Events

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Corrupted area in Alpha-1, design by Mia DelCasino.[1]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[2]Steven Sharif

Events are things that happen in Ashes of Creation as the result of development in the world.[3] They can take the form of quests, pop-up triggered quests or other story lines that happen throughout the world.[4] Events are public quests that are scaled to fit local, regional, and global needs.[5]

  • Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss appear unexpectedly in a zone, leading to change of climate and changes to crop rotations.[2][6][7][8]
  • Events that are taken care of successfully have positive consequences.[5]
  • Events that reach a fail condition have negative consequences,[5] such as natural disasters.[9]

Events are where you’ll find your public quests, though these will be scaled to fit local, regional, and global needs. They’ll also have consequences locally, regionally, and globally, for good (if they’re taken care of successfully) or for ill (if a fail condition is reached).[5]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]

There may be one-off events.[10]

  • If events don't occur within a certain time period, they could occur randomly.[3]

Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[11]

Harbingers that exist on Verra as dungeons are where The Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads. There are events that lead to the spreading of corruption that players will have to fight back against. When these events that occur players will need to participate to keep the intrusion on the material plane back.[12]

Event types

Ashes of Creation will have seasonal events, quests, and holidays.[13]

Server prime-time

Objective-based events such as ةدقعلا راصحلا, راصحلا هعلق, بورحلا ةباقن, and Node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[14][15][16]

Cinematic events

There will be cinematic events in Ashes of Creation.[17]

Adaptive content

pasted image at 2017 10 26 07 13 pm.png
نقطة إهتمام  جديدة (مثل  الدهاليز  و زعماء العالم) تظهر  بعقد(بشكل) متطور.[18] هذا المحتوي  يتكيف مع  تطور  المناطق الموجودة به.[19]
  • سوف تتغير الكثافة.[19]
  • صعوبة المحتوي سوف تتغير.[19]
  • قد يتغير المحتوي بلكامل , إعتمادا علي ما يتطور وكيف يتطور .[19]
  • أنواع جديدة من الوحوش وإختلاف القصة (المهمات).[19]
  • فقط بعض الدهاليز سوف تصبح متاحة في حالة أن العقد تطور لمراحل معينة .[5]
  • القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد.[5]
  • الجوائز في المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها.[5]

الدهاليز المحيطة و النقط الاخري حول الخريطة سوف تتأثر بتطور العقد. فقط بعض الدهاليز سوف تصبح متاحة إذا طورنا العقد إلي مستوي معين. القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد الجوائزفي المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها . علي سبيل المثال لنفترض أن البشر طورو عقد في المنقطة ج, و أصبحت مجموعة من المهمات متاحة مما يقود اللاعبين إلي أكتشاف دهاليز المناطق المجاورة .ولنفترض أن هذا العقد تم تطويره في منقطة صناعية… قبل تطور العقد , كان هذا الدهليز متاح… ولكن الأن نفس الدهليز أصبح يمتلك وحوش جديدة و تغيرت جوائزه لتصبح جوائز تستعمل للصناعة بسبب تطور العقد . وربما , قد يظهر زعيم جديد في غرف مختلفة من الدهليز التي سوف تحتوي علي مغامرة مختلفة و مهمات مختلفة , مثل شئ غامض مع مهمة للحصول عليه والمهمة يمكن فقط قبولها إذا تطور العقد إلي نقطة معينة في منطقة معينة , حول العالم . نظامنا واسع جدا, بما يتعلق ب الترابط و كيف يتأثر العالم بللاعبين.[5]

Corrupted areas

Work-in-progress Alpha-1 preview corrupted area on Alpha island by Mia DelCasino.[20]

How the world kind of reacts and changes to the nodes, you see these intrusions of corruption beginning to pervert and infest the lands; and these are obviously going to be sources by which NPC events are driven based on player progression within the world. And these sources of evil need to be addressed by the players, or else they'll grow out of hand.[21]Steven Sharif

