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الفرق بين المراجعتين لصفحة «Template:Alpha-2»

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(٨ مراجعات متوسطة بواسطة مستخدمين اثنين آخرين غير معروضة)
سطر ١: سطر ١:
[[File:CCA2.png|thumb|450px|[[Alpha-2]] [[Character creator|character creator]] [[User interface|user interface]] (first pass).{{video|2022-03-31|34m16|z_PasE-_W6M}} <blockquote>''When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.''{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:Alpha 2 Trailer.mp4|thumb|start=1|end=127|[[Alpha-2]] launcher teaser video.{{quote|roshen-a2-launcher-teaser.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1187548894436008076}} <blockquote>''Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.''{{podcast|2023-07-15|5m23|GwpWmmIq2cg}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:CCintro.mp4|thumb|450px|start=1|end=53|[[Alpha-2]] [[Character creator|character creator]] intro (first pass).{{video|2022-03-31|0m00|z_PasE-_W6M}} <blockquote>''Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.''{{podcast|2023-07-15|5m23|GwpWmmIq2cg}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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 +
[[File:CCA2.png|thumb||[[Alpha-2]] [[Character creator|character creator]] [[User interface|user interface]] (first pass).{{video|2022-03-31|34m16|z_PasE-_W6M}} <blockquote>''When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.''{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
[[Ashes of Creation]]'s core game systems are expected to be in place at the start of [[Alpha-2]].{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}} By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until [[Launch|launch]].{{livestream|2023-04-07|28m08|faeK_vQnnm0}}{{livestream|2022-07-29|1h08m49|23GSdvV1dB0}} [[Alpha-2]] will last until [[Launch|launch]] and will run in parallel with [[Beta-1]] and [[Beta-2]].{{livestream|2023-04-07|28m08|faeK_vQnnm0}}{{livestream|2018-01-18|25m22|mD1q3aTRcPY}}
 
[[Ashes of Creation]]'s core game systems are expected to be in place at the start of [[Alpha-2]].{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}} By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until [[Launch|launch]].{{livestream|2023-04-07|28m08|faeK_vQnnm0}}{{livestream|2022-07-29|1h08m49|23GSdvV1dB0}} [[Alpha-2]] will last until [[Launch|launch]] and will run in parallel with [[Beta-1]] and [[Beta-2]].{{livestream|2023-04-07|28m08|faeK_vQnnm0}}{{livestream|2018-01-18|25m22|mD1q3aTRcPY}}
سطر ١٢: سطر ١٣:
 
** [[Quests]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 
** [[Quests]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 
** [[Points of interest]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 
** [[Points of interest]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
** [[Zones]] are expected to be around 60-70% complete before they are ready for [[Alpha-2]].{{livestream|2023-04-07|13m35|faeK_vQnnm0}}
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** [[Zones]] are expected to be around 60-70% complete before they are ready for [[Alpha-2]].{{livestream|2023-04-07|13m35|faeK_vQnnm0}} The developers will publish a list of starting [[Biomes|biomes]] closer to the start of [[Alpha-2]].{{livestream|2024-03-29|2h31m06|Gr2poEkPsII}}{{quote|steven-a2-biomes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1223296606779084922}}
*** [[Riverlands]], [[Badlands]], [[Sandsquall Desert]], [[Tropics]], [[Forest]], [[Tabletop mountains]], [[Tundra]], [[Ocean]].{{livestream|2023-04-07|13m35|faeK_vQnnm0}}
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**: ''The starting biomes will be announced when we are confident which ones will be ready. Environmentally and asset wise, there are 7ish biomes created. Content wise (PoIs, narrative/quest, creatures etc) is a decision that will be evaluated for A2 entrance as testing continues. When we are ready to share this info we will.''{{quote|steven-a2-biomes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1223296606779084922}}{{ndash|[[Steven Sharif]]}}
** The eastern continent may not be included until later in Alpha-2.{{livestream|2023-04-07|22m15|faeK_vQnnm0}}
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** The [[Eastern continent|eastern continent]] may not be included until later in Alpha-2.{{livestream|2023-04-07|22m15|faeK_vQnnm0}}
  
 
* [[Character]]
 
* [[Character]]
 
** [[Character creator]].{{interview|2023-07-09|1h49m39|IUrjiAHZJT4}}{{video|2022-03-31|0m00|z_PasE-_W6M}}
 
** [[Character creator]].{{interview|2023-07-09|1h49m39|IUrjiAHZJT4}}{{video|2022-03-31|0m00|z_PasE-_W6M}}
 
*** Some aspects of the character creator will not be present at the start of Alpha-2.{{livestream|2023-04-07|54m02|faeK_vQnnm0}}
 
