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الفرق بين المراجعتين لصفحة «Processing»
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== Artisan supply chain == | == Artisan supply chain == |
مراجعة ٢١:٢٤، ٢ يوليو ٢٠٢٢
هجلاعم is one of the artisan classes in Ashes of Creation.[1]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[1]
- Each processing profession has four processing stations that unlock as players progress.[2][3]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[4]
- Processing up to journeyman level can be carried out in nodes.[5][6][10][8][9]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[11]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[11] – Steven Sharif
Processing professions
Artisan mastery
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[14][15] | Novice.[12][16] | 22.[12][13] |
10-20.[17][15] | Apprentice.[12] | 5.[12][13] |
20-30.[17] | Journeyman.[12][3] | 4.[12][13] |
30-40.[17] | Master.[12][3] | 3.[12][13] |
40-50.[17][18] | Grandmaster.[12][3] | 2.[12][19][13] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (عمج, هجلاعم and هغايص).[21][22] Progression in each artisan profession is per-character.[23][24][25][26]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[13] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[28]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[21] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[29][30]
- There are limits to the number of professions at each certification tier across the three artisan branches.[12][19][31][13][32] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[12][19]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[33]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[34]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[33] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[35]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[36][37][38]
- Characters gain XP as they progress their professions.[39][30]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[39][36]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[36] – Steven Sharif
Raw materials
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[42][43]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[42]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[42] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[44]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[44] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[49]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[50]
- Players drop resources and other items upon death, based on their applicable death penalties.[53][54][55][56]
- Resources looted from caravan wreckages become stolen resources.[57][58]
- Resources do not expire or degrade over time.[59]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[59] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[1][60]
Resource quality
Resources will have differing tiers of quality for the same resource type.[52] This is somewhat similar to Star Wars Galaxies.[62]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[52][63][64]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[64] – Steven Sharif
Processed materials
Crafting materials (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[67][68][69][70]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[67] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[71]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[71] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[53][54][55][56]
List of processed goods (crafting materials)
High-level materials
Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[65]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[65] – Steven Sharif
Artisan gear
Artisan gear boosts artisans in their gathering, processing, or crafting professions.[73][74][75]
- Profession NPCs sell lower level artisan gear.[76] Higher level gear is crafted by players.[74]
- There are three artisan gear slots on a character's paper doll UI.[72] Previously these was referred to as undergarment slots.[74]
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[77][72][74]
- If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[77] – Steven Sharif
- Gathering tools and artisan gear have stats that affect gathering rates and yields.[78][79]
- Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[74] – Steven Sharif
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[80][60] Each stage of the chain may require caravans to transport goods from one artisan to another.[35]
- Obtaining raw materials:[81]
- Refining the raw materials with the هجلاعم profession.[60]
- هغايص the finished product using its crafting recipe.[60]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[84] – Steven Sharif
عمج
عمج is one of the artisan classes in Ashes of Creation.[40][88]
- Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[85]
- The exact type of resource present within a resource node is not known until the node is harvested.[87]
- There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[87] – Kory Rice
- Gathering is intended to be accessible to both solo and group-based gatherers.[90]
- Gathering requires the creation and use of tools.[91][92]
- Gatherers who complete the gathering interaction first will gain the resources. Gathering speed can be improved as follows:[93]
- Higher levels of artisan progression.[93][79]
- Better quality artisan gear and gathering tools.[93][78][79]
- Surveying plays a key role in helping gatherers identify resources in particular locations.[94][95]
- Gathering within a node's ذوفنلا هقطنم (ZOI) will contribute to its experience growth.[40]
- Certain low level gatherables will have a tiered progression into higher level crafting.[96]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[96] – Steven Sharif
هغايص
هغايص is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[41][97]
- Crafting in Ashes of Creation is recipe-based not RNG based.[67][98][91][99][100]
- Crafting stations are located on freeholds or within nodes.[101][102]
- Higher tier crafting stations are unlocked with node progression.[103]
- Players can only craft up to journeyman level on freeholds.[3]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[104]
- Artisan gear will enable crafting of stronger items.[74][75]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[4]
- Not every crafting profession is able to craft consumables.[105]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[106][107]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[106]
- This will be revealed when it is ready to be showcased.[106]
- There will not be a labor or energy system in Ashes of Creation.[108]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[108] – Steven Sharif
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[110][3][8][111][112]
Freehold buildings require blueprints and materials to construct.[110][114]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[115]
- Some freehold buildings have multiple tiers, with different footprint sizes.[3][116]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[116]
- Basements in freehold buildings are to be decided.[117]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[110][118][119][120][121]
- Buildings that require permits will have additional upkeep costs.[110]
Freehold building architecture is based on the blueprint for the building.[3][122]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[110][3][123][124][122][125]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[122][125][124]
- Players are not locked to the racial appearance of a freehold building blueprint.[126]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[122] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[8][128][129][111][112]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[110][118][119][120][130][121]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[110][119][120][121]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[110][131]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[110]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[130]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[132]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[128]
- Targeting dummies are planned as placeable props with functional mechanics.[133]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[134]
Timeline
نييفرحلا فانصأ (عمج, هجلاعم, هغايص) is expected to come online fully in Alpha-2 and the Betas.[135][136]
- Approximately 10 percent of the artisan system was online in Alpha-1.[137][135][136]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[136] – Steven Sharif
Artwork
2023-12-04 2023-12-03
Community guides
See also
عجارملا
- ↑ 1.0 1.1 1.2 1.3 البث المباشر, 2017-05-05 (34:15).
