Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
الفرق بين المراجعتين لصفحة «Template:Alpha-1»
اذهب إلى التنقل
اذهب إلى البحث
↑ فيديو, 2021-07-14 (0:01).
↑ البث المباشر, 2020-10-30 (15:35).
↑
↑ البث المباشر, 2021-03-26 (40:19).
↑ البث المباشر, 2020-03-28 (54:48).
↑ فيديو, 2018-04-05 (1:01:40).
↑ مقابلة, 2022-01-14 (3:50).
↑
↑ 9.0 9.1 البث المباشر, 2021-05-28 (1:13:05).
↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 البث المباشر, 2021-04-30 (41:18).
↑
↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Newsletter, 2018-08-7
↑ البث المباشر, 2019-07-26 (1:10:44).
↑ 14.0 14.1 البث المباشر, 2018-09-01 (1:02:99).
↑ 15.0 15.1 مقابلة, 2020-10-17 (53:50).
↑ 16.0 16.1
↑ البث المباشر, 2020-03-28 (1:41:11).
↑ مقابلة, 2018-10-20 (12:38).
↑ مقابلة, 2021-06-13 (31:24).
↑ البث المباشر, 2021-05-28 (1:48:14).
↑ 21.0 21.1 البث المباشر, 2021-05-28 (1:14:50).
↑
↑ فيديو, 2021-02-26 (6:17).
↑ 24.0 24.1 24.2 البث المباشر, 2021-03-26 (44:30).
↑ 25.0 25.1 البث المباشر, 2020-11-30 (37:16).
↑
↑
↑ 28.0 28.1 28.2 البث المباشر, 2021-03-26 (43:55).
↑ مقابلة, 2018-08-08 (19:02).
↑ 30.0 30.1 30.2 البث المباشر, 2021-03-26 (42:28).
↑ 31.0 31.1 31.2 مقابلة, 2021-02-07 (35:30).
↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-05-11 (59:25).
↑ البث المباشر, 2020-01-30 (35:12).
↑ 34.0 34.1 34.2 البث المباشر, 2021-03-26 (39:08).
↑ 35.0 35.1 Blog: Creative Director's Letter, October 16 2020
↑ 36.0 36.1 36.2 فيديو, 2021-04-30 (13:02).
↑ 37.0 37.1
↑ Blog: Creative Director's Letter, April 14 2021
↑ البث المباشر, 2020-10-30 (20:40).
↑ البث المباشر, 2020-08-28 (1:29:17).
↑ 41.0 41.1 البث المباشر, 2020-11-30 (24:51).
↑
↑ البث المباشر, 2021-06-25 (29:09).
↑ مقابلة, 2018-08-08 (18:55).
(Add not recently confirmed disclaimer) |
ط (Text replacement - "|450px" to "|") |
||
(٣٦ مراجعة متوسطة بواسطة مستخدمين اثنين آخرين غير معروضة) | |||
سطر ١: | سطر ١: | ||
− | [[File: | + | [[File:Alpha1Teaser.mp4|thumb||start=1|end=141|[[Alpha-1]] Teaser.{{video|2021-07-14|0m01|BGEtNASwrcU}}<blockquote>''This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.''{{livestream|2020-10-30|15m35|ndtjwBxhwtw}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[File:A1Gameplay.jpg|thumb| | + | [[File:A1Gameplay.jpg|thumb||[[Alpha-1]] preview [[The Ancients|ancients]] [[Mobs|mobs]].{{quote|steven-a1-testing-leaks.png|link=https://discord.com/channels/256164085366915072/270797463907074048/790312556329697302}} <blockquote>''What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.''{{livestream|2021-03-26|40m19|HD5WKztW0S4}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb| | + | [[File:vlcsnap-2020-03-28-19h16m04s215.png|thumb||[[Alpha-1]] [[PvE]] [[Combat|combat]].{{livestream|2020-03-28|54m48|d6MJfCNq8uI}}]] |
− | [[Alpha-1]] | + | [[Alpha-1]] was a testing [[Release schedule|release]] of the [[Ashes of Creation|Ashes of Creation MMORPG]].{{video|2018-04-5|1h01m40|NsPR_a2n5SM}} |
− | * [[ | + | * [[World]] |
+ | ** The [[Alpha island|Alpha-1 map (Alpha island)]] consists of a mainland area and several islands. This was approximately [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=70 70 km<sup>2</sup>] of playable area.{{interview|2022-01-14|3m50|mDhg3TNpNP4}} | ||
+ | ** Alpha-1 takes place in the [[Alpha island|north west]] part of the [[World map|map]].{{quote|steven-alpha-1-map.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735422700729925723}} | ||
− | * [[Progression]] to [[Leveling|level]] 15.{{livestream|30 | + | * [[Character]] |
− | ** | + | ** [[Progression]] to [[Leveling|level]] 15.{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
+ | **:''The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.''{{livestream|2021-05-28|1h13m05|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}} | ||
+ | ** [[Character creator]] (basic).{{quote|steven-launcher-leak.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711241264439492659}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>{{livestream|2019-07-26|1h10m44|KNxy9Xsx_Dc}}{{livestream|2018-09-1|1h02m99|Ht0i7BtfKHg}} | ||
− | * | + | * [[Archetypes]] |
+ | ** [[Cleric]], [[Mage]] and [[Tank]] [[Archetypes|archetypes]].{{interview|2020-10-17|53m50|ZOV_puvaIvU}} | ||
+ | ** [[Ranger]] may be added later in Alpha-1.{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}} | ||
+ | ** [[Fighter]], [[Bard]], [[Rogue]], and [[Summoner]] archetypes will follow in later in development (after Alpha-1).{{quote|steven-ranger.png|link=https://discord.com/channels/256164085366915072/807040950240542732/833703024387424347}}{{interview|2020-10-17|53m50|ZOV_puvaIvU}} | ||
+ | ** [[Secondary archetypes]] will not be present in [[Alpha-1]].{{livestream|2020-03-28|1h41m11|d6MJfCNq8uI}} These are planned for [[Alpha-2]].{{interview|2018-10-20|12m38|x55xkOprpUo}} | ||
