Caravan types

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There are different types of لفاوقلا in Ashes of Creation.[2][3]

The caravan system is another very big part of the node system. They are the main driver of economic activity and there is a bunch of different types of caravan.[3]Jeffrey Bard


لفاوقلا facilitate the transfer of goods for players wishing to turn a profit.[5]

The caravan system is an open world PvP system that revolves around opportunity and risk. لفاوقلا facilitate the transfer of goods for players wishing to turn a profit.[5]

  • Caravans can transport goods for more than one player.[9]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[11]

Mayoral caravans

Mayoral caravans are launched by Mayors.[3]

Quest driven caravans

Quest driven caravans are used for trade routes between nodes. These caravans are system driven.[2]

  • These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[12]
  • Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[5]
  • Node-based caravan stats and capabilities scale with their node's advancement.
  • Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[13]

The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[12]Steven Sharif

Personal caravans

Personal (Self-directed/player driven) caravans are initiated by the player, who essentially "becomes the caravan". These are land-based and water-based (naval caravans) that the player drives and directs.[14][2]

  • These are currently designed for a single driver.[15]
  • Personal caravans can be launched from any point of storage.[16]
  • Personal caravans are capable of transitioning to/from naval caravans.[14][17]
  • Personal caravans will come in varying sizes and capacities.[14]
  • By default player caravans will have a racial appearance that influences the types of animals that are moving the caravan.[14]


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[19][20]

Caravan inventory

Personal inventory limits[22][23] are tied to a backpack.[24] Material and gatherable items are subject to quantity rather than weight limits. لفاوقلا and لاغبلا are intended to be the primary mode of transportation of goods beyond these limits.[25][26]

  • لاغبلا can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[27]
  • لفاوقلا will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[28]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[29]

نوزخملا capacity will be relatively limited for new characters.[29]

Item stacks will in general have quantity limits based on the type of item.[25]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[25]

See also