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− | [[File:Dunheim Dungeon.mp4|thumb|450px|start=2|end=999|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|Dungeon]] Design von [[Michael Bacon]].{{livestream|18. Januar 2018|16m34|mD1q3aTRcPY}}{{livestream|9. Februar 2018|4m42|w8eehrdIIXI}}{{video|24. Februar 2018| | + | [[File:Dunheim Dungeon.mp4|thumb|450px|start=2|end=999|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|Dungeon]] Design von [[Michael Bacon]].{{livestream|18. Januar 2018|16m34|mD1q3aTRcPY}}{{livestream|9. Februar 2018|4m42|w8eehrdIIXI}}{{video|24. Februar 2018|0m01|HA-8RpPOcRU}}]] |
Spielsysteme und -mechanismen, die die Interaktion zwischen den Spielern fördern. | Spielsysteme und -mechanismen, die die Interaktion zwischen den Spielern fördern. |
مراجعة ٠٠:٣٨، ٣١ يوليو ٢٠٢٢
Spielsysteme und -mechanismen, die die Interaktion zwischen den Spielern fördern.
- تانازنزلا | تاراغلا | هحفاكم
- تاباقنلا | ةباقنلا تاعاق | ةيباقنلا عالقلا | عالقلا ةباقن
- ةعومجملا تايمانيد | بهنلا
- تاءامتنالا
- ةيعامتجالا تامظنملا
- نولاص باعلأ
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[4]