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Talk:2023-08-31 Video - Ashes of Creation Alpha Two Village Nodes Update

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ﺔﻴﻟﻭﺃ ﺔﺨﺴﻧ

  • 00:00
And welcome everyone to another live stream here in the world of Vera and boy do we have
  • 00:27
an exciting stream today. We are back again looking at one of the most defining features
  • 00:36
of Ashes of Creation, the Node system. And I am joined today by RegularFace on the live stream,
  • 00:47
one of our glorious senior designers, Mr. Chris. How you doing Chris?
  • 00:51
I'm doing swell. I don't know if I'd say regular though.
  • 00:54
Well, I mean, well, you know, there's once before.
  • 00:56
There was one other time.
  • 00:57
That's regular. Now it's two times. That's a regular thing, right?
  • 01:01
I don't know. I feel like you're a regular on the streams.
  • 01:03
That's true. That's true. That's true. All right. I apologize. We are joined
  • 01:07
once again by one of our glorious designers, Mr. Chris.
  • 01:11
How you doing buddy?
  • 01:13
Thanks for having me. It's great to be here.
  • 01:15
And for those of you who don't know, Chris is our resident expert when it comes to nodes. He
  • 01:21
lives, eats, breathes, and any other normal bodily function that's required
  • 01:27
revolves around the node system. So I'm glad to have you with us because
  • 01:34
you know what there needs to be known about nodes.
  • 01:37
Where are we?
  • 01:40
Yeah, lots of things need to be known, but we're outside of a beautiful node that's around the
  • 01:45
corner a little bit. Okay. And I believe I am the self-appointed mayor of this node for the purposes
  • 01:52
of what we're going to be demonstrating a little bit later. Yeah. The citizens aren't super happy
  • 01:56
that you, you know, invalidated the election process, but. Wow. Wow. It's not an invalidation.
  • 02:04
It's a reaffirmation of the correct election process.
  • 02:10
So tell me what we're doing out here today. What are we going to be showcasing here? It's been a
  • 02:13
long time since we've actually taken a look at nodes. As many of you know, the last time we saw
  • 02:20
nodes was back during alpha one in August of 2021. Wow. And nodes during that time were, you know,
  • 02:29
relatively early functional version. They had a lot of the core systems and functionality present
  • 02:34
that we saw, which was, you know, constructing buildings and participating in quest hubs.
  • 02:39
Uh, they were able to purchase housing and become citizens. Um, there was all that there, but they
  • 02:45
were a very early representation of it and definitely not visually or aesthetically what we
  • 02:51
wanted to present. That's going to be part of what we're showing, but what are we doing out here
  • 02:54
today? And let me, while you tell me what we're doing, I'm just going to adjust to some of the,
  • 02:58
uh, the winds. Yeah, for sure. Um, well today we're going to walk through kind of the general
  • 03:05
process of what it takes to build a building. Um, you know, we're going to get some materials, uh,
  • 03:10
we're going to get the node, some materials, we're going to get the node, some money, um,
  • 03:14
and we're going to build ourselves a little service building. Nice. So we're going to go
  • 03:18
generally around the loops that players can expect. And obviously nodes are a huge system.
