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Template:Alpha-2

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Alpha-2 character creator user interface (first pass).[1]

When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.[2]Steven Sharif

Alpha-2 character creator intro (first pass).[3]

You may see whole systems come online at some different points throughout the Alpha-2 testing: Entirely new different areas; entirely new packages of narrative content and POIs. That is going to adhere to what our development schedule and release cadence will look like.[4]Steven Sharif

Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[2][5] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[6][7] Alpha-2 will last until launch and will run in parallel with Beta-1 and Beta-2.[6][8]

Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[47]

Alpha-2 is known as the persistent alpha.[8][48]

Q: What systems are still needed to be rolled out before Alpha two?
A: I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.[49]Steven Sharif
Q: And when you say content, that's like art and implementation and so on?
A: Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.[50]Steven Sharif

Alpha-2 core features list.[2]

  1. فيديو, 2022-03-31 (34:16).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 البث المباشر, 2023-03-31 (1:24:21).
  3. 3.0 3.1 فيديو, 2022-03-31 (0:00).
  4. البث المباشر, 2023-04-07 (1:08:30).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (59:29).
  6. 6.0 6.1 البث المباشر, 2023-04-07 (28:08).
  7. البث المباشر, 2022-07-29 (1:08:49).
  8. 8.0 8.1 البث المباشر, 2018-01-18 (25:22).
  9. البث المباشر, 2022-04-29 (56:24).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 البث المباشر, 2022-10-14 (6:38).
  11. البث المباشر, 2022-04-29 (32:29).
  12. 12.0 12.1 Blog: Creative Director's Letter, October 16 2020
  13. Newsletter, 2018-08-7
  14. 14.0 14.1 البث المباشر, 2023-04-07 (13:35).
  15. البث المباشر, 2023-04-07 (22:15).
  16. البث المباشر, 2023-04-07 (54:02).
  17. cc-alpha-2.png
  18. البث المباشر, 2020-07-25 (1:11:52).
  19. البث المباشر, 2019-07-26 (1:10:44).
  20. مقابلة, 2018-08-08 (30:51).
  21. البث المباشر, 2022-01-28 (15:35).
  22. 22.0 22.1 مقابلة, 2023-07-09 (1:11:29).
  23. 23.0 23.1 مقابلة, 2023-07-09 (1:06:53).
  24. 24.0 24.1 البث المباشر, 2023-04-07 (1:14:05).
  25. البث المباشر, 2022-10-14 (15:44).
  26. 26.0 26.1 26.2 26.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (23:00).
  27. البث المباشر, 2020-03-28 (1:41:11).
  28. مقابلة, 2018-10-20 (12:38).
  29. مقابلة, 2020-10-17 (53:50).
  30. البث المباشر, 2018-04-8 (AM) (2:17).
  31. steven-family-summon-2.png
  32. مقابلة, 2018-10-20 (0:00).
  33. البث المباشر, 2021-09-24 (1:18:06).
  34. البث المباشر, 2021-09-24 (1:19:17).
  35. البث المباشر, 2022-04-29 (21:00).
  36. مقابلة, 2023-07-09 (1:28:32).
  37. البث المباشر, 2018-09-27 (54:02).
  38. مقابلة, 2021-02-07 (35:30).
  39. البث المباشر, 2022-06-30 (1:17:34).
  40. البث المباشر, 2022-04-29 (25:16).
  41. البث المباشر, 2022-02-25 (1:10:00).
  42. البث المباشر, 2022-01-28 (7:26).
  43. البث المباشر, 2021-12-23 (40:53).
  44. البث المباشر, 2021-12-23 (50:50).
  45. steven-bear-a2.png
  46. البث المباشر, 2018-10-31 (47:44).
  47. البث المباشر, 2021-07-30 (45:11).
  48. alpha and beta phases.png
  49. مقابلة, 2023-07-09 (1:11:53).
  50. مقابلة, 2023-07-09 (1:13:08).