All of our POIs and kind of just the world in general can react to the node- we don't have to but we can- and this is one of those places where as civilization grows this will grow kind of in contest with it.[20]Jeffrey Bard

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes.[21][20]

  • These are sources of NPC events that players need to address before they grow out of hand.[21]

Seasonal events

Vaelune-tines day 2019 concept art.[22]

Seasonal events (holidays) in Ashes of Creation are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[23][13]

For example, this upcoming cosmetic bundle that's going to be available during the time of Halloween won't necessarily be pumpkins and candy corn type of cosmetics, but instead will be a bit darker. That way it can still be relevant to real world. And then additionally it may be possible as we localize and culturalize for other territories that we have the same philosophy with region-specific events.[23]Steven Sharif

Events may bring seasonal change.[2][8]

Announcements/Notifications

There will be global (server-wide) announcements/notifications of important events.[24]

Node advancement notifications will be broadcast depending on the node's stage.[26]

New citizens of a node may be announced in a dedicated node citizen chat channel.[27]

  • Election notices will be mailed to the accounts of citizens.[27]

Local node events, such as لفاوقلا will not be announced. These will rely on player word-of-mouth.[24]

Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[25]Steven Sharif

تالمعلا شحولا

تالمعلا شحولا enable players to play as monsters within the event system. This ranges from playing friends as a horde of zombies, to becoming a massive dragon.[29]

Sometimes the disturbed beings could take the form of packs of dire wolves, hordes of zombies roused from their graveyard, or even, rarely, an epic-tier dragon flying out of a volcano once a node reaches its maximum level. In any case, the disturbed monsters have to tackle a series of destructive objectives, which can either be handled by the the AI or, more interestingly, by a player. The player in turn would attempt to complete all those actions much as in a multi-objective quest, hopefully before other players brought him or her down.[30]

Monster coin events are system spawned events.[31]

  • They are structured in a way to prevent groups from gaming the system.[31]
  • Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[32]
  • Server messages appear for players in the vicinity of these dynamic events.[33]
  • Drop tables are disabled for player controlled monsters.[34]
  • The Ancients are not going to be part of the monster coin system.[35]

Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that kind of attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[36]Steven Sharif

Monster coin progression

There is a progression system that levels a player's monster skills based on how often they participate in monster events.[37]

In Ashes of Creation a large portion of world events revolve around the environment reacting to the player. This means that as players are exploring the world and developing civilization around them the environment is responding to this encroachment by spawning dynamic events and creatures to attack those developing cities. These events occur in 3 different types: the Legion level the Elite level and the Epic level.[38]

As nodes advance, so does the scale of the monsters.[33] There are tiers of events denoting the caliber of the monsters being spawned.[29]

  • The tier of the monster coin dictates how powerful the monster is.[39]

Castle regions

Castles have direct power over the Nodes that belong to it, but also have soft power across the entire region it belongs to. All Nodes belonging to that region pay fealty to the Castle in the form of taxes paid directly to the Castle. The Monarch sets the rate, and can use those proceeds to upgrade defenses, maintain the Castle’s direct Nodes, or provide buffs and benefits to the citizens of that region, as the magnanimous ruler that you are.[40]

عالقلا ةباقن influence a castle region around them.[41]

عالقلا ةباقن impose a tax on all revenue for the nodes within its region.[26][46]

Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle.[26]Steven Sharif

GM run events

There will not be Game master (GM) run events initially, but the systems are in place to add these in the future.[53]

Player driven narrative

The world of Verra will be the same on each server, but دقعلا will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[54]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[10]

It kind of redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you know you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, you know it's incumbent upon you to manifest that in the game.[55]Steven Sharif

Server history

The history of each server will be tracked and visible to players.[56]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[56]Jeffrey Bard

Libraries

At the Village stage, the scientific node's unique building is the Library. Players can use the Library to access information, including (but not limited to) the following:[57]