  • 03:24
They are, as I said, one of the defining features of Ashes of Creation, what sets us apart from
  • 03:28
other MMOs. They reflect the change that exists within the environment based off of player
  • 03:33
activity, player actions, um, and players have governance over these nodes, both from a mayoral
  • 03:38
perspective and the way that citizens interact with the decisions that the mayor is, is, is
  • 03:43
utilizing. And as a mayor, one of those core loops is, as you mentioned, buy orders. Tell me,
  • 03:49
should I be starting one of these? How would I go about doing that? Yeah, so you probably should do
  • 03:53
that. Um, there is a lovely menu you can open with the node button N. Okay. All right. Oh,
  • 04:01
I see the node here. Um, and then you're going to go to the treasury page. Got it. I am on the
  • 04:07
treasury and I see there's a number of different items in our node inventory. Yeah. So these are,
  • 04:13
these are node commodities. Um, and they're the resources the node uses for lots of things like,
  • 04:19
um, siege defense. They're going to use it for maintenance. They're going to use it to build
  • 04:23
buildings. They're going to trade it with other nodes. Cool. And these are, these are essentially
  • 04:29
the resources that the node are going to be using in order to initiate those activities
  • 04:34
and like construction projects you were mentioning or trading with other nodes and how, what is the
  • 04:39
method by which we actually acquire as a node these goods? Because these goods are not things
  • 04:45
that exist within player inventories, but rather they are generated by players interfacing with the
  • 04:51
environment in some way, shape or form, and then bringing those materials to the node to get
  • 04:55
transitioned into these node, uh, inventory items. Exactly. So we're going to do what's called the
  • 05:01
buy order. So if you look in the bottom left of your treasury screen, you're going to see a little
  • 05:06
plus button. Um, you can click that and it'll open you up to a big list of commodities that you can
  • 05:13
select to, um, kind of get some settings on the buy orders. Okay, cool. This is looking good. And
  • 05:20
just always as usual guys, um, everything that you see is a work in progress. We are moving towards
  • 05:26
our alpha 2, so you get to see as part of our open development, you know, things that are still works
  • 05:30
in progress like the UI. Uh, this is a functional UI system, but it is not the version of our, of our
  • 05:36
final UI artistically. Um, same is true for everything you see in the environments and in the
  • 05:40
world. Um, so what should I be selecting today? What do we need? What are we trying to build?
  • 05:47
You're going to need some bins of stone. We're going to build a forge today or a smithy. We renamed it.
  • 05:53
It's not a forge anymore. Okay, cool. Uh, and uh, you're need bins of stones for it. All right. So I
  • 06:00
see bins of stone in the industrial goods section and over on the right hand side, I see that I have
  • 06:07
the ability as the mayor to customize, um, the buy order and what elements of this would I want to
  • 06:14
customize and why? Yeah. So, um, the first thing you see at the top is the recipe, right? Um, the
  • 06:21
recipe is going to change the mins and maxes of the parameters you see below, how much you can pay
  • 06:28
players for these items, how long you can keep them active. And, um, the ingredients are options
  • 06:35
you have for, um, the recipe that you've picked, right? For different materials. So obviously,
  • 06:41
not all materials are going to be local to all locations. So kind of picking the right things to
  • 06:48
either incentivize players from a long distance to bring things to you or, um, picking things local
  • 06:54
because you need them now and you need them fast and you need them for a low amount of, uh, investment.
  • 07:00
Okay. So the first thing I'm looking at is this purchase price. And is this what I'm paying players
  • 07:06
essentially from the node treasury, uh, on a per item basis of these, of these materials?
  • 07:12
So, uh, a buyer comes as a package. So players, uh, deliver them as a package. Um, so, and they,
  • 07:19
you are paying per package functionally, but that is not in gold. It's in node currency,
  • 07:24
which is the primary way that nodes are going to reward players. Okay, cool. And, um, so when I'm
  • 07:32
purchasing that package, is it that I'm buying one basalt and one halcyonite and that is a package,
  • 07:38
or am I buying 50 basalt and 50 halcyonite and that is a package? Uh, that's going to depend on
  • 07:43
the recipe. Um, but, uh, so it's not exactly always going to be the same amount of each. Um, and it,
  • 07:51
the amounts it's per package will vary based on the amount of investment the node has to,
  • 07:56
um, put into the buy order. Okay, cool. All right. So I'm going to set this, um, you know,
  • 08:03
because I am a benevolent mayor and, uh, I believe that people should be rewarded for their hard work
  • 08:09
and effort and helping to establish what the node, uh, that we are collectively part of needs.
  • 08:15
And I'm going to set that to two, right? Just above the minimum. Um, just, and I will say,
  • 08:20
the more you pay, the more it will cost the node's treasury. Oh, okay. Maybe I'll set this back down
  • 08:28
to one. No, I'm just kidding. I'm just kidding. Now you see why the citizens are mad. Wait a minute.
