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الفرق بين المراجعتين لصفحة «Tulnar»
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− | == | + | == Tulnar appearance == |
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== Underrealm == | == Underrealm == |
مراجعة ٢١:٠٦، ١١ أبريل ٢٠١٨
Tulnar (pronounced Tull-nar[5][6]) is a playable race in Ashes of Creation.[7][8] The (ancestors of) the Tulnar fled to the يلفسلا ملاعلا to escape the Corruption that befell Verra.[9] The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[10][11][12][8]
- They're a combination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a combination of different influences, so they're very differently constructed culture than what is found in the other eight races.[10] – Steven Sharif
- Tulnar stands for "the forgotten".[8]
- Tulnar are not restricted to the يلفسلا ملاعلا (there are no factions).[13]
- Tulnar eat many things![14]
- The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races that evolved over time as they coexisted together in the يلفسلا ملاعلا.[15]
- The Tulnar are descendants of the Divine races.[16] They have souls and these souls act as conduits for The Essence.[17]
- Tulnar are not a result of corruption.[18]
- Were the Tulnar a result of corruption in their creation, or was it purely a crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[18] – Steven Sharif
Tulnar appearance
The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[20][10][21][22][23][24]
- Simian (or mammalian).[20][10][21][22][24]
- Bestial/feline.[20][10][21][22][24]
- Reptilian.[20][10][21][22][24]
تاقابس are primarily humanoid in appearance.[25]
- There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[26][21]
- Catgirl and Loli Tulnar are not able to be created.[26]
- Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[21] – Steven Sharif
- The Tulnar do not have avian characteristics. The sentient avian races (such as the Sladeborne) did not take refuge in the يلفسلا ملاعلا.[27]
- Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
- A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[28] – Steven Sharif
- Mammalian Tulnar may have snout features, fur and inverted knees.[29]
- Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[29]
Tulnar starting area
Tulnar have a starting area that does not involve a divine gateway.[31]
- مامتهالا طاقن exist that represent Tulnar NPC structures in a similar fashion to the starting areas around divine gateways.[30]
- Tulnar have the same option of starting at any of the divine gateways as other races.[32]
- Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[32] – Steven Sharif
Unlike the other races, the Tulnar won’t be returning to Verra. Instead they will be returning to the surface from the يلفسلا ملاعلا for the first time in generations.[9]
- The يلفسلا ملاعلا itself does not have a divine gateway.[33]
يلفسلا ملاعلا
The يلفسلا ملاعلا is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[3]
- The Underrealm is estimated to be not too much bigger than 100 km2 in area.[38][39] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[40][41]
- The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[42] – Steven Sharif
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[38][40][41]
- The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[40] – Steven Sharif
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[41]
- There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[43][44]
- There won't be boats and other water vehicles in the Underrealm.[43]
- There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[43] – Steven Sharif
ملعلا
Artwork
See also
عجارملا
- ↑ البث المباشر, 2022-07-29 (59:00).
- ↑ مقابلة, 2018-10-31 (5:03).
- ↑ 3.0 3.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
- ↑ البث المباشر, 2023-04-07 (1:17:59).
- ↑
- ↑ البث المباشر, 2022-03-31 (1:06:54).
- ↑ البث المباشر, 2017-05-30 (16:51).
- ↑ 8.0 8.1 8.2 Kickstarter $2,500,000 New Player Race Achieved.
- ↑ 9.0 9.1 البث المباشر, 2017-05-17 (5:49).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (16:51).
- ↑ مقابلة, 2020-07-20 (15:18).
- ↑ البث المباشر, 2018-04-08 (23:04).
- ↑ البث المباشر, 2017-05-26 (39:34).
- ↑
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2020-11-15 (31:13).
- ↑ البث المباشر, 2023-04-28 (1:23:33).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2020-11-15 (40:24).
- ↑ 18.0 18.1 البث المباشر, 2019-11-22 (24:33).
- ↑ Twitter - The Tulnar are a proud, noble, Underrealm-dwelling race.
- ↑ 20.0 20.1 20.2 20.3 20.4 البث المباشر, 2022-07-29 (56:00).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 البث المباشر, 2018-04-8 (AM) (3:12).
- ↑ 22.0 22.1 22.2 22.3 البث المباشر, 2017-08-23 (31:29).
- ↑ البث المباشر, 2017-07-28 (20:17).
- ↑ 24.0 24.1 24.2 24.3 البث المباشر, 2017-06-30 (15:10).
- ↑ مقابلة, 2021-06-13 (33:21).
- ↑ 26.0 26.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (18:19).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2020-11-15 (1:03:17).
- ↑ مقابلة, 2019-04-22 (58:20).
- ↑ 29.0 29.1 مقابلة, 2019-04-15 (20:15).
- ↑ 30.0 30.1
- ↑ البث المباشر, 2017-10-16 (53:58).
- ↑ 32.0 32.1
- ↑
- ↑ Forums: Dev Discussion - Dream Nodes.
- ↑ مقابلة, 2018-10-31 (6:00).
- ↑ Ashes of Creation - The visuals.
- ↑ A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
- ↑ 38.0 38.1 البث المباشر, 2023-04-07 (22:48).
- ↑ مقابلة, 2018-08-17 (10:43).
- ↑ 40.0 40.1 40.2 البث المباشر, 2022-08-26 (53:26).
- ↑ 41.0 41.1 41.2 البث المباشر, 2020-10-30 (1:19:13).
- ↑ مقابلة, 2018-10-31 (5:43).
- ↑ 43.0 43.1 43.2 البث المباشر, 2023-04-07 (27:30).
- ↑ ﺺﻧ, 2022-11-05 (10:46:47).