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تاءامتنالا
Un árbol de afiliación determina qué entidades pueden participar en ataques contra otras entidades de su misma jerarquía.[1][2]
- Los jugadores corruptos pueden ser atacados independientemente de otras afiliaciones. Esto es algo que se probará durante Alpha-2.[3]
- Ciudadanía del nodo.[1][2]
- Alliances.[1][2]
- تاباقنلا.[1][2]
- Partidos.[1][2]
- تاراغلا.[1][2]
- Familia.[1]
- Religion.[2]
- Sociedad.[2]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[1] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[2] – Steven Sharif