  • 08:35
They're not mad. They're perfectly happy. We just had a election last week. There's a 99%
  • 08:41
approval rating for me. So, and that 1%, they mysteriously left the node. I don't know where
  • 08:46
they went. They were in a plane. Uh, no, I'm just kidding. Okay. So all right. Duration wide, uh,
  • 08:52
duration wise, let's see three days. Now, is this the amount of time that players have the opportunity
  • 08:57
to kind of turn these, these things in? Exactly. So, um, the last slider that you have there is
  • 09:03
quantity. Um, and basically when you initiate a buy order, the node is paying for it, right? Um,
  • 09:09
so regardless of whether players finish it, uh, you've paid for it. So the longer it's up,
  • 09:15
you know, the more likely you are to get paid out. Um, but the shorter windows allow people to
  • 09:23
kind of capitalize it, you know, capitalize on it. Sure. You know, the early bird gets the worm.
  • 09:27
And just to be clear, I know exactly what many of the people in the audience are thinking
  • 09:33
that if I was the mayor and I knew what types of buy orders I was intending to
  • 09:39
launch at some date, I could inform, you know, via some type of insider trading, uh, what that is
  • 09:46
going to be so that people had time potentially to bring those resources to the node in advance
  • 09:51
and purchase out all the buyers. Yeah, that is definitely true. The mayor does have some power to,
  • 09:58
um, give people warning, but they also have the power to pull the rug out from under those people
  • 10:04
too, right? Tell them you need bins of stone and you're gonna, you need, you know, basalt and
  • 10:11
halcyonite, but you actually use, uh, iron. Okay, interesting. And then that way, if they are
  • 10:18
bringing those things, usually via caravan, given that a lot of the quantities for these types of
  • 10:23
buy orders are going to be relatively large in order to accommodate the necessary, uh, material
  • 10:27
components that the node requires, um, they might be subject to attack potentially, right? And so
  • 10:33
reputation matters here. So I see that that in choosing quantity, I'm choosing 116 different
  • 10:38
packages, which means I'll get 116 basalt and 116 halcyonite, and that will help us to
  • 10:45
finish this project, yeah? Correct. All right, so I'm going to go ahead and schedule this order,
  • 10:51
uh, order details. Okay, yes, let's see. Great. Okay, so this package has a, it's not a one-to-one
  • 10:58
per se. This is 117 packages, which will constitute a total of 696 basalt and 232 halcyonite.
  • 11:06
Um, total reserve cost is 25. I'm gonna confirm this. All right, there we go. All right, so it's
  • 11:13
kicking off. All right, so I assume you've brought me out here, and I don't normally participate in
  • 11:19
direct menial labor as the mayor of this node, but for demonstration purposes I will help you, uh,
  • 11:25
collect some of these resources. Yes. I see we're out here in a beautiful part of the world. This is
  • 11:32
obviously the Riverlands, which many of our audience are accustomed to seeing. This will be
  • 11:38
one of the primary locations that we will be testing for Alpha 2. It is expansive, it is large,
  • 11:44
it is probably larger than most MMOs, just as a single biome that people have participated in,
  • 11:50
uh, but I see we have some familiar halcyonite here. Yep, I've got some insider information
  • 11:55
from the artisanship team on where we need to go. Nice, very cool.
  • 12:01
Ah, we've added some blue smoke, I see, to the, uh, to the, to the effects here.
  • 12:08
Looks very good. I see some, there's some basalts here as well. And so players who,
  • 12:13
who are interested in seeing this kind of update at the node, um,
  • 12:17
of the, the necessary, uh, materials requested, not all the time will those materials be in the
  • 12:25
locality of that node, right? That's, that's, as you were mentioning, a bit strategic for the node
  • 12:30
to either select material components that yield the type of node inventory items necessary or
  • 12:35
commodities necessary based on the geolocation of that. Correct, and, uh, they might not even have
  • 12:42
access to bioters for certain, uh, node commodities that are local to them, right?