*** Some aspects of the character creator will not be present at the start of Alpha-2.{{livestream|2023-04-07|54m02|faeK_vQnnm0}}
** [[Character progression]] up to [[Level|level]] 35 (subject to change).<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-01-28|15m35|kMpvFgzuU64}}
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** [[Character progression]] up to [[Level|level]] 30 (subject to change).{{livestream|2023-12-19|1h41m54|L5DeC8wIcuM}} Previously this was stated to be level 35.<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-01-28|15m35|kMpvFgzuU64}}
** [[Bard]], [[Cleric]], [[Fighter]], [[Mage]], [[Ranger]], [[Rogue]], and [[Tank]] [[Archetypes|primary archetypes]] are expected to be present at the beginning of Alpha-2, along with some [[Secondary classes|secondary classes]] and [[Augments|augments]].{{interview|2023-07-09|1h11m29|IUrjiAHZJT4}}{{interview|2023-07-09|1h06m53|IUrjiAHZJT4}}{{livestream|2023-04-07|1h14m05|faeK_vQnnm0}}<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|15m44|rrD4RCTbxds}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}{{livestream|2020-03-28|1h41m11|d6MJfCNq8uI}}{{interview|2018-10-20|12m38|x55xkOprpUo}} [[Summoner]] is expected to be released later in Alpha-2.{{interview|2023-07-09|1h11m29|IUrjiAHZJT4}}{{interview|2023-07-09|1h06m53|IUrjiAHZJT4}}{{interview|2020-10-17|53m50|ZOV_puvaIvU}}
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** [[Bard]], [[Cleric]], [[Fighter]], [[Mage]], [[Ranger]], [[Rogue]], and [[Tank]] [[Archetypes|primary archetypes]] are expected to be present at the beginning of Alpha-2, along with some [[Secondary classes|secondary classes]] and [[Augments|augments]].{{interview|2023-07-09|1h11m29|IUrjiAHZJT4}}{{interview|2023-07-09|1h06m53|IUrjiAHZJT4}}{{livestream|2023-04-07|1h14m05|faeK_vQnnm0}}<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|15m44|rrD4RCTbxds}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}{{livestream|2020-03-28|1h41m11|d6MJfCNq8uI}}{{interview|2018-10-20|12m38|x55xkOprpUo}} [[Summoner]] may also be released at the beginning of Alpha-2.{{quote|steven-a2-summoner.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1183059177107619870}}
 
*** Secondary selections will be released individually, rather than all at once.{{livestream|2023-04-07|1h14m05|faeK_vQnnm0}}
 
*** Secondary selections will be released individually, rather than all at once.{{livestream|2023-04-07|1h14m05|faeK_vQnnm0}}
 
** [[Tulnar]] [[Races|race]].{{livestream|2018-04-8 (AM)|2m17|cY-JEV49xYY}}
 
** [[Tulnar]] [[Races|race]].{{livestream|2018-04-8 (AM)|2m17|cY-JEV49xYY}}
سطر ٣١: سطر ٣٢:
 
*** [[Active skills|Active]] and [[Passive skills|passive]] [[Skills|skills]] will be re-architected.{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}
 
*** [[Active skills|Active]] and [[Passive skills|passive]] [[Skills|skills]] will be re-architected.{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}
 
*** [[Primary skills]] are expected to be very different to those in [[Alpha-1]].{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}{{livestream|2021-09-24|1h18m06|tVWJQY8K8NY}}
 
*** [[Primary skills]] are expected to be very different to those in [[Alpha-1]].{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}{{livestream|2021-09-24|1h18m06|tVWJQY8K8NY}}
*** [[Weapon skills|Weapon skill trees]] will be present to augment the [[Weapon use combo system|combo system]].{{livestream|2021-09-24|1h19m17|tVWJQY8K8NY}}
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*** [[Weapon skills|Weapon skill trees]] will be present to augment the [[Weapon combo system|combo system]].{{livestream|2021-09-24|1h19m17|tVWJQY8K8NY}}
 
** [[Sieges]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 
** [[Sieges]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 
** [[Guild wars]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 
** [[Guild wars]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
سطر ٣٧: سطر ٣٨:
 
* [[Nodes]]
 
* [[Nodes]]
 
** [[Node progression]] to {{nodestage|5}} and potentially {{nodestage|6}}.<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 
** [[Node progression]] to {{nodestage|5}} and potentially {{nodestage|6}}.<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
*** At the beginning {{nodestage|4}} assets may be utilized for city nodes.{{quote|steven--town-vs-city.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1147000041249177610}}{{quote|Steven Quote 5.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1146997378944094260}}
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*** At the beginning {{nodestage|4}} assets may be utilized for city nodes.{{quote|steven--town-vs-city.jpeg|link=https://discord.com/channels/256164085366915072/256164085366915072/1147000041249177610}}{{quote|Steven Quote 5.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1146997378944094260}}
 