Reports of information to the library may expire after a period of time (say one week). After which new reports will be required to update the existing information.[58]

You'll get that shroud of war functionality for the week after a report but if it doesn't receive a follow-up report after that expiration period then it will not be updating real time.[58]Steven Sharif

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[59]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[61]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[62]Steven Sharif

Discovery of legendary items will unlock further chapters of the ملعلا.[65]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[66]

A legendary weapon is easily distinguished by its visual appearance.[62]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[62]Steven Sharif

Legendary items are not intended to be temporary.[67]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[67]Steven Sharif

Mobile/web interface

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[69][70] Some functionality may come post-launch.[71]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[75]Steven Sharif

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[71]Jeffrey Bard

See also

عجارملا

  1. البث المباشر, 2021-03-26 (23:33).
  2. 2.0 2.1 2.2 2.3 Podcast, 2021-04-11 (23:36).
  3. 3.0 3.1 البث المباشر, 2017-05-03 (46:18).
  4. kickstarter events.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 MMOGames interview, January 2017
  6. البث المباشر, 2020-06-26 (1:29:06).
  7. Our immersive world - Environments.
  8. 8.0 8.1 8.2 البث المباشر, 2017-05-08 (20:27).
  9. البث المباشر, 2020-01-30 (1:32:12).
  10. 10.0 10.1 10.2 Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.
  11. Podcast, 2021-04-11 (54:35).
  12. البث المباشر, 2020-11-08 (12:47).
  13. 13.0 13.1 البث المباشر, 2017-05-05 (40:36).
  14. مقابلة, 2020-07-29 (31:05).
  15. مقابلة, 2020-07-18 (13:13).
  16. مقابلة, 2020-07-08 (22:37).
  17. البث المباشر, 2018-09-27 (43:21).
  18. البث المباشر, 2017-11-17 (36:22).
  19. 19.0 19.1 19.2 19.3 19.4 البث المباشر, 2017-11-17 (18:29).
  20. 20.0 20.1 20.2 البث المباشر, 2021-03-26 (22:53).
  21. 21.0 21.1 21.2 البث المباشر, 2021-03-26 (50:03).
  22. vaelunetines-day.png
  23. 23.0 23.1 مقابلة, 2018-10-20 (7:31).
  24. 24.0 24.1 24.2 24.3 24.4 البث المباشر, 2018-05-04 (48:14).
  25. 25.0 25.1 25.2 مقابلة, 2018-08-17 (24:48).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 البث المباشر, 2021-04-30 (1:01:10).
  27. 27.0 27.1 البث المباشر, 2020-10-30 (1:01:00).
  28. فيديو, 2017-05-25 (0:02).
  29. 29.0 29.1 kickstarter monster coins.png
  30. IGN: Ashes of Creation first look: An MMO that lets you be the boss.
  31. 31.0 31.1 monster event spawned.png
  32. البث المباشر, 2017-05-26 (22:19).
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  35. Podcast, 2020-11-15 (47:12).
  36. Podcast, 2020-11-15 (51:22).
  37. monster coin leveling.png
  38. البث المباشر, 2017-05-03 (31:46).
  39. Monster coins2.jpg
  40. Blog: 10 facts about castle sieges in the MMORPG.
  41. castle-influence.png
  42. castle-taxes2.png
  43. 43.0 43.1 castle-region.png
  44. region-overlap.png
  45. castle-metro.png
  46. castle-taxes.png
  47. البث المباشر, 2020-08-28 (1:39:02).
  48. castle-power.png
  49. castle-resources.png
  50. castle-taxes3.png
  51. castle-taxes4.png
  52. castle-taxes5.png
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  55. البث المباشر, 2017-05-22 (28:02).
  56. 56.0 56.1 مقابلة, 2018-04-20 (9:20).
  57. 57.0 57.1 57.2 57.3 57.4 57.5 57.6 Blog: Know Your Nodes - Scientific Node Type
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