  • 12:49
Okay. So higher tier commodities will be, uh, you know, further away. Very cool.
  • 12:56
And will players around the world have an opportunity to inspect the types of bioters
  • 13:01
that are currently listed at a, um, at a particular node? Yeah, they will be able to.
  • 13:07
Cool. Very cool. So those of you who are traders and are interested in kind of, I'm going to start
  • 13:12
moving down this road now. Those of you who are traders and are interested in, um, in actually
  • 13:18
capitalizing on the supply and demand of, of nodes and, you know, their competing interests and what
  • 13:23
they're trying to accomplish will have an opportunity to, uh, to move those goods around
  • 13:28
the world, take that risk potentially, uh, but receive a high reward, um, as a result.
  • 13:34
Yeah, exactly. Oh, I see we have someone up ahead here. Who is this? Oh! Looks like
  • 13:47
a lovely guard. A guard doing his duty! Let me, let me pay him a visit and tell him how wonderful
  • 13:54
of a job he is doing. Fare thee well, God! Hello! Stop when your mayor is talking. Hey! Listen,
  • 14:05
they're busy people. Does he not recognize my authority? And he, is he stretching in front of me?
  • 14:13
Do I bore you? Unbelievable. I'm gonna have to talk with his commander. This is a beautiful area.
  • 14:21
I mean, the environment team did a phenomenal job, obviously, always. And I think one of the big
  • 14:27
things that people are going to be in for a surprise here as we showcase, uh, this glorious
  • 14:34
node... Where are we going? By the way, this is Winstead. This is the lovely Winstead node. So,
  • 14:39
one of the biggest differences that people are going to notice today, and of course it's very
  • 14:45
important to keep in mind... I'll go into walk mode here. I don't run into my own node. It's very
  • 14:52
important to keep in mind that nodes in Alpha 1, the last time we saw them, were very placeholder.
  • 15:00
Right? As I said, they were core functionality, but artistically they did not represent the aesthetic
  • 15:04
of nodes that we were intending to create. And the environment team has been hard at work in
  • 15:12
creating, obviously, the different stages of these nodes, but also in representing the type of visual
  • 15:17
fidelity that we want to represent within the cities of our game. And I believe that we have
  • 15:24
arrived at Winstead, and we are joined by some additional glorious members of the development
  • 15:32
team. I see two of them here. We have Mr. Tristan, our lead environment artist. Tristan, how you doing,
  • 15:38
buddy? Hello, welcome. Doing very well. How are you? I'm doing very good. We just went for a
  • 15:43
little stroll, got some resources, and now we're showing up back to the node. You got everything we
  • 15:47
need? I do. I think I have everything we need. We also have with us, I see, Adam. How you doing,
  • 15:54
buddy? I am good, thank you. Another one of our glorious environment artists. Yes, and there's one
  • 16:02
more missing. He's around here somewhere. What? Where is he? Is he over here? What is this?
  • 16:07
Is this the caravansary, by the way? It is the caravansary. Oh, very cool. I'm going to come look over there,
  • 16:16
but let me just take a look at what's going on in here real quick. Beautiful. And this is where
  • 16:23
players will have an opportunity to reserve certain caravan stalls. They'll be able to kit out,
  • 16:28
and we'll be showcasing this in a future live stream, probably a couple months away or so,
  • 16:32
where you can kit out your caravan with different components. You can upgrade these,
  • 16:36
and that is a default building, correct? The nodes don't select and create those by agency,
  • 16:42
but they come by default. Yeah, that is a building that comes with the node, though it is
  • 16:46
upgradable by the node. I see. Now, where is our third? Where is James? Hello. Oh, we have found him!
  • 16:56
Welcome, James. Hey, I was just doing some stuff at my house. I wasn't really a citizen. I was able to get some real estate.
  • 17:04
Very nice. Okay, look at that beautiful little house you have there. It's quaint. I think that's
  • 17:11
the appropriate term, right? Quaint? Are you paying your taxes on that? You don't really pay us enough, so...
