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Freeholds are sizable player housing plots that can be situated within the ذوفنلا هقطنم (ZOI) of a Village (stage 3 node) or higher.[3]

The freehold system interacts with multiple other systems in-game.[6]

Freehold placement

Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[7]

Freehold plots will require a certificate from the parent node in order to place the plot.[10]

The more advanced a node is, the more freeholds can be built within its ZOI.[3]

Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[11]

Freehold buildings

Freehold buildings can be placed on a freehold plot.[3][13]

Buildings will require blueprints and materials.[10]

  • Basements in freehold buildings are to be decided.[14]

Players are not locked into any particular race for freehold blueprints.[15]

Players need to manage how items and buildings are arranged on their freehold to maximize adjacency bonuses.[5]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[16]Jeffrey Bard

Naming buildings

نفسلا and Buildings will be able to be named. The custom name will appear as floating text when it is targeted.[17]

Freehold professions

Freehold progression

Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[21]

  • Freehold progression unlocks new bonuses, abilities and capabilities.[21]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[21]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[22]Jeffrey Bard

Taverns

Taverns provide tiered services.[20]

  • هلئسا that might only be gathered from the player-owned taverns.
  • Meals that grant buffs for a period of time after a player leaves.
  • Recipes that could potentially be sold to cooking professions, that may only be obtained from a player-owned business in a certain area.

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[20]

Freehold farms

Freehold expansions and upgrades are available as node progression allows. Some of these improvements affects the size of plots available for crop planting.[5]

Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[24]

Underrealm freeholds

Resources will be different in the يلفسلا ملاعلا.[18]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Freehold building skins

Themed freehold skins were offered as retratskciK and يفيصلا يعامجلا ليومتلا rewards and are sold through the cosmetic store.[25][26]

Freehold benefits

Freehold benefits include:

Freehold security

Players will be able to lock a freehold.[29]

  • Freeholds will have access lists.
  • Co-ownership is planned but may not initially be in the game.
    • Access lists can be used to mimic co-ownership.
    • Payment of taxes may be via a "gentleman's agreement".[30]

Players cannot steal from a Freehold under normal circumstances.[31]

  • Items stored in a Freehold may become lootable after a successful siege against their parent Node.

Players cannot be killed by other players while inside (the footprint of)[32] their freehold.[33]

  • NPC guards that permanently exist on a freehold are not a planned feature.[33]
  • Guards may be available for hire to defend freeholds after a successful node siege.[34]
Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[32]Steven Sharif

Shared access

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[35]

Freehold destructibility

Freeholds may be attacked for a period of two hours[36] following a successful siege against its parent node.[34]

  • Players and their allies may defend their freehold for this period of time.
  • Structures and guards may be obtained to defend freeholds during this period.

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[36]

  • If a freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[37]

Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[36]Margaret Krohn

Housing designs

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[38][39]

Destructible environments

Destructible environments will be a core element of how players interact with the world, in both Ashes of Creation Apocalypse and Ashes of Creation the MMORPG.[42]

Not just in APOC where we want a completely destructible environment, but also in the MMORPG when it comes to Dungeons and traversing certain areas. We want destruction to be a very core element of how players make their way through the world.[42]Steven Sharif

Housing types

Player housing Type.[3] Availability.[3] Limit.[4]
ققشلا Instanced. Town stage and higher. One per server.
Freeholds Open world. Village stage and higher. One per account.
Static housing In-node. Village stage and higher. One per server.

Real estate

Players buy the deeds for housing from the node itself.[43] Players can also buy and sell properties from other players.[3]

This will allow players to transfer real property goods. This includes freeholds, this includes static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[45]Steven Sharif

Rental and leasing concepts are currently under consideration.[45]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[45]Steven Sharif

See also

عجارملا

  1. Video, 25 May 2017 (0:02).
  2. Livestream, 5 May 2017 (31:51).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Node series part II – the Metropolis.
  4. 4.0 4.1 Interview, 11 May 2018 (50:47).
  5. 5.0 5.1 5.2 Livestream, 16 October 2017 (56:42).
  6. Livestream, 16 October 2017 (56:38).
  7. 7.0 7.1 7.2 7.3 7.4 Livestream, 19 May 2017 (32:23).
  8. Livestream, 9 May 2018 (40:24).
  9. Freeholds.png
  10. 10.0 10.1 stevenclarification.png
  11. Livestream, 26 May 2017 (34:21).
  12. Ashes of Creation Store: Velkor's Eye.
  13. Livestream, 24 May 2017 (9:58).
  14. Livestream, 28 June 2019 (1:09:22).
  15. Livestream, 26 May 2017 (44:11).
  16. Livestream, 6 December 2018 (44:14).
  17. Livestream, 31 October 2018 (46:18).
  18. 18.0 18.1 18.2 Livestream, 1 June 2017 (24:30).
  19. Livestream, 12 May 2017 (1:00:18).
  20. 20.0 20.1 20.2 Podcast, 23 April 2018 (29:56).
  21. 21.0 21.1 21.2 Podcast, 11 May 2018 (48:29).
  22. Livestream, 26 May 2017 (50:00).
  23. Livestream, 5 May 2017 (32:44).
  24. Livestream, 5 May 2017 (15:47).
  25. Warrior of Old.png
  26. Summer Warrior of Old.png
  27. Freehold buildings.png
  28. Livestream, 19 May 2017 (54:01).
  29. Livestream, 19 May 2017 (26:40).
  30. Livestream, 9 February 2018 (51:57).
  31. Livestream, 17 May 2017 (1:03:23).
  32. 32.0 32.1 Interview, 8 August 2018 (6:44).
  33. 33.0 33.1 Livestream, 18 January 2018 (31:05).
  34. 34.0 34.1 Livestream, 19 May 2017 (28:04).
  35. Interview, 11 May 2018 (28:21).
  36. 36.0 36.1 36.2 36.3 36.4 Blog - Know Your Nodes - Advance and Destroy.
  37. Livestream, 19 May 2017 (29:34).
  38. 38.0 38.1 Livestream, 18 July 2017 (40:14).
  39. 39.0 39.1 Livestream, 17 November 2017 (47:10).
  40. Ashes of Creation Apocalypse Early Access.
  41. Video, 24 September 2019 (0:10).
  42. 42.0 42.1 42.2 Livestream, 28 June 2019 (31:15).
  43. MMOGames interview, January 2017
  44. Livestream, 12 May 2017 (52:01).
  45. 45.0 45.1 45.2 45.3 Livestream, 30 May 2019 (1:23:41).