الفرق بين المراجعتين لصفحة «Loot tables»
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== Mount and pet drops == | == Mount and pet drops == |
مراجعة ٠٦:٥٤، ٢ مايو ٢٠٢٣
- Mobs drop glint, رصانعلا, and crafting materials in preference to gold.[2][3]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[4][5][6][7][2][8]
- The rarity of glint increases with the mob's level.[9]
- Loot tables are disabled for player controlled monsters.[10]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[11]
- Experience debt decreases the drop rate percentages from monsters.[12]
- Loot (loot tables) from world bosses or dungeon bosses has a small RNG chance of dropping gear (completed items).[13][14]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[13][15][16]
- Legendary equipment is only dropped by Legendary world bosses.[17]
- Loot tables will likely not be affected by weather conditions.[19] This was previously listed as a possible effect.[20]
- There won't be specific loot drops for artisans.[21] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[22]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[21]
Hunting certificates
Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[24][25][5][26][2][3]
- Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[27] – Steven Sharif
- Glint is not localized to specific regions.[4][5][6][7][2][8] Previously it was stated that glint was specific to an economic region.[28][2][29][3]
- Glint occupies space within the spatial inventory system and must be transported via crates when in large quantities.[4]
- Glint can be sold directly to commodities vendors at hunting lodges within nodes to "make some quick money".[30]
- Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[5][28][2][29][3] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[31][5]
- Glint will drop as stolen glint on a character's death, based on applicable death penalties.[5][6][7][2][8] Glint taken from caravan wreckages is also classed as stolen.[32] Stolen glint is not bound and may be redeemed for less than its original value at black market locations.[5][6]
- Glint may be used to pay housing taxes and citizen dues.[27][5][26]
- Glint can be stored within node warehouses.[2]
- Glint is not intended as crafting materials.[26]
بهنلا
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[34][35][36]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[33]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[37]
- There won't be auto-looting pets.[38]
- It will be possible to kick a player from a party prior to them acquiring loot.[39]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[39] – Steven Sharif
- Free-for-all.[36]
- Whoever is first to loot gets the loot.[34]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[36]
- With round-robin looting, party members take turns looting.[36]
- This is a traditional need before greed system based on dice rolls.[36]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[40]
- Bidding system.[36]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[36]
Loot tagging
Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[41][35]
- The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[41][35]
- These numbers will be balanced based on testing.[41]
- At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[41][35]
- We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[41] – Steven Sharif
- Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
- A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[42] – Steven Sharif
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[43][44][45][46][47][48]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[49][43][50]
- Crafted gear is considered best-in-slot in Ashes of Creation.[46]
- Previously it was stated that crafted items will be on-par with boss dropped items.[14][51][52]
- Crafters will be able to assign different skills/abilities and stats on gear.[53][54]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[53][55]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[46] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[52]
- Stats on crafted items will vary based on the item's rarity.[18]
- Gear appearance is influenced by the rarity of the crafted item.[56]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[18] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[53][57]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[58]
- A crafter's name is embedded in the items they craft.[59]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[60]
Item rarities
Item rarities in Ashes of Creation.
