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Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[2][3]

  • Players must obtain and place storage containers in their player-owned housing.[3]
  • Different grades of storage containers have different inventory capacities.[3]
    • There are restrictions on the grades of storage containers available in different types of houses.[3]
  • Access permissions can be set to allow others to access a player's personal storage devices.[4][5]
    • Personal storage chests may be set to permit access by family or guild members.[4][6]
  • Warehouses may enable a player to transfer non-material goods between alts. This excludes resources, materials or anything that relies on the caravan system.[7]

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[8][4][9]

  • Ability to open the door and enter the home.[4][9]
  • Access to crops.[4]
  • Ability to deposit or withdraw items from storage containers.[4][5][6]
  • Permission to decorate but not take anything from the house.[4]
  • A property has a single owner.[8]
    • Access lists can be used to mimic co-ownership.[9]
    • Payment of taxes may be via a "gentleman's agreement".[10]
  • Mayors are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[11]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[8]Steven Sharif


Currency concept art.[12]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[13]Jeffrey Bard

Markets in قلخلا دامر are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[14]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[19]Peter Pilone

Player inventory

Personal inventory limits[21][22] are tied to a backpack.[23] Material and gatherable items are subject to quantity rather than weight limits. لفاوقلا and لاغبلا are intended to be the primary mode of transportation of goods beyond these limits.[24][25]

  • لاغبلا can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[26]

Item stacks will in general have quantity limits based on the type of item.[24]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[24]


A backpack is an item crafted by artisans that provides personal inventory space.[23]

  • The higher level the backpack, the greater the inventory space.
  • Different backpack types cater to different activities. For example:

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[29]Steven Sharif

Player housing storage

Player housing provides an amount of storage.[30]

  • Access permissions can be set to allow others to access a player's personal storage devices.[5]
  • Personal storage chests may be set to permit access by family or guild members.[6]


دقعلا advance to the first stage quickly. This enables NPC services such as vending or banking items.[31]

Account management

The account management page is used to assign or reassign crowdfunding items to specific characters:[32]


لاغبلا are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[35] Mules transport goods on a much smaller scale than the caravan system.[36]


لفاوقلا facilitate the transfer of goods for players wishing to turn a profit.[38]

The caravan system is an open world PvP system that revolves around opportunity and risk. لفاوقلا facilitate the transfer of goods for players wishing to turn a profit.[38]

  • Caravans can transport goods for more than one player.[42]

Mailing items

رصانعلا and resources are not able to be mailed.[44][45]

See also


  1. Livestream, 29 May 2020 (41:45).
  2. Interview, 6 December 2018 (20:30).
  3. 3.0 3.1 3.2 3.3 Video, 31 May 2020 (47:32).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Livestream, 26 June 2020 (51:58).
  5. 5.0 5.1 5.2 5.3 Livestream, 28 June 2019 (1:23:31).
  6. 6.0 6.1 6.2 steven-personal-storage-access.png
  7. 7.0 7.1 Livestream, 8 April 2018 (AM) (23:18).
  8. 8.0 8.1 8.2 Livestream, 26 June 2020 (58:32).
  9. 9.0 9.1 9.2 Livestream, 19 May 2017 (26:40).
  10. Livestream, 9 February 2018 (51:57).
  11. Livestream, 26 June 2020 (59:11).
  12. Ashes of Creation Press Kit.
  13. Video, 30 April 2017 (8:02).
  14. 14.0 14.1 Unreal Engine Interview, 23 May 2017.
  15. economic-metro-linking.png
  16. Livestream, 5 May 2017 (10:47).
  17. Livestream, 15 May 2017 (10:32).
  18. Livestream, 18 January 2018 (46:56).
  19. Video, 30 April 2017 (6:54).
  20. Livestream, 28 March 2020 (53:06).
  21. Livestream, 15 May 2017 (45:19).
  22. Livestream, 27 April 2017 (6:11).
  23. 23.0 23.1 inventory backpack.png
  24. 24.0 24.1 24.2 Livestream, 29 May 2020 (1:27:18).
  25. carrying capacity.png
  26. Livestream, 18 July 2017 (44:57).
  27. Livestream, 22 May 2017 (40:41).
  28. Know Your Nodes: Economic Node Type.
  29. 29.0 29.1 Livestream, 30 May 2019 (1:09:17).
  30. Livestream, 5 May 2017 (30:53).
  31. Npc vending.jpg
  32. Kickstarter item application.jpg
  33. kickstarter mounts.png
  34. Livestream, 26 May 2017 (18:10).
  35. mule.png
  36. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  37. Livestream, 29 May 2020 (1:03:35).
  38. 38.0 38.1 About Ashes of Creation.
  39. Video, 16 July 2019 (0:00s).
  40. Livestream, 15 May 2017 (45:20).
  41. Interview, 20 January 2017 (4:19).
  42. Interview, 11 May 2018 (28:21).
  43. flagging.jpg
  44. Video, 6 September 2018 (3:53).
  45. Livestream, 9 July 2018 (50:16).