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Backpack sockets (slots).[1]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

There are different systems that allow stories to be told in Ashes of Creation.[2]

A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[6]Jeffrey Bard

Character naming

Characters will have a first-name and an optional surname (last name).[7]

  • There is a minimum length of three for a character name.[8]

Character names will appear on the character sheet and optionally on the character website page.[9]

  • In-game a character's name is displayed above their head. This can be the first or last name.[9]

Character nameplate

A character's nameplate is displayed above their head.[9]

  • This can be the first, and optionally last name (surname).[9]
  • The name of the character's Guild is displayed next to their name.[10]
  • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[11][12][13]
  • An icon will identify the character's class.[14]
  • Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[14]
  • A buff icon indicates the character's gear and grade.[14][15][16]

Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[17]

Character sheet

A character web page (character sheet) will be available closer to live launch that shows the following:[18]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[20]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[19]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[19]Steven Sharif

The player can manage what info is shown on the character page.[18]

Housing decoration

Players may decorate their player housing and other types of buildings.[23]

  • Houses will be empty when purchased.[24]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[25]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[25]
  • Players may place Furniture, artwork/paintings and other decor items in their player housing.[26][27][28][29]
  • Prized items such as achievements and trophies may be displayed.[31]
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[32]
  • Players will not be able to alter structural aspects such as windows and walls.[25]
  • There may be decor items that are representative of unique weapons that are available in the game.[33]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[34]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[25]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[34]Steven Sharif

ةيعامتجالا تامظنملا

ةيعامتجالا تامظنملا are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[36]

ةيعامتجالا تامظنملا start to patronize دقعلا once they advance to Town (stage 4).[37]

The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to you know hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[38]Steven Sharif

ةيعامتجالا تامظنملا function a little bit like factions, but without flagging mechanics.[39]

Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[39]Jeffrey Bard

ةيعامتجالا تامظنملا are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[40]

Social animations

There are interactive social animations and emotes.[45]

Some animations will be agreed-upon emotes that you can initiate with other characters.[47]


Emoji adds additional flare either for chat or character representation.[48] Emoji packs were available in the retratskciK and يفيصلا يعامجلا ليومتلا campaigns at the Explorer level and above.[48]

There will be role-playing emoji such as dice rolling.[49]


Ashes of Creation's Lead Composer is Bear McCreary. His music will be unveiled in Beta-1.[50]

The soundtrack is going to incorporate either elements of intrigue or mystery or horror that's part of winding through that level to get to that boss, it's building up to the crescendo of the fight. Music is such an important part of setting the scene- the emotional presence of what you are doing in this immersive world. It elicits emotional responses. And we have a great composer Bear McCreary who has worked on God of War, Battlestar Galactica, Outlander, Black Sails; a lot of great franchises and great IPs; and I think he is going to do an awesome job in capturing the essence of what that emotional response should be from a player.[51]Steven Sharif

When we put out any music in our game... we want content creators to be able to create content utilizing our game. So just message us and we'll try to resolve any of those [DMCA] problems if you encounter any.[52]Margaret Krohn

The Bard archetype is intended to have musical abilities.[53]

  • Bards may be able to play musical instruments, such as Flutes and Bagpipes.[54][55]
  • Custom music creation (using the likes of the Music Macro Language) will not be present in the game on release.[56]

Tavern music

Music within taverns can be set by players.[57]

نولاص باعلأ

نولاص باعلأ are games that are played in player-built taverns or in-node taverns.[58]. Some will be dice games, others will be card games; and some will be less savory.[59]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[60]Steven Sharif

  • These games will involve aspects of both chance and skill.[59]
  • They must be played between 2 or more people.[59]
  • Players will be able to wager in-game currency against other players.[59]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[60]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[60]
    • The alternative is to use the regular currency (gold).[60]
  • A portion of the income from the game goes to the tavern owner or node.[58][59]
  • Parlor games will vary based on the predominant race of a node.[60][59][61]
  • There may be unique games that can be acquired through adventuring in the world.[60]

نولاص باعلأ were a retratskciK stretch goal.[62]

Mobile interface

There may be a mobile application that allows players to interact with parlor games (tavern games).[63]

Character appearance

Vaelune character appearance options.[64]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[64]Steven Sharif

So many options coming down the road. Our character team continues to refine our customization options![65]Steven Sharif

Vaelune beard appearance options.[67]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[68]Steven Sharif

Character appearance can be customized in the character creator (CC)[69] and via in-game salons/barbershops.[70]

  • Character models are focused on realism.[71]
  • A player will see a generic character before customization.[72]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[73]
  • Lolis will not be in the game.[74][75]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[74]Steven Sharif