  • 17:16
Unbelievable. Unbelievable. It is not the mayor's job to assign these salaries. This is a purely
  • 17:24
capitalist society. Those are that you need to speak to your your corporate head.
  • 17:27
I didn't vote for you. Oh no! We'll be talking after this stream. I gotta hit with some bad news.
  • 17:38
James is invisible. Oh, James, where are you? I drank a potion of invisibility. Oh, very nice. I can
  • 17:47
see you, James. I think you look very nice for me. That's because you're the mayor. Yes, that is correct.
  • 17:53
I see all. I'm the mayor of Sauron. No, I'm just kidding. Well, let's head into the node and
  • 18:00
take a look here. This is, I mean, truly a sight to see. I love the layout. I love the aesthetic.
  • 18:09
You guys did a phenomenal job with actually representing, I think, what we want out of the
  • 18:16
out of the node. I mean, visually, it's just... It looks great. Oh, look at the little piglet.
  • 18:21
Yeah, you might find a few little small farm animals to hang out with around the town.
  • 18:26
Those guys are great. A little piglet. Talk to me a little bit about what it what it took to bring
  • 18:31
this node online and to the to the visual fidelity that we wanted to. A lot.
  • 18:41
There's far more than just making the art here look good. It's also anticipating how we're going to
  • 18:47
approach eight different races or more in terms of the amount of assets we have to create. So it's
  • 18:54
more of a it's not just an artistic problem, it's a logistic problem. Right. So we have so much to do
  • 19:01
when it comes to the world in terms of the biomes and making this all work and functional
  • 19:07
because all this is dynamic. You know, this isn't set in stone. This is something that's going to be
  • 19:11
spawned and created by the players and built up out of players. And that, of course, makes it entirely
  • 19:17
more complex. Oh, yeah. 100%. Like, yep. We had to develop new systems for how we develop the art,
  • 19:24
how we lay out the art, how design can use the art, just so that, you know, it can be dynamic,
  • 19:30
it can be different races, and it can show up in different biomes. Yeah. Yeah. Not to mention we
  • 19:37
had to build up a new aesthetic to, you know, really sell an Ashes of Creation look.
  • 19:45
Stephen, before you go any further, can I show you something real quick? Yes, absolutely. Right back
  • 19:50
over here. You just come back here. I am on my way. Where? Oh, this is cool. So there's like these
  • 20:00
little back alley areas where... You know, Tristan, why don't you go with him? No, no. Yeah, no, it's
  • 20:05
okay. We posted something up here. Oh, what is this? Who's that little fella? Who is Tristan?
  • 20:14
Have you seen me? Who is that guy? Is that Tristan? Yeah. Is that Lord Snot himself? Oh, wow.
  • 20:25
I am currently on the missing board. You're on the missing board. It's all right. At least people
  • 20:31
care about me. Hey. Aw. They're sad that I'm missing. No, you have a bounty on your head.
  • 20:37
Yeah, the reward is 10 cents. Well, I'll take it. At least somebody's paying attention to me
  • 20:45
and where I am and where my whereabouts are. That is hilarious. So talk to me a little bit about,
  • 20:53
you know, we're going to get back to the systems real quick in a second, guys, but I want to just
  • 20:57
kind of go over what are some of the unique hurdles that we are accomplishing through the
  • 21:03
development of these nodes, especially considering that they have to go through multiple different
  • 21:07
stages of development from, you know, crossroads to encampment to village to town to city to
  • 21:14
eventually these large metropolises and how that makes this a very complicated process for you guys.
  • 21:22
Yeah, I mean, essentially we have to plan for the buildings being able to expand to get taller to
  • 21:27
get bigger. And that has to happen from day one. Right. Like we need to talk to concept
  • 21:33
and figure out how we get from, you said, camp to metropolis and then kind of work within those
  • 21:40
bounds. And, you know, there's been a lot of discoveries and pain and jubilation along the way.