- ↑ البث المباشر, 2023-06-30 (33:26).
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Development Update with Freehold Preview.
- ↑ 4.0 4.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (40:20).
- ↑ 5.0 5.1 فيديو, 2023-11-30 (49:24).
- ↑ 6.0 6.1 فيديو, 2023-11-30 (44:18).
- ↑ فيديو, 2023-06-30 (16:02).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 البث المباشر, 2023-04-07 (31:49).
- ↑ 9.0 9.1 البث المباشر, 2022-06-30 (1:08:02).
- ↑
- ↑ 11.0 11.1 مقابلة, 2023-07-09 (51:26).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 فيديو, 2023-11-30 (37:12).
- ↑
- ↑ 15.0 15.1 فيديو, 2023-11-30 (9:36).
- ↑ 16.0 16.1 البث المباشر, 2023-06-30 (50:07).
- ↑ 17.0 17.1 17.2 17.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (14:14).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (2:53).
- ↑ 19.0 19.1 19.2
- ↑ فيديو, 2023-11-30 (23:20).
- ↑ 21.0 21.1 فيديو, 2023-11-30 (16:40).
- ↑ مقابلة, 2021-02-07 (36:38).
- ↑
- ↑ البث المباشر, 2022-04-29 (1:13:00).
- ↑ البث المباشر, 2019-07-26 (1:09:46).
- ↑ البث المباشر, 2017-05-24 (32:07).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (10:22).
- ↑ فيديو, 2023-11-30 (26:38).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (17:10).
- ↑ 30.0 30.1 فيديو, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 33.0 33.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (6:23).
- ↑
- ↑ 35.0 35.1 البث المباشر, 2017-05-10 (6:12).
- ↑ 36.0 36.1 36.2 البث المباشر, 2023-04-07 (1:00:55).
- ↑ البث المباشر, 2022-10-28 (1:32:38).
- ↑ البث المباشر, 2020-07-31 (1:31:11).
- ↑ 39.0 39.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (15:05).
- ↑ 40.0 40.1 40.2 40.3 البث المباشر, 2017-09-03 (10:48).
- ↑ 41.0 41.1 41.2 About Ashes of Creation.
- ↑ 42.0 42.1 42.2 فيديو, 2023-11-30 (28:22).
- ↑ 43.0 43.1 البث المباشر, 2017-05-08 (54:26).
- ↑ 44.0 44.1 فيديو, 2023-03-31 (16:42).
- ↑ البث المباشر, 2022-05-27 (55:47).
- ↑ فيديو, 2022-05-27 (15:50).
- ↑ البث المباشر, 2017-05-08 (20:27).
- ↑
- ↑ فيديو, 2023-11-30 (34:36).
- ↑ البث المباشر, 2023-04-28 (1:24:36).
- ↑ البث المباشر, 2020-07-31 (1:05:58).
- ↑ 52.0 52.1 52.2 البث المباشر, 2020-07-25 (1:04:50).
- ↑ 53.0 53.1 البث المباشر, 2021-03-26 (1:07:33).
- ↑ 54.0 54.1
- ↑ 55.0 55.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2017-05-05 (43:05).
- ↑ 56.0 56.1 مقابلة, 2020-07-18 (27:11).
- ↑ البث المباشر, 2023-10-31 (1:18:33).
- ↑
- ↑ 59.0 59.1 البث المباشر, 2023-03-31 (1:19:26).
- ↑ 60.0 60.1 60.2 60.3 60.4 60.5 البث المباشر, 2017-05-10 (8:22).
- ↑ فيديو, 2023-11-30 (30:19).
- ↑
- ↑ البث المباشر, 2020-04-30 (53:11).
- ↑ 64.0 64.1 مقابلة, 2018-10-20 (2:13).
- ↑ 65.0 65.1 65.2 65.3
- ↑ البث المباشر, 2021-07-30 (1:16:05).
- ↑ 67.0 67.1 67.2 البث المباشر, 2023-11-30 (1:58:55).
- ↑ البث المباشر, 2023-11-30 (1:38:47).
- ↑ فيديو, 2023-11-30 (59:21).
- ↑ مقابلة, 2018-10-20 (17:31).