Sliders will offer flexibility in customization.[76] There will be limits to the amount of deformation possible for a character based on their race.[74][77]

  • Body type.[78][77]
    • Overweight, skinny, muscular.[79]
    • Body fat percentage.[68]
    • Bone structure.[68]
    • Height.[68]
      • You can't have a one inch tall character.[80]
    • Width.[68]
    • There will be "boobie sliders".[81][80]
      • The scale is not going to be ridiculous.[78]
    • Facial structure.[48][68]
      • Shape of the jawline/chin, cheeks, ears, nose, lips.[78][64]

Adjustments will allow a character to appear more feminine or masculine.[78]

  • These are relative to the character's race.[78]
    • Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[68]

Character appearance is able to be saved to hard disc.[83]

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[84][85][86]

قلاخلا فرح

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Alpha-1 launcher/character selection.[87]

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[90]

We're gonna have a wide array of character customization.[48]Steven Sharif

The goal is to have a character creator that is on par with if not much better than what BDO provided.[81]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[91]Steven Sharif

A character's voice may be able to be selected from preset options.[92]

There is a chance that the character creator will be released early.[81][93]

Character sheet

A character web page (character sheet) will be available closer to live launch that shows the following:[18]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[20]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[19]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[19]Steven Sharif

The player can manage what info is shown on the character page.[18]


There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[95]

You might have a NPC that is specifically a RP event NPC. This is a person who marries you and you come up to them and they have a quest that relates to finding the cosmetic attire for the wedding; and once you have that achieved you must find a Best man or Maid of honor- these are systems that can be created around immersion in the game.[3]Steven Sharif

Marriage may unlock different activities that are not available to characters who are not married.[98]

There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to kind of get away from it in the fantasy world: We wanted to provide that type of outlet.[99]Steven Sharif


Families are a means to relate up to nine characters.[100][101][95]

There are costs associated with family creation and maintenance.[97]

  • Some costs are shared among the family members and other costs are specific to the family head.[97]}

Story arcs

Story arcs drive one or more quest lines in Ashes of Creation.[102]

  • Personal quest lines.
  • Cultural quest lines.
  • Regional quest lines.

All of the events are based around storytelling. All of the the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[103]Jeffrey Bard

The overarching narrative is that players are the returning children of Verra. They will not be characterized individually as "saviors".[104]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so you know every system that's created touches a story.[103]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[105]Steven Sharif

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[106]

Server types

NPC languages

Languages in Ashes of Creation may refer to:

  • Language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[109]

