الفرق بين المراجعتين لصفحة «Social organizations»

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[[Category:Player interaction]][[Category:Social organizations]][[Category:Role playing]]
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[[Category:Player interaction]][[Category:Social organizations]]

مراجعة ١٩:٠١، ٨ مارس ٢٠١٨

ةيعامتجالا تامظنملا are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[2]

The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[4]Steven Sharif
Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[5]Jeffrey Bard
  • Social organizations are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[6]
Q: Is the team developing social and religious organizations in a modular way so that player created ones could be made to exist later?
A: We are not developing those in a modular way because there is a very specific intent for those those disparate paths; and they are unique paths of progression that's intended both with a religious system as well as the social organization; and there are certain reward structures that live at the end of those paths- at the top of those paths you might say that we might not want to leave in the hands of players to modularize. Not that it's not something we can do, but rather keeping containers for certain types of reward structures helps to guard against more balance breaking issues.[9]Steven Sharif

Types

Different types of ةيعامتجالا تامظنملا have different objectives relating to their specific types of game play.[2]

Joining

Players may only pledge loyalty to one social organization at a time.[2]

  • Social organizations are system generated. They are not owned by players.[10]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[2]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[2]

مدقتلا

Social organization progression is achieved through accomplishing tasks or quests within that social organization.[2]

  • Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[11]
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

There are hierarchical paths pertaining to specific questlines for the organization's thematic.[2] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[12]

- For example, a Thieves' guild may have objectives and quests toward securing a particular item to enable players to advance within the organization.[2]
Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[13]Steven Sharif

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in دقعلا, تاباقنلا and ةيعامتجالا تامظنملا.[14][15][16]

info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • There is no regulatory commission to restrict the purchase and sale of stocks.[17]

See also

عجارملا

  1. Types of Events on Verra.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 البث المباشر, 2017-05-17 (7:27). خطأ استشهاد: وسم <ref> غير صالح؛ الاسم "livestream-17-May-2017-7:27" معرف أكثر من مرة بمحتويات مختلفة. خطأ استشهاد: وسم <ref> غير صالح؛ الاسم "livestream-17-May-2017-7:27" معرف أكثر من مرة بمحتويات مختلفة. خطأ استشهاد: وسم <ref> غير صالح؛ الاسم "livestream-17-May-2017-7:27" معرف أكثر من مرة بمحتويات مختلفة. خطأ استشهاد: وسم <ref> غير صالح؛ الاسم "livestream-17-May-2017-7:27" معرف أكثر من مرة بمحتويات مختلفة.
  3. Know Your Nodes: 2 developer post
  4. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-04-23 (24:47).
  5. 5.0 5.1 البث المباشر, 2017-05-26 (49:05).
  6. البث المباشر, 2018-07-09 (38:28).
  7. البث المباشر, 2022-09-30 (2:40).
  8. البث المباشر, 2017-05-08 (28:48).
  9. البث المباشر, 2024-01-31 (1:27:48).
  10. Livestream, 17 May 2017 (11:27).
  11. البث المباشر, 2023-09-29 (1:07:50).
  12. مقابلة, 2020-07-19 (24:34).
  13. 13.0 13.1 13.2 13.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-05-11 (18:52).
  14. 14.0 14.1 steven-stock-markets.png
  15. 15.0 15.1 البث المباشر, 2017-05-17 (11:27).
  16. 16.0 16.1 16.2 Stock Exchange.jpg
  17. 17.0 17.1 مقابلة, 2018-10-20 (5:51).