Tattoos

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Tattoos in the Alpha-2 character creator (first pass).[1]

As of right now definitively there is going to be a tattooed system which will allow certain slots for you to apply stat migration, but it's a give-and-take relationship. There will be higher quality magical tattoos that can be applied to the character in order to adjust stats.[2]Steven Sharif

Tattoos in Ashes of Creation refers to.

  • Cosmetic items that allow players to customize their character in-game.[5]
    • These might be "sleeves" applied to different parts of the body.[6]
    • It may also be possible to create whole body sleeves.[6]
  • Tattoos that can be applied to a character to adjust their stats.[2][7]
    • These will have slots to allow stats to be migrated with a give-and-take relationship.[2]
    • Higher quality magical tattoos can be applied to adjust stats.[2]
      • They may also provide stat augments or other boosts.[7]

Tattoos can be removed.[7]

Cosmetic items

info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

Cosmetic items allow players to customize their character in-game.[8]

  • Eye color.
  • Skin color.
  • Hair color.
  • Hairstyles.
  • Tattoos.
  • Scars.

Cosmetic items that produce in-game cosmetic effects will also be available.[9]

Stats

Waterfall stats.[10][11][12][13]
Primary attribute Stat
Constitution.[14]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[15]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[16]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[17]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[18]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[19]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[10][11]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[11]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[22]

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See also

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