- Poor.[61]
- Common.[62][63]
- Uncommon.[62][64]
- Rare.[62][65]
- Heroic.[62][66]
- Epic.[62][67]
- Legendary.[62][68]
- Artifact.[62]
Legendary items
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[11]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[13][15][16]
- Legendary equipment is only dropped by Legendary world bosses.[17]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[69]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[15] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[15]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[15]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[15]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[16] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[70][71]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[70]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[71]
A legendary weapon is easily distinguished by its visual appearance.[16]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[16] – Steven Sharif
Legendary items are not intended to be temporary.[72]
- A notable exception to this is Royal mounts.[73]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[72] – Steven Sharif
Discovery of legendary items will unlock further chapters of the ملعلا.[74]
AoE looting
AoE (Area of effect) looting is not included in the looting mechanics at the time of writing. It may be added based on feedback.[75]
Caravan looting
Friendly defender | |
Friendly attacker | |
Enemy defender | |
Enemy attacker |
لفاوقلا create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[78][79][80][81]
- Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[82][83]
- You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[82] – Steven Sharif
- Players that choose to attack or defend the caravan will be flagged as combatants.[84]
- The UI notification will include the caravan owner's name and guild.[85]
- The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[79]
- Once registered as a defender, a player can't switch to attack the caravan.[86]
- The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[87]
- At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[87] – Steven Sharif
- There will be visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[88][89][90] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[89][90]
- Players can be registered participants in a caravan event involving multiple caravans.[91][86] It is not possible for a player to participate in more than one caravan event at a time.[92]
- As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[91] – Steven Sharif
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[93]
- Some defensive abilities may be effective against blocking projectiles from hitting caravans.[94]
- Basic attacks will not slow caravans, but certain slowing abilities may be able to do so.[95]
- As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[95] – Steven Sharif
- If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[97] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[98]
- There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[99]
- Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
- A: No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.[99] – Steven Sharif
Caravan destruction
If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[103][102][104][93][100][105][106] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[104][107]
- When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[104] – Steven Sharif
- Commodities crates are marked with a green symbol. Materials crates are marked with a black symbol.[102]
- Anyone may loot a caravan's wreckage.[107]
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[108] This is in addition to the value already lost when the caravan was destroyed.[109][104][32][5]
- Caravan components are destroyed if the caravan is destroyed.[110][93] Previously it was stated that components may drop when a caravan is destroyed.[111]
- Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
- A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[112] – Steven Sharif
- In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[113][106]
- There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[99]
Mount and pet drops
دعاصتي and pets are dropped by world bosses on a very rare basis.[114]
Temporary mounts
Temporary mounts that drop from bosses will age and eventually die.[115]
Player death
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[117][6][7][8][2]
- Player flagging is not triggered by looting.[118]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[121] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[122]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[122][123]
- Players do not lose gold upon death, no matter their corruption level.[124]
- Glint looted from a dead character by any other player, regardless of affiliation, becomes stolen glint. Character's who loot their own bodies will recover their glint in its non-stolen state.[125][5][6]
Dropped items
Items that are dragged out of a player's inventory are destroyed.[129]
- Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[129][130]
World manager
The World manager is an algorithm in Ashes of Creation that controls dynamic world elements. It acts as both a throttle and an incentive system for various activities to ensure certain parameters are within acceptable thresholds.[131]
- A world manager is a technical term to define a server process that lives alongside the game server; and when the game server needs to do things- communicating with other game servers within that grid- it tells that manager and that manager sends it down to the appropriate server.[132] – Steven Sharif
- Prices of glint.[28]
- A heatmap of experience being gained to apply to node advancement.[28]
- The territory expansion algorithm takes into account the nearest coast, neighboring nodes, and the heatmap of players in surrounding areas over the last weeks or month.[133]
- Due to the way the progression algorithm calculates territorial (ZOI) expansion during node advancement, there is a small possibility that two nodes of the same stage end up being close to each other.[134]
- Transit of resources and goods between regions to drive quest rewards for nodes.[28]
- For example if you know iron is being used as a raw resource for a specific crafting path that might drive up the price of mithril or silver; and that will incentivize the market to course correct a little bit. The idea is to provide soft incentives that help to alleviate the demand and also to prop up the supply that might not be present from the economic systems.[28] – Steven Sharif
See also
عجارملا
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 فيديو, 2023-01-27 (16:44).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 مقابلة, 2020-07-18 (27:11).
- ↑ 3.0 3.1 3.2 3.3 البث المباشر, 2017-05-24 (44:14).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 مقابلة, 2023-09-10 (53:47).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 البث المباشر, 2021-03-26 (1:07:33).
- ↑ 7.0 7.1 7.2 7.3
- ↑ 8.0 8.1 8.2 8.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2017-05-05 (43:05).