See also


  1. 1.0 1.1 البث المباشر, 2019-05-30 (1:09:13).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 البث المباشر, 2017-05-17 (44:42).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 مقابلة, 2021-02-07 (55:22).
  4. البث المباشر, 2021-01-29 (1:20:05).
  5. البث المباشر, 2017-07-28 (37:25).
  6. 6.0 6.1 فيديو, 2018-04-05 (44:06).
  7. البث المباشر, 2017-05-08 (48:39).
  8. البث المباشر, 2017-10-31 (48:39).
  9. 9.0 9.1 9.2 9.3 مقابلة, 2018-05-11 (2:45).
  10. البث المباشر, 2017-05-22 (51:00).
  11. البث المباشر, 2020-07-25 (1:33:37).
  12. البث المباشر, 2020-01-30 (1:40:48).
  13. steven-health-nameplate.png
  14. 14.0 14.1 14.2 البث المباشر, 2020-08-28 (2:07:26).
  15. البث المباشر, 2020-07-25 (53:08).
  16. البث المباشر, 2020-06-26 (1:28:10).
  17. البث المباشر, 2021-01-29 (1:21:01).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 البث المباشر, 2017-11-17 (13:59).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 مقابلة, 2018-08-08 (28:50).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 مقابلة, 2018-08-24 (6:30).
  21. البث المباشر, 2020-05-29 (36:18).
  22. screenshot 261.png
  23. البث المباشر, 2017-11-17 (26:22).
  24. البث المباشر, 2020-06-26 (53:20).
  25. 25.0 25.1 25.2 25.3 25.4 مقابلة, 2020-07-08 (40:20).
  26. البث المباشر, 2020-06-26 (45:32).
  27. فيديو, 2020-05-31 (47:32).
  28. البث المباشر, 2017-05-24 (29:54).
  29. البث المباشر, 2020-05-29 (38:04).
  30. البث المباشر, 2020-06-26 (47:32).
  31. البث المباشر, 2017-05-05 (30:53).
  32. البث المباشر, 2017-05-22 (56:31).
  33. البث المباشر, 2021-06-25 (1:31:04).
  34. 34.0 34.1 البث المباشر, 2018-08-17 (10:54).
  35. البث المباشر, 2018-06-04 (57:42).
  36. البث المباشر, 2017-05-17 (7:27).
  37. Know Your Nodes: 2 developer post
  38. Podcast, 2018-04-23 (24:47).
  39. 39.0 39.1 البث المباشر, 2017-05-26 (49:05).
  40. البث المباشر, 2018-07-09 (38:28).
  41. فيديو, 2019-09-26 (0:0).
  42. 42.0 42.1 Ashes of Creation Twitter, April 4,2021.
  43. فيديو, 2021-02-26 (11:03).
  44. فيديو, 2017-12-04 (1:20).
  45. dance.jpg
  46. 46.0 46.1 مقابلة, 2018-10-20 (3:30:40).
  47. 47.0 47.1 47.2 البث المباشر, 2017-11-17 (53:02).
  48. 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 البث المباشر, 2017-05-08 (48:49).
  49. البث المباشر, 2017-05-22 (58:51).
  50. steven-bear-beta-1.png
  51. 51.0 51.1 مقابلة, 2021-06-13 (11:15).
  52. 52.0 52.1 البث المباشر, 2021-06-25 (1:07:45).
  53. البث المباشر, 2019-06-28 (1:21:02).
  54. البث المباشر, 2017-07-28 (40:15).
  55. البث المباشر, 8 April 2018 (PM) (1:18:37).
  56. البث المباشر, 2020-11-30 (1:15:35).
  57. The mighty beard!
  58. 58.0 58.1 parlor games tavern.png
  59. 59.0 59.1 59.2 59.3 59.4 59.5 parlor announcement.png
  60. 60.0 60.1 60.2 60.3 60.4 60.5 مقابلة, 2021-06-13 (18:40).
  61. البث المباشر, 2017-05-24 (11:04).
  62. parlor games.png
  63. البث المباشر, 2017-11-17 (11:53).
  64. 64.0 64.1 64.2 البث المباشر, 2020-04-30 (46:51).
  65. steven-friday-sneak-peek.png
  66. البث المباشر, 2020-10-30 (46:22).
  67. 67.0 67.1 Ashes of Creation Twitter.
  68. 68.00 68.01 68.02 68.03 68.04 68.05 68.06 68.07 68.08 68.09 68.10 68.11 68.12 البث المباشر, 8 April 2018 (PM) (13:39).
  69. البث المباشر, 2017-05-08 (47:35).
  70. البث المباشر, 2017-05-15 (51:19).
  71. البث المباشر, 2017-06-30 (11:21).
  72. البث المباشر, 2017-06-30 (10:04).
  73. البث المباشر, 2017-06-30 (12:39).
  74. 74.0 74.1 74.2 Podcast, 2021-09-29 (18:19).
  75. Lollis.jpg
  76. البث المباشر, 2017-06-30 (13:13).
  77. 77.0 77.1 البث المباشر, 2020-04-30 (1:10:46).
  78. 78.0 78.1 78.2 78.3 78.4 78.5 78.6 البث المباشر, 2017-05-22 (54:32).
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  82. beards.jpg
  83. البث المباشر, 2017-05-24 (28:22).
  84. البث المباشر, 2020-07-25 (54:10).
  85. البث المباشر, 2019-11-22 (1:08:05).
  86. البث المباشر, 2018-08-17 (1:07:51).
  87. steven-launcher-leak.png
  88. dunircc.png
  89. steven-ren'kai-leak.png
  90. البث المباشر, 2017-06-30 (09:43).
  91. character creator BDO.png
  92. البث المباشر, 2017-05-26 (53:40).
  93. البث المباشر, 2019-07-26 (1:10:44).
  94. Ashes of Creation Store: Harmony Attire.
  95. 95.0 95.1 weddings.jpg
  96. 96.0 96.1 البث المباشر, 2021-01-29 (1:13:04).
  97. 97.0 97.1 97.2 97.3 البث المباشر, 2021-02-26 (1:10:28).
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  99. Podcast, 2018-05-11 (1:05:58).
  100. 100.0 100.1 100.2 100.3 البث المباشر, 2020-07-25 (1:37:27).
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  102. البث المباشر, 2018-01-18 (39:08).
  103. 103.0 103.1 البث المباشر, 2019-05-30 (1:18:16).
  104. البث المباشر, 2019-12-17 (1:10:30).
  105. فيديو, 2018-04-05 (35:01).
  106. البث المباشر, 2017-10-31 (29:50).
  107. البث المباشر, 2017-05-05 (35:27).
  108. MMORPG Interview, 12 December 2016.
  109. steven-lore-languages.png
  110. What languages will Ashes of Creation be in?