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{{Elements}} | {{Elements}} | ||
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+ | === Elemental skills === | ||
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+ | {{Elemental skills}} | ||
== PvX == | == PvX == |
مراجعة ٠٦:٢٩، ٩ أبريل ٢٠١٨
Alpha-0 stats and attributes.[1]
- Power
- Dexterity
- Constitution
- Willpower
- Wisdom
- Mentality
- Physical attack
- Magical attack
- Block percentage
Stat growth
- Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[2]
- Players will have significant agency over the allocation of their stat progression.[2]
- Gear has approximately a 40-50% influence on a players overall power in the game.[3]
- Artisan profession does not affect a player's stats.[4]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[5][6][7] Any contribution by the secondary archetype was later removed.[5]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[8][9][9][10][11][12]
- Other elemental influences may include Darkness, Light and Planar.[12] The Air Strike ability has a nature based root.[13]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[10]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[14] This affects both PvE and pvP.[15][16]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[17]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[16] – Steven Sharif
Elemental skills
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[12] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | Mage | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[18][19][20] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[21][22][18] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[23][24][25] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[18][26][27] | |
Elemental Empowerment | Mage | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[28][29] | |
Fireball | Mage | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[30] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[31] | |
Fissure | Mage | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[32] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[33][34] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[35][36] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[37] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[38] | |
Quake | Mage | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[39] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[40] |
PvX
Ashes of Creation is a PvX game. Players will naturally encounter both pvP and PvE elements.[43][42][44][45] It is unlikely that a player could purely focus on just pvP or just PvE.[42][41][44][45]
- Ashes is a PvX game; and so in that regard, your ability to wholesale disconnect from the PvP elements of the game are likely not going to be entirely successful. Now, does that mean that you can reduce your exposure to PvP? A hundred percent; and there are multiple play paths and progression points that players can elect instead to be more PvE focused, but by the sheer nature of risk-versus-reward, and risk including not being able to predict how other players might impact your gameplay, that is an element of the innate risk that exists in the multiplayer environment of a PvX setting. So, not everybody is going to like that and we accept that; and we're not trying to build a game that everybody is going to like, because everybody it's doing that is not going to be successful, because there're just people with different interests; and you know we accept that and we're very on the nose about what we're trying to achieve. The idea is not to create a gank fest, is not to create a grief fest. That is not what PvX is; and so because of that we have certain mechanisms and systems that govern the way players engage in PvP and the majority of those are opt-in, but there is always that element of risk that's governed by the flagging system. And so, if you're interested in that I would take a look at the Wiki and look up what flagging is, and look up what corruption is. My experience tells me- and my expectations of the system are that they will signal significantly reduce a player's exposure to non-consensual PvP, but that risk is always going to be present to some degree.[43] – Steven Sharif
- A defining principle of Ashes of Creation as a PvX game is that PvE builds the world, and pvP changes the world.[46]
- Around 80% of the content is open-world, where healthy competition is an instigator for player friction; for potential cooperation; for the ability to yield alliances; and the political theater that comes with it. This is an intended part of the PvX game design.[47][48][49][50][51]
- There won't be separate PvE and PvP servers but some servers may be more PvP focused than others.[43][44][52]
- We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. They're catalysts for change: Their progression, their development. It's things that people can value when they see something earned and they see something lost. That elicits an emotional response from the player: That they've invested time in to either succeed or fail; and PvP allows for that element to be introduced into gameplay. And we're very clear that is our objective: That risk versus reward relationship, that achievement-based mentality. Not everybody's going to be a winner and that's okay.[51] – Steven Sharif
- There will not be different PvP and PvE gear types.[54]
See also
عجارملا
- ↑ 1.0 1.1 البث المباشر, 2018-02-09 (7:31).
- ↑ 2.0 2.1 البث المباشر, 2023-01-27 (1:27:42).
- ↑ مقابلة, 2020-07-19 (53:59).
- ↑ البث المباشر, 2017-07-18 (37:25).
- ↑ 5.0 5.1 البث المباشر, 2019-11-22 (1:4:56).
- ↑ البث المباشر, 2017-07-18 (35:58).
- ↑ البث المباشر, 2017-05-08 (43:30).
- ↑
- ↑ 9.0 9.1 البث المباشر, 2023-04-07 (1:11:14).
- ↑ 10.0 10.1 مقابلة, 2020-07-18 (1:05:04).
- ↑ البث المباشر, 2017-05-24 (27:47).
- ↑ 12.0 12.1 12.2 البث المباشر, 2018-04-8 (PM) (26:19).
- ↑ فيديو, 2022-09-30 (15:28).
- ↑ البث المباشر, 2024-02-29 (55:34).
- ↑ البث المباشر, 2020-09-30 (1:04:56).
- ↑ 16.0 16.1 البث المباشر, 2017-06-01 (20:23).
- ↑ البث المباشر, 2020-06-26 (1:32:16).
- ↑ 18.0 18.1 18.2 فيديو, 2023-09-29 (11:29).
- ↑
- ↑ فيديو, 2023-04-28 (7:15).
- ↑ فيديو, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ فيديو, 2023-05-31 (12:12).
- ↑ فيديو, 2023-04-28 (17:50).
- ↑
- ↑ فيديو, 2023-04-28 (11:22).
- ↑ فيديو, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ فيديو, 2023-04-28 (15:35).
- ↑
- ↑ فيديو, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ 41.0 41.1 فيديو, 2018-04-16 (1:32).
- ↑ 42.0 42.1 42.2 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (38:31).
- ↑ 43.0 43.1 43.2 البث المباشر, 2024-03-29 (2:27:46).
- ↑ 44.0 44.1 44.2 البث المباشر, 2017-05-12 (24:52).
- ↑ 45.0 45.1 البث المباشر, 2017-05-05 (33:25).
- ↑ البث المباشر, 2023-08-31 (20:54).
- ↑ البث المباشر, 2023-05-31 (45:47).
- ↑ البث المباشر, 2023-04-07 (55:22).
- ↑ البث المباشر, 2023-03-31 (1:00:16).
- ↑ البث المباشر, 2022-10-28 (32:52).
- ↑ 51.0 51.1 البث المباشر, 2017-06-01 (37:39).
- ↑ MMORPG Interview, 2016-12-12.
- ↑
- ↑ البث المباشر, 2017-05-15 (14:05).