- ↑ 9.0 9.1
- ↑ البث المباشر, 2017-05-03 (35:25).
- ↑ 11.0 11.1 مقابلة, 2020-07-18 (1:00:15).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 13.0 13.1 13.2 مقابلة, 2020-07-19 (8:43).
- ↑ 14.0 14.1 February 8, 2019 - Questions and Answers.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 مقابلة, 2020-07-20 (21:57).
- ↑ 16.0 16.1 16.2 16.3 16.4 البث المباشر, 2018-04-8 (PM) (55:49).
- ↑ 17.0 17.1 البث المباشر, 2020-07-25 (46:08).
- ↑ 18.0 18.1 18.2 البث المباشر, 2020-12-22 (1:15:01).
- ↑ البث المباشر, 2022-05-27 (1:14:46).
- ↑ فيديو, 2022-05-27 (2:21).
- ↑ 21.0 21.1 البث المباشر, 2024-02-29 (1:22:09).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-08-04 (1:44:54).
- ↑ 23.0 23.1 23.2 فيديو, 2023-10-31 (4:45).
- ↑ البث المباشر, 2023-10-31 (1:06:32).
- ↑ فيديو, 2023-10-31 (3:34).
- ↑ 26.0 26.1 26.2 البث المباشر, 2021-10-29 (1:06:31).
- ↑ 27.0 27.1 27.2 فيديو, 2023-10-31 (5:06).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 مقابلة, 2020-07-19 (1:08:22).
- ↑ 29.0 29.1 مقابلة, 2019-04-17 (49:55).
- ↑ فيديو, 2023-10-31 (6:07).
- ↑ فيديو, 2023-10-31 (8:05).
- ↑ 32.0 32.1
- ↑ 33.0 33.1 فيديو, 2023-01-27 (32:01).
- ↑ 34.0 34.1 البث المباشر, 2020-11-30 (1:01:40).
- ↑ 35.0 35.1 35.2 35.3 البث المباشر, 2020-07-25 (1:24:56).
- ↑ 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 Group dynamics blog.
- ↑ البث المباشر, 2023-01-27 (1:08:06).
- ↑ البث المباشر, 2022-04-29 (1:04:52).
- ↑ 39.0 39.1 البث المباشر, 2023-05-31 (1:07:45).
- ↑ البث المباشر, 2020-11-30 (1:12:03).
- ↑ 41.0 41.1 41.2 41.3 41.4 البث المباشر, 2022-03-31 (1:23:06).
- ↑ البث المباشر, 2022-06-30 (1:16:22).
- ↑ 43.0 43.1
- ↑
- ↑ البث المباشر, 2023-04-07 (31:49).
- ↑ 46.0 46.1 46.2 البث المباشر, 2022-06-30 (1:18:55).
- ↑ البث المباشر, 2020-01-30 (1:38:26).
- ↑ البث المباشر, 2017-05-12 (1:00:18).
- ↑
- ↑ مقابلة, 2023-09-10 (47:13).
- ↑
- ↑ 52.0 52.1 البث المباشر, 2017-05-10 (14:45).
- ↑ 53.0 53.1 53.2 البث المباشر, 2020-11-30 (1:05:22).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-08-04 (59:58).
- ↑
- ↑ البث المباشر, 2023-11-30 (1:40:11).
- ↑ البث المباشر, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Alpha-1 screenshot.
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (11:28).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-2 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ البث المباشر, 2021-03-26 (1:02:06).
- ↑ 70.0 70.1 البث المباشر, 2022-03-31 (1:15:02).
- ↑ 71.0 71.1 البث المباشر, 2017-05-15 (38:08).
- ↑ 72.0 72.1 البث المباشر, 2018-07-09 (25:34).
- ↑ البث المباشر, 2018-04-8 (PM) (51:49).
- ↑ البث المباشر, 2017-05-19 (44:18).
- ↑ البث المباشر, 2017-05-15 (48:30).