− | * [[ | + | * [[Races]] |
− | + | ** 4 playable [[Races|races]] [[Kaelar]], [[Vaelune]], [[Dünir]], [[Empyrean]].{{interview|2021-06-13|31m24|J8HWa8KFcYU}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | |
+ | **:''A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.''{{livestream|2021-05-28|1h48m14|8HeiXYLpP3I}} | ||
− | * | + | * [[Combat]] |
− | + | ** [[Hybrid combat|Hybrid action/tab]] [[Combat|combat]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | |
− | + | ** [[Combat revamp|Revamped combat]] systems will be rolled out during and post [[Alpha-1 testing]].{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{quote|steven-combat-revamp-update.png|link=https://www.reddit.com/r/AshesofCreation/comments/n2sip3/march_combat_revamp/gwmd5xp/}}{{video|2021-02-26|6m17|uFA4gN-GD2E}} | |
+ | <blockquote>''The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.''{{livestream|2021-05-28|1h14m50|8HeiXYLpP3I}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
− | * [[Node advancement]] to {{nodestage|3 | + | * [[Nodes]] |
− | ** There | + | ** [[Node advancement]] to {{nodestage|3}}.{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2018-09-1|1h02m99|Ht0i7BtfKHg}} |
+ | ** There are 9 [[Node locations|node locations]] in [[Alpha-1]].{{livestream|2021-03-26|44m30|HD5WKztW0S4}}{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}} | ||
** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ** Normally there would be 18-20 nodes in the same area.{{quote|alpha-1-nodes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137264288628746}} | ||
− | ** A basic [[Vassal nodes|vassal system]] | + | ** A basic [[Vassal nodes|vassal system]] is in place.{{livestream|2021-03-26|44m30|HD5WKztW0S4}} |
− | ** The node [[ZOI]]'s | + | ** The node [[ZOI]]'s is larger than the final [[World map|map]].{{quote|alpha-1-zoi.png|link=https://discord.com/channels/256164085366915072/256164085366915072/772137633601552464}} |
− | ** Node locations are subject to change prior to [[Beta-1]].{{livestream| | + | ** Node locations are subject to change prior to [[Beta-1]].{{livestream|2020-11-30|37m16|8c7Y-D5R0IY}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | + | * [[Economy]] |
− | ** | + | ** The [[Economy|economy]] present in [[Alpha-1]] is not reflective of the final state of the game.{{livestream|2021-03-26|43m55|HD5WKztW0S4}} |
− | ** [[ | + | ** [[Merchants|Merchant systems]] and [[Player trading|player to player trading]].{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{interview|2018-08-8|19m02|UqWsNeemuQI}} |
+ | **: ''We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.''{{livestream|2021-03-26|43m55|HD5WKztW0S4}}{{ndash|[[Jeffrey Bard]]}} | ||
+ | ** Approximately 10 percent of the [[Artisan classes|artisan system]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}} | ||
+ | *** The core basics of the artisan gameplay loop is facilitated via the [[Merchants|merchant (NPC)]] system.{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} | ||
+ | ** [[Gathering]], [[Processing]], [[Crafting]] is expected to come online in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} | ||
+ | ** Previously this was targeted for [[Alpha-1]].{{podcast|2018-05-11|59m25|ni4DTaN6JvQ}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | ||
+ | **: ''What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|2021-02-7|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}} | ||
− | * | + | * [[Gear]] |
− | ** Approximately | + | ** Approximately 49 unique [[Gear sets|gear sets]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
− | ** | + | ** These are unique sets with different [[Stats|stats]], but some may be similar in [[Gear appearance|appearance]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}} |
− | ** | + | ** [[Daggers|Daggers (Dual weapons)]].{{livestream|2020-01-30|35m12|O1KhYxEKdgA}} |
− | * [[ | + | * [[PvE]] |
+ | ** Approximately 6 or 7 [[Dungeons|dungeons]] with one almost [[Raids|raid-level]] difficulty.{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
+ | ** Two [[World bosses|world bosses]] requiring [[Parties|party-sized groups]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
+ | ** One true 40 person [[Raid bosses|raid boss]].{{livestream|2021-03-26|39m08|HD5WKztW0S4}} | ||
+ | ** Over 200 [[Quests|quests]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}} | ||
+ | ** Questing is placeholder until [[Alpha-2]].{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> | ||
