الفرق بين المراجعتين لصفحة «Template:Player interaction/de»

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[[File:Dunheim Dungeon.mp4|thumb|450px|start=2|end=999|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|Dungeon]] Design von [[Michael Bacon]].{{livestream|18. Januar 2018|16m34|mD1q3aTRcPY}}{{livestream|9. Februar 2018|4m42|w8eehrdIIXI}}{{video|24. Februar 2018|0m01s|HA-8RpPOcRU}}]]
 
[[File:Dunheim Dungeon.mp4|thumb|450px|start=2|end=999|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|Dungeon]] Design von [[Michael Bacon]].{{livestream|18. Januar 2018|16m34|mD1q3aTRcPY}}{{livestream|9. Februar 2018|4m42|w8eehrdIIXI}}{{video|24. Februar 2018|0m01s|HA-8RpPOcRU}}]]
  
Spielsysteme und -mechanismen, die die Interaktion der Spieler fördern.
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Spielsysteme und -mechanismen, die die Interaktion zwischen den Spielern fördern.
  
 
* [[Dungeons]], [[Raids]], [[Combat|Kampf]]
 
* [[Dungeons]], [[Raids]], [[Combat|Kampf]]
سطر ٨: سطر ٨:
 
* [[Affiliations|Zugehörigkeiten]]
 
* [[Affiliations|Zugehörigkeiten]]
 
* [[Social organizations|Soziale Organisationen]]
 
* [[Social organizations|Soziale Organisationen]]
* [[Monster coins|Monster Münzen]]
 
 
* [[Parlor games|Gesellschaftsspiele]]
 
* [[Parlor games|Gesellschaftsspiele]]
  
 
<blockquote>''We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city!  Or building a world together as a community choosing our own fate with our friends.  We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.''{{web|https://forums.ashesofcreation.com/discussion/comment/94408/#Comment_94408|Ashes of Creation - A new Beginning.}}</blockquote>
 
<blockquote>''We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city!  Or building a world together as a community choosing our own fate with our friends.  We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.''{{web|https://forums.ashesofcreation.com/discussion/comment/94408/#Comment_94408|Ashes of Creation - A new Beginning.}}</blockquote>

مراجعة ١٩:٥٣، ٣ مايو ٢٠٢٢

Spielsysteme und -mechanismen, die die Interaktion zwischen den Spielern fördern.

We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[4]