  • 21:48
And this guy just died. I don't know. But yeah, it's, you know, it's a work in progress like it
  • 21:56
is for every stream. Right. Like, but I think we have a good start here and we'll be able to
  • 22:02
really kind of push forward and show progress. Yeah, it's beautiful. Absolutely. It is.
  • 22:09
It is a beautiful view, this area. And I know that, you know, there's been some changes kind
  • 22:16
of in how we anticipated node expansion working and utilizing a more district oriented approach,
  • 22:26
where expansions kind of are previewed or at least telegraphed to the node as development continues.
  • 22:34
As expansion grows, players start to see construction taking place within the node
  • 22:40
to represent those expanding areas. Yeah, that's right. As the mayor and the citizens start, you
  • 22:48
know, bringing more online with their node, you'll start to see the outskirts of, say, like this
  • 22:53
village, for instance, start to have little construction projects. Grass will be cleared.
  • 22:59
You'll start to see scaffolding and other things being placed as well as materials. And you'll
  • 23:04
start to see the village expand into a town and then a town into a city and so forth and so on.
  • 23:12
And it's really exciting to be able to kind of build those systems and visually
  • 23:17
they'll have them look, you know, well, you can see how it looks. Yeah, absolutely. And it's not
  • 23:24
just, you know, obviously for those of you who might be a little bit newer to the audience in
  • 23:29
the project, the systems that are in place to accompany this node progression, these city
  • 23:36
progressions across the world, are really intended to be defined by player activity, player action,
  • 23:44
player choices. Whoops, I have a little bit of a weird mesh issue over there, but that's okay.
  • 23:52
They're really meant to reflect the player choices, right? And that includes building construction.
  • 23:57
And as we were talking about earlier, these buy orders are the primary method by which
  • 24:03
nodes can procure the resources necessary. One of the other methods by which nodes can help
  • 24:12
kind of utilize that expansion is through treasury acquisition with taxation, with trade agreements
  • 24:19
and other nodes. Chris, we have some resources we've collected. Where are we going to head to
  • 24:24
next to kind of utilize that? Well, if you'll follow me over here, we're going to go to the warehouse.
  • 24:33
All right, I'm on my way with you to the warehouse. Now this is a building that you're going to,
  • 24:40
you know, manage your material and item storage. You're going to obviously interface with the
  • 24:46
buy order manager. I think he's called the requisition agent these days. All right. Cool.
  • 24:55
So if we're going to want to talk to this lovely fellow over here. This guy here? Yep. All right.
  • 25:04
Let's see here. Okay, here we go. All right, and as you see kind of the portrait still,
  • 25:08
you know, outstanding, you're going to see that some of the UI. Greetings, citizen. I am tasked with
  • 25:13
purchasing goods, which how dare him refer to me as a citizen. We need to fix the greeting tables.
  • 25:19
I mean really the disrespect. Okay, I'm tasked with purchasing goods which the node uses to
  • 25:26
construct and maintain its varied services. Would you like to see our current requisitions? I would
  • 25:30
indeed. Exchange rate. Okay, all right. And so now anybody who is participating as a citizen or as
  • 25:40
just a player in the game can go to these locations and they can fulfill these buy orders. So right now
  • 25:45
I'm seeing that I can adjust the quantity of goods that I'm going to be offering to the node.
  • 25:52
And we might have a little bit of a problem here because it's saying that the total value of goods
  • 25:55
I want to contribute are 232 currency worth, or gold worth, to the node. Well you're exchanging
  • 26:02
two for every, you're getting two for every package you're fulfilling. And you can fulfill all of them
  • 26:09
it looks like. Should I do that? I mean do you want to share the love?
  • 26:18
Okay, I'll do that. So exchange, confirm, let's see here, total materials,
  • 26:22
process this order for 232. I will confirm that. Boom! Done. So now I have acquired node currency
  • 26:31
in exchange for this, for these materials. Correct. Also you did all of it. You didn't share anything.
  • 26:41
Uh-oh. What does that mean? Well the currency is bound so you can't trade it with anyone.