- ↑ فيديو, 2024-01-31 (5:22).
- ↑ فيديو, 2024-01-31 (2:19).
- ↑ 78.0 78.1 فيديو, 2024-01-31 (9:17).
- ↑ 79.0 79.1 مقابلة, 2020-03-27 (16:19).
- ↑
- ↑ البث المباشر, 2017-05-22 (40:40).
- ↑ 82.0 82.1 البث المباشر, 2024-01-31 (1:10:03).
- ↑ فيديو, 2024-01-31 (10:15).
- ↑
- ↑ البث المباشر, 2023-10-31 (1:32:54).
- ↑ 86.0 86.1 فيديو, 2023-10-31 (37:16).
- ↑ 87.0 87.1 البث المباشر, 2023-10-31 (1:11:26).
- ↑ البث المباشر, 2024-01-31 (1:15:05).
- ↑ 89.0 89.1 فيديو, 2023-10-31 (29:36).
- ↑ 90.0 90.1 البث المباشر, 2021-01-29 (1:25:14).
- ↑ 91.0 91.1 البث المباشر, 2023-10-31 (1:32:04).
- ↑ البث المباشر, 2022-10-28 (1:36:10).
- ↑ 93.0 93.1 93.2 البث المباشر, 2023-10-31 (1:08:22).
- ↑ البث المباشر, 2023-10-31 (1:33:48).
- ↑ 95.0 95.1 95.2 البث المباشر, 2023-10-31 (1:30:52).
- ↑ البث المباشر, 2023-04-28 (1:21:29).
- ↑ البث المباشر, 2023-10-31 (1:27:50).
- ↑ البث المباشر, 2020-07-25 (55:32).
- ↑ 99.0 99.1 99.2 البث المباشر, 2024-02-29 (1:27:36).
- ↑ 100.0 100.1 البث المباشر, 2017-05-15 (45:20).
- ↑ البث المباشر, 2017-05-22 (40:41).
- ↑ 102.0 102.1 102.2 102.3 فيديو, 2024-01-31 (6:47).
- ↑ البث المباشر, 2024-01-31 (1:07:42).
- ↑ 104.0 104.1 104.2 104.3 البث المباشر, 2023-10-31 (1:18:33).
- ↑ البث المباشر, 2017-12-15 (1:04:25).
- ↑ 106.0 106.1 مقابلة, 2019-04-15 (26:59).
- ↑ 107.0 107.1 البث المباشر, 2021-04-30 (1:04:23).
- ↑
- ↑
- ↑ البث المباشر, 2024-01-31 (1:05:07).
- ↑ مقابلة, 2019-04-15 (28:28).
- ↑ البث المباشر, 2022-09-30 (1:17:13).
- ↑
- ↑
- ↑
- ↑ 116.0 116.1 فيديو, 2024-02-29 (19:35).
- ↑ البث المباشر, 2021-09-24 (51:20).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (34:41).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-07-15 (26:31).
- ↑ البث المباشر, 2023-04-28 (1:18:48).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-07-15 (28:28).
- ↑ 122.0 122.1 البث المباشر, 2021-01-29 (1:24:27).
- ↑ البث المباشر, 2018-09-27 (47:46).
- ↑
- ↑ البث المباشر, 2023-11-30 (1:52:37).
- ↑ 126.0 126.1 البث المباشر, 2022-02-25 (1:06:45).
- ↑ 127.0 127.1 البث المباشر, 2022-04-29 (1:08:27).
- ↑ البث المباشر, 2017-07-28 (50:22).
- ↑ 129.0 129.1 البث المباشر, 2021-04-30 (1:14:49).
- ↑ البث المباشر, 2017-05-24 (13:19).
- ↑ مقابلة, 2020-07-19 (1:10:55).
- ↑ البث المباشر, 2022-10-14 (57:22).
- ↑ مقابلة, 2020-07-18 (10:04).
- ↑ مقابلة, 2020-07-08 (1:00:15).