللاعبين.[18]

Corrupted areas

Work-in-progress Alpha-1 preview corrupted area on Alpha island by Mia DelCasino.[19]

How the world kind of reacts and changes to the nodes, you see these intrusions of corruption beginning to pervert and infest the lands; and these are obviously going to be sources by which NPC events are driven based on player progression within the world. And these sources of evil need to be addressed by the players, or else they'll grow out of hand.[20]Steven Sharif

All of our POIs and kind of just the world in general can react to the node- we don't have to but we can- and this is one of those places where as civilization grows this will grow kind of in contest with it.[19]Jeffrey Bard

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes.[20][19]

  • Harbingers that exist on Verra as dungeons are where The Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads.[21]
  • These are sources of NPC events that players need to address before they grow out of hand.[22][20]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[21]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[23]
    It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[23]Steven Sharif
  • Corrupted areas do not confer corruption onto a player.[24]

There are certain things that can happen, such as the spawning of dragons or hordes of zombies that are going to come out and attack those installations, those nodes, those points of interest; and... communities that don't respond to those in an effective way might see the disabling of certain services, the reduction of certain quest lines for particular organizations. The idea is to keep this as part of a believable living response from world, so those can get pretty significant the bad effects that can happen for the community.[22]Steven Sharif

Player driven narrative

The world of Verra will be the same on each server, but دقعلا will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[25]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[27]

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[28]Steven Sharif

Server history

The history of each server will be tracked and visible to players in a node's library.[30][31]

  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[32]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[31]Jeffrey Bard


At Village ( ﺡﺮﺴﻤﻟﺍ 3) the scientific node's unique building is the Library. Players can use the Library to access information, including (but not limited to) the following:[30]

Reports of information to the library may expire after a period of time (say one week). After which new reports will be required to update the existing information.[33]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[33]Steven Sharif

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[34]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[36]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[37]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[40][41]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[40]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[41]

A legendary weapon is easily distinguished by its visual appearance.[37]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[37]Steven Sharif

Legendary items are not intended to be temporary.[42]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[42]Steven Sharif

info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

Discovery of legendary items will unlock further chapters of the ملعلا.[44]

Easter eggs

Alpha-1 easter eggs

Alpha-0 easter eggs

There may or may not be a pair of sandals; if found will grant you some major boon or benefit... You might need a utility skill to find them.[49][50]

Ashes of Creation Apocalypse easter eggs

There is a sandal out there. We will also have prizes and achievements for finding the sandal.[51]Steven Sharif


See also


  1. steven-a1-exploration.png
  2. exploration.jpg
  3. 3.0 3.1 البث المباشر, 2017-11-17 (36:22).
  4. 4.0 4.1 البث المباشر, 2018-07-09 (1:00:00).
  5. 5.0 5.1 5.2 5.3 البث المباشر, 2018-08-17 (10:01).
  6. البث المباشر, 2017-07-18 (53:52).
  7. 7.0 7.1 البث المباشر, 2018-05-04 (39:05).
  8. 8.0 8.1 8.2 البث المباشر, 2018-12-06 (40:46).
  9. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (36:43).
  10. fishing.jpg
  11. البث المباشر, 2018-08-17 (58:53).
  12. 12.0 12.1 البث المباشر, 8 April 2018 (PM) (1:01:28).
  13. 13.0 13.1 مقابلة, 2020-07-19 (48:05).
  14. البث المباشر, 2017-05-19 (37:51).
  15. البث المباشر, 2017-05-17 (30:53).
  16. Kickstarter - We Just Broke $1,500,000!
  17. 17.0 17.1 17.2 17.3 17.4 البث المباشر, 2017-11-17 (18:29).
  18. 18.0 18.1 18.2 18.3 MMOGames interview, January 2017
  19. 19.0 19.1 19.2 البث المباشر, 2021-03-26 (22:53).
  20. 20.0 20.1 20.2 البث المباشر, 2021-03-26 (50:03).
  21. 21.0 21.1 البث المباشر, 2020-11-08 (12:47).
  22. 22.0 22.1 البث المباشر, 2021-06-25 (1:13:30).
  23. 23.0 23.1 البث المباشر, 2022-01-28 (1:17:12).
  24. البث المباشر, 2021-06-25 (1:32:24).
  25. البث المباشر, 2017-05-19 (37:03).
  26. البث المباشر, 2019-12-17 (1:10:30).
  27. Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.
  28. البث المباشر, 2017-05-22 (28:02).
  29. Kickstarter packages.
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 Blog: Know Your Nodes - Scientific Node Type
  31. 31.0 31.1 مقابلة, 2018-04-20 (9:20).
  32. البث المباشر, 2017-05-26 (51:37).
  33. 33.0 33.1 33.2 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (27:34).
  34. مقابلة, 2020-07-18 (1:00:15).
  35. مقابلة, 2020-07-19 (8:43).
  36. 36.0 36.1 36.2 36.3 36.4 مقابلة, 2020-07-20 (21:57).
  37. 37.0 37.1 37.2 37.3 البث المباشر, 8 April 2018 (PM) (55:49).
  38. البث المباشر, 2020-07-25 (46:08).
  39. البث المباشر, 2021-03-26 (1:02:06).
  40. 40.0 40.1 البث المباشر, 2022-03-31 (1:15:02).
  41. 41.0 41.1 البث المباشر, 2017-05-15 (38:08).
  42. 42.0 42.1 البث المباشر, 2018-07-09 (25:34).
  43. البث المباشر, 8 April 2018 (PM) (51:49).
  44. البث المباشر, 2017-05-19 (44:18).
  45. 45.0 45.1 45.2 45.3 Ashes of Creation Twitter, April 4,2021.
  46. 46.0 46.1 فيديو, 2021-02-26 (11:03).
  47. 47.0 47.1 البث المباشر, 2020-05-29 (36:18).
  48. البث المباشر, 2021-03-26 (17:46).
  49. البث المباشر, 2017-11-17 (17:34).
  50. البث المباشر, 2017-12-15 (1:34:41).
  51. البث المباشر, 2018-10-31 (45:01).