− | * [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|30 | + | * [[Guilds]].{{video|2021-04-30|13m02|hBrnv249kJ0}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | ** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|30 | + | ** [[Alpha-1 castle sieges]] and [[Castles]] are in a zone accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{video|2021-04-30|13m02|hBrnv249kJ0}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{livestream|2020-10-30|20m40|ndtjwBxhwtw}}{{livestream|2020-08-28|1h29m17|cqDjAzZ2gAQ}} |
− | ** These bosses | + | ** This zone includes three [[Elder dragons|Elder dragon]] [[Raid bosses|raid bosses]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{video|2021-04-30|13m02|hBrnv249kJ0}} |
+ | ** These bosses also appear in the [[Open world|open world]] (outside the siege zone) with slightly different mechanics.{{livestream|2021-04-30|41m18|tpieQoKYOjE}} | ||
− | * [[ | + | * [[Naval content]] |
+ | * [[Ships]] for "island hopping".{{livestream|2020-11-30|24m51|8c7Y-D5R0IY}}{{quote|steven-naval.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/735425128590082170}} | ||
+ | ** Temporary teleportation points are present in early tests until [[Ships|ships]] are introduced later in the alpha testing.{{livestream|2020-11-30|24m51|8c7Y-D5R0IY}} | ||
− | * [[UI]] and tutorial systems | + | * Other |
+ | ** There is no [[Instancing|instancing]] in [[Alpha-1]].{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}} | ||
+ | * [[UI]] and tutorial systems are placeholders until [[Alpha-2]].{{livestream|2021-06-25|29m09|h7DnCgSoMkw}}{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}} | ||
− | {{ | + | {{Update}} |
− | * [[Social organizations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * [[Social organizations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | * Portions of [[Player housing|player housing]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * Portions of [[Player housing|player housing]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
− | * [[Player corruption|Corruption]].{{interview|8 | + | * [[Player corruption|Corruption]].{{interview|2018-08-8|18m55|UqWsNeemuQI}} |
− | * [[Name reservations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 | + | * [[Name reservations]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref> |
المراجعة الحالية بتاريخ ١٩:٠٦، ٢٢ سبتمبر ٢٠٢٣
Alpha-1 was a testing release of the Ashes of Creation MMORPG.[6]
- World
- The Alpha-1 map (Alpha island) consists of a mainland area and several islands. This was approximately 70 km2 of playable area.[7]
- Alpha-1 takes place in the north west part of the map.[8]
- Character
- مدقتلا to level 15.[9][10]
- The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9] – Steven Sharif
- قلاخلا فرح (basic).[11][12][13][14]
- مدقتلا to level 15.[9][10]
- تاقابس
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]
- 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
- هحفاكم
- Hybrid action/tab combat.[12]
- Revamped combat systems will be rolled out during and post Alpha-1 testing.[21][22][23]
The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21] – Steven Sharif
- داصتقالا
- The economy present in Alpha-1 is not reflective of the final state of the game.[28]
- Merchant systems and player to player trading.[28][29]
- We have an economy but it's not really going to be reflective of the final how the economy is going to work. It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. So keep that in mind as well it's a stubbed-in system. It's not a complete or really finalized system at all.[28] – Jeffrey Bard
- Approximately 10 percent of the artisan system.[10][30]
- The core basics of the artisan gameplay loop is facilitated via the merchant (NPC) system.[10][30][31]
- عمج, هجلاعم, هغايص is expected to come online in Alpha-2 and the Betas.[30][31]
- Previously this was targeted for Alpha-1.[32][12]
- What's present in Alpha-1 doesn't even really scratch the surface for crafting.[31] – Steven Sharif
- Gear
- Approximately 49 unique gear sets.[10]
- These are unique sets with different stats, but some may be similar in appearance.[10]
- Daggers (Dual weapons).[33]
- PvE
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Over 200 quests.[10]
- Questing is placeholder until Alpha-2.[35][12]
- تاباقنلا.[36][12]
- Alpha-1 castle sieges and Castles are in a zone accessible via a NPC teleporter.[37][10][36][38][39][40]
- This zone includes three Elder dragon raid bosses.[10][36]
- These bosses also appear in the open world (outside the siege zone) with slightly different mechanics.[10]
- Naval content
- نفسلا for "island hopping".[41][42]
- Other
- There is no instancing in Alpha-1.[37]
- UI and tutorial systems are placeholders until Alpha-2.[43][35]
- ةيعامتجالا تامظنملا.[12]
- Portions of player housing.[12]
- Corruption.[44]
- Name reservations.[12]