** [[Relics]] and the [[Reliquary]] [[Node buildings|node building]].{{livestream|2022-04-29|21m00|qYuL-GrMmRM}}
 
** [[Relics]] and the [[Reliquary]] [[Node buildings|node building]].{{livestream|2022-04-29|21m00|qYuL-GrMmRM}}
 
** [[Player housing]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 
** [[Player housing]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}

المراجعة الحالية بتاريخ ٠٨:٤٤، ٦ أبريل ٢٠٢٤

Alpha-2 launcher teaser video.[1]

Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.[2]Steven Sharif

Alpha-2 character creator user interface (first pass).[3]

When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.[4]Steven Sharif

Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[4][5] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[6][7] Alpha-2 will last until launch and will run in parallel with Beta-1 and Beta-2.[6][8]

Alpha-2 is intended to be a true functional representation of all the core systems and features.[9]Steven Sharif

Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[52][53]

Alpha-2 is known as the persistent alpha.[8][54]

Q: What systems are still needed to be rolled out before Alpha two?
A: I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.[55]Steven Sharif
Q: And when you say content, that's like art and implementation and so on?
A: Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.[56]Steven Sharif

Alpha-2 core features list.[4]

  1. roshen-a2-launcher-teaser.png
  2. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-07-15 (5:23).
  3. فيديو, 2022-03-31 (34:16).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 البث المباشر, 2023-03-31 (1:24:21).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (59:29).
  6. 6.0 6.1 البث المباشر, 2023-04-07 (28:08).
  7. البث المباشر, 2022-07-29 (1:08:49).
  8. 8.0 8.1 البث المباشر, 2018-01-18 (25:22).
  9. مقابلة, 2023-07-09 (1:30:10).
  10. البث المباشر, 2022-04-29 (56:24).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 البث المباشر, 2022-10-14 (6:38).
  12. البث المباشر, 2022-04-29 (32:29).
  13. 13.0 13.1 Blog: Creative Director's Letter, October 16 2020
  14. Newsletter, 2018-08-7
  15. البث المباشر, 2023-04-07 (13:35).
  16. البث المباشر, 2024-03-29 (2:31:06).
  17. 17.0 17.1 steven-a2-biomes.png
  18. البث المباشر, 2023-04-07 (22:15).
  19. مقابلة, 2023-07-09 (1:49:39).
  20. فيديو, 2022-03-31 (0:00).
  21. البث المباشر, 2023-04-07 (54:02).
  22. البث المباشر, 2023-12-19 (1:41:54).
  23. البث المباشر, 2022-01-28 (15:35).
  24. مقابلة, 2023-07-09 (1:11:29).
  25. مقابلة, 2023-07-09 (1:06:53).
  26. 26.0 26.1 البث المباشر, 2023-04-07 (1:14:05).
  27. البث المباشر, 2022-10-14 (15:44).
  28. 28.0 28.1 28.2 28.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (23:00).
  29. البث المباشر, 2020-03-28 (1:41:11).
  30. مقابلة, 2018-10-20 (12:38).
  31. steven-a2-summoner.png
  32. البث المباشر, 2018-04-8 (AM) (2:17).
  33. steven-family-summon-2.png
  34. مقابلة, 2018-10-20 (0:00).
  35. البث المباشر, 2021-09-24 (1:18:06).
  36. البث المباشر, 2021-09-24 (1:19:17).
  37. steven--town-vs-city.jpeg
  38. Steven Quote 5.png
  39. البث المباشر, 2022-04-29 (21:00).
  40. مقابلة, 2023-07-09 (1:28:32).
  41. البث المباشر, 2018-09-27 (54:02).
  42. مقابلة, 2021-02-07 (35:30).
  43. البث المباشر, 2022-06-30 (1:17:34).
  44. البث المباشر, 2022-04-29 (25:16).
  45. البث المباشر, 2022-02-25 (1:10:00).
  46. مقابلة, 2023-07-09 (1:52:20).
  47. البث المباشر, 2022-01-28 (7:26).
  48. البث المباشر, 2021-12-23 (40:53).
  49. البث المباشر, 2021-12-23 (50:50).
  50. steven-bear-a2.png
  51. البث المباشر, 2018-10-31 (47:44).
  52. البث المباشر, 2023-03-31 (5:57).
  53. البث المباشر, 2021-07-30 (45:11).
  54. alpha and beta phases.png
  55. مقابلة, 2023-07-09 (1:11:53).
  56. مقابلة, 2023-07-09 (1:13:08).