Artisan tools
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Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[3][4][5][6]
- Each gathering profession has three gathering tools. Each tool allows gathering of different resource types.[3]
- Gatherers must meet the required artisan certification to utilize tools of that level (or lower).[10]
- Gathering tools are equipped to a character's artisan tool slot.[11]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[3][12][13]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[13]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[8][9]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[14]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[6] – Steven Sharif
- Tools will have durability and lifespans.[2][14][15]
- Artisans will not need to rely on other trees in order to make their tools.[5]
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[12]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[6] – Kory Rice
List of tools
- Apprentice Herbalism Sickle
- Apprentice Lumberjacking Axe
- Axe
- Beginners Pole
- Copper Pickaxe
- Crude Herbalism Sickle
- Cultivator
- Diamond Tipped Pickaxe
- Fishing poles
- Grand Master Mining Pickaxe
- Intermediate Pole
- Iron Chopper
- Iron Pickaxe
- Journeyman Lumberjacking Axe
- Master Lumberjacking Axe
- Novice Herbalism Sickle
- Novice Lumberjacking Axe
- Novice Mining Axe
- Pickaxes
- Scythes
- Shears
- Soil Knife
- Steel Pickaxe
- Tiller
نييفرحلا فانصأ
عمج professions | هجلاعم professions | هغايص professions |
---|---|---|
نييفرحلا فانصأ (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: عمج, هجلاعم, and هغايص.[16]
- We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galaxies style crafting; and just having people in your network that could supply the metal that you need to make your armor, and the flowers that you need to make your potions, and maybe the potions that you need to make your enchantments. That to me was really interesting; and part of the economic gameplay of being a good crafter, being a good gatherer, is having that system; and it really plays into the economic field of a particular server. You can come in and be like, I want to be the the potion mogul here; and having good sources and having a guild that supports you is just really interesting. And without narrowing down what you have access to yourself, it takes away from the ability to achieve that.[17] – Kory Rice
Within each of the three artisan classes lies different professions.[18]
- Characters within a single account (Alts) may have different professions.[19][20]
- Q: How do you feel about players creating alts that allow them to cover every profession?
- A: I think that's fine and I think that when we design the game, we design with that in mind as well; and that's why we have certain restrictions on the number of Grandmaster professions that one particular character can do.[19] – Steven Sharif
- Artisan progression in each profession is per-character.[23][22][24][20]
- Progression within each profession requires the completion of certification quests.[7]
- There are limits to the number of professions a character can achieve certain tiers of progression to.[25]
- Artisan progression does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[26][27][28]
- Characters gain XP as they progress their artisan professions, but it should be expected that some artisans will have significantly higher artisan level than their adventuring level.[29][30][26]
- Choice of profession does not affect a player's stats.[31]
- نييفرحلا فانصأ and their professions are not affected by a character's religion, or class.[32][33]
- Race likely won't affect the artisan system.[32][33] Certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[32]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[22] – Steven Sharif
- A work order system is planned that will help players find artisans in nodes.[34]
Artisan progression
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[37][11] | Novice.[25][38] | 22.[25][35] |
10-20.[39][11] | Apprentice.[25] | 5.[25][35] |
20-30.[39] | Journeyman.[25][36] | 4.[25][35] |
30-40.[39] | Master.[25][36] | 3.[25][35] |
40-50.[39][40] | Grandmaster.[25][36] | 2.[25][41][35] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (عمج, هجلاعم and هغايص).[7][43] Progression in each artisan profession is per-character.[23][22][24][20]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[35] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[45]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[7] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[46][30]
- There are limits to the number of professions at each certification tier across the three artisan branches.[25][41][47][35][48] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[25][41]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[49]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[50]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[49] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[51]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[26][27][28]
- Characters gain XP as they progress their professions.[29][30]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[29][26]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[26] – Steven Sharif
See also
عجارملا
- ↑ فيديو, 2023-11-30 (7:56).
- ↑ 2.0 2.1 2.2 2.3 فيديو, 2023-11-30 (5:58).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 فيديو, 2023-06-30 (3:14).
- ↑ البث المباشر, 2022-10-14 (32:38).
- ↑ 5.0 5.1 مقابلة, 2020-03-27 (9:00).
- ↑ 6.0 6.1 6.2 مقابلة, 2018-05-11 (38:25).
- ↑ 7.0 7.1 7.2 7.3 فيديو, 2023-11-30 (16:40).
- ↑ 8.0 8.1 البث المباشر, 2023-12-19 (1:53:02).
- ↑ 9.0 9.1 فيديو, 2022-10-28 (26:14).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (12:27).
- ↑ 11.0 11.1 11.2 فيديو, 2023-11-30 (9:36).
- ↑ 12.0 12.1 فيديو, 2022-10-28 (25:11).
- ↑ 13.0 13.1 البث المباشر, 2020-04-30 (53:11).
- ↑ 14.0 14.1 14.2 البث المباشر, 2020-07-31 (1:05:58).
- ↑ 15.0 15.1
- ↑
- ↑ فيديو, 2023-11-30 (38:08).
- ↑
- ↑ 19.0 19.1 البث المباشر, 2023-11-30 (1:34:25).
- ↑ 20.0 20.1 20.2 البث المباشر, 2017-05-24 (32:07).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (44:29).
- ↑ 22.0 22.1 22.2 22.3 البث المباشر, 2022-04-29 (1:13:00).
- ↑ 23.0 23.1
- ↑ 24.0 24.1 البث المباشر, 2019-07-26 (1:09:46).
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14
- ↑ 26.0 26.1 26.2 26.3 26.4 البث المباشر, 2023-04-07 (1:00:55).
- ↑ 27.0 27.1 البث المباشر, 2022-10-28 (1:32:38).
- ↑ 28.0 28.1 البث المباشر, 2020-07-31 (1:31:11).
- ↑ 29.0 29.1 29.2 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (15:05).
- ↑ 30.0 30.1 30.2 فيديو, 2023-11-30 (36:00).
- ↑ البث المباشر, 2017-07-18 (37:25).
- ↑ 32.0 32.1 32.2 البث المباشر, 2023-02-24 (1:18:05).
- ↑ 33.0 33.1 البث المباشر, 2020-08-28 (2:05:21).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (16:06).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 35.9 فيديو, 2023-11-30 (37:12).
- ↑ 36.0 36.1 36.2 36.3 Development Update with Freehold Preview.
- ↑
- ↑ البث المباشر, 2023-06-30 (50:07).
- ↑ 39.0 39.1 39.2 39.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (14:14).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (2:53).
- ↑ 41.0 41.1 41.2
- ↑ فيديو, 2023-11-30 (23:20).
- ↑ مقابلة, 2021-02-07 (36:38).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (10:22).
- ↑ فيديو, 2023-11-30 (26:38).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (17:10).
- ↑
- ↑
- ↑ 49.0 49.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (6:23).
- ↑
- ↑ البث المباشر, 2017-05-10 (6:12).