- ↑ 71.0 71.1 Forums - Livestream Q&A 2022-08-26.
- ↑ 72.0 72.1 72.2 فيديو, 2023-11-30 (19:06).
- ↑ 73.0 73.1 فيديو, 2023-11-30 (5:47).
- ↑ 74.0 74.1 74.2 74.3 74.4 74.5 74.6 البث المباشر, 2022-06-30 (1:17:34).
- ↑ 75.0 75.1 البث المباشر, 2021-03-26 (1:06:50).
- ↑ فيديو, 2023-11-30 (12:05).
- ↑ 77.0 77.1 البث المباشر, 2023-11-30 (1:37:49).
- ↑ 78.0 78.1 فيديو, 2023-06-30 (3:14).
- ↑ 79.0 79.1 79.2 فيديو, 2022-10-28 (26:14).
- ↑ مقابلة, 2020-07-20 (20:17).
- ↑ 81.0 81.1 81.2 81.3 81.4 البث المباشر, 2017-05-08 (20:41).
- ↑ البث المباشر, 2017-07-18 (38:30).
- ↑ البث المباشر, 2017-05-26 (26:00).
- ↑ مقابلة, 2018-05-11 (24:18).
- ↑ 85.0 85.1 85.2 85.3 فيديو, 2022-10-28 (0:47).
- ↑ فيديو, 2022-10-28 (12:31).
- ↑ 87.0 87.1 87.2 فيديو, 2022-10-28 (9:19).
- ↑
- ↑ البث المباشر, 2021-07-30 (1:11:58).
- ↑ البث المباشر, 2023-11-30 (1:58:35).
- ↑ 91.0 91.1 مقابلة, 2020-03-27 (9:00).
- ↑ مقابلة, 2018-05-11 (38:25).
- ↑ 93.0 93.1 93.2 البث المباشر, 2023-12-19 (1:53:02).
- ↑ فيديو, 2022-10-28 (10:52).
- ↑ البث المباشر, 2022-04-29 (25:16).
- ↑ 96.0 96.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-05-11 (1:00:07).
- ↑
- ↑ فيديو, 2023-11-30 (3:49).
- ↑ البث المباشر, 2017-05-05 (20:41).
- ↑
- ↑ البث المباشر, 2020-01-30 (1:38:26).
- ↑ البث المباشر, 2017-05-12 (1:00:18).
- ↑ مقابلة, 2020-07-19 (6:38).
- ↑ البث المباشر, 2023-12-19 (1:50:51).
- ↑ البث المباشر, 2023-11-30 (2:00:22).
- ↑ 106.0 106.1 106.2 البث المباشر, 2023-11-30 (1:40:11).
- ↑ البث المباشر, 2022-10-14 (35:22).
- ↑ 108.0 108.1 مقابلة, 2018-10-20 (2:31:39).
- ↑ البث المباشر, 2023-06-30 (12:11).
- ↑ 110.0 110.1 110.2 110.3 110.4 110.5 110.6 110.7 110.8 110.9 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 111.0 111.1 111.2 Node series part II – the Metropolis.
- ↑ 112.0 112.1 البث المباشر, 2017-05-24 (9:58).
- ↑ فيديو, 2023-06-30 (15:34).
- ↑
- ↑ البث المباشر, 2023-06-30 (18:45).
- ↑ 116.0 116.1 مقابلة, 2020-07-08 (45:23).
- ↑ البث المباشر, 2019-06-28 (1:09:22).
- ↑ 118.0 118.1
- ↑ 119.0 119.1 119.2 مقابلة, 2023-07-09 (54:46).
- ↑ 120.0 120.1 120.2 البث المباشر, 2023-06-30 (1:45:22).
- ↑ 121.0 121.1 121.2
- ↑ 122.0 122.1 122.2 122.3 البث المباشر, 2020-08-28 (2:14:06).
- ↑ البث المباشر, 2023-06-30 (22:05).
- ↑ 124.0 124.1 البث المباشر, 2020-11-30 (57:50).
- ↑ 125.0 125.1
- ↑ البث المباشر, 2017-05-26 (44:11).
- ↑ 127.0 127.1 البث المباشر, 2023-06-30 (7:36).
- ↑ 128.0 128.1 البث المباشر, 2020-05-29 (41:27).
- ↑ البث المباشر, 2017-10-16 (56:42).
- ↑ 130.0 130.1 البث المباشر, 2023-06-30 (1:21:48).
- ↑ 131.0 131.1 مقابلة, 2023-07-09 (33:55).
- ↑ البث المباشر, 2023-06-30 (1:36:52).
- ↑
- ↑ البث المباشر, 2024-01-31 (1:24:57).
- ↑ 135.0 135.1 البث المباشر, 2021-03-26 (42:28).
- ↑ 136.0 136.1 136.2 مقابلة, 2021-02-07 (35:30).
- ↑ البث المباشر, 2021-04-30 (41:18).