  • 26:48
So you fulfilled the whole buy order and you took all the reward. Oh! I thought you meant share as
  • 26:56
in like I would take that and then later I would use what I received and give those to other people
  • 27:03
in other means like through you know servitude as a servant oriented type leader. You know what I mean?
  • 27:09
Like I didn't know you meant actually not fulfill the order. Listen I need some node currency.
  • 27:14
Oh. I'm sorry I didn't know that's what you meant. I thought you meant share as in like me give more
  • 27:21
resources. Okay, will that be a problem or are we good? No we're good. We're good. Okay.
  • 27:27
I'm just a little hurt. Oh I'm sorry I didn't know that. Well I can speak with a guy. I know some
  • 27:31
people here at this node. Okay, okay for sure. Hook me up. All right so we've fulfilled this buy order.
  • 27:37
What is next in this loop? So now we are going to talk about taxes. You just spent as a node 25 gold
  • 27:46
to initiate that buyer to buy order right? Yes. Eventually we're going to need. I see the treasury
  • 27:52
says I have 75 remaining. Yeah and that should be enough to build the building but you probably want
  • 27:57
to start replenishing now right? Yes. So you're going to open up your node panel again. Okay.
  • 28:04
And take yourself to the treasury page. Done. And you're going to look there's a taxes area.
  • 28:10
Taxes area. It says tax rates. Oh I see that. Okay. You're going to be able to adjust those
  • 28:18
as the mayor. So I want to go to advanced details. Yep. Okay. Oh I see. Okay perfect. And so this is
  • 28:25
I see that there are a number of different potential modifiers. These probably are going to be
  • 28:32
offered out as either the node levels up or as upgrades. How does that work? Talk to me a little
  • 28:42
bit about these. Yes so at a high level in early node development you're not going to get access
  • 28:51
to a lot of these right? This is probably pretty close to what a node level three is going to end
  • 28:55
up getting. And we've broken the things that cost money in the node into different categories right?
  • 29:00
As the node levels up you're going to get access to kind of deeper controls on the taxes so that
  • 29:07
you as a mayor can kind of incentivize players to come to your node to do certain things right? If
  • 29:14
you're a node that loves you know smithing you're probably going to want to lower your taxes on
  • 29:20
artisanship to incentivize players to be here. But then you might want to drive up taxes and other
  • 29:26
avenues that players aren't necessarily coming to your node for but are using out of convenience
  • 29:31
right? Okay cool so we need to generate some more income. Yep so I would recommend cranking those
  • 29:39
taxes. Oh my god. Oh man not again. Oh here we go. This is not me. This is it takes a village
  • 29:49
literally. That's what we're doing right now. It takes from a village. It takes from a villager.
  • 29:54
And it goes to the roads right? Yes it goes to the potholes in the roads. There seems to be quite a
  • 30:01
lot of them here. I have adjusted the tax rate to 75 percent. All right now if we go over here to
  • 30:07
this guy. All right. You can go ahead and buy some stuff and 75 percent of the base cost of these
  • 30:16
items is going to go to the uh is going to go to the treasury. Let's see here.
  • 30:33
This is a bit grayed out for me. Maybe I don't guys again you're going to see some placeholder
  • 30:37
stuff. It looks like I don't have room for some stuff so I'm just going to be killing some things.
  • 30:44
Nobody pay any attention to the non-existent icons. Yeah some of that art is still pending.
  • 30:54
Okay I will now interact with this gear vendor and let's see if he can sell me some items.
  • 31:03
You know these are grayed out for me. Do you have any money? Oh my god I have no money.
  • 31:09
It looks like you probably only have node currency. I need some money.
  • 31:16
I'm going to use a cheat panel. Nobody look this is a little bit of a cheat panel. Okay you're going
  • 31:21
to see where I can. You're saying your mayor's broke right now right? We'll just pick somebody.
  • 31:28
Yeah nobody sees anything. Maybe you did need that node currency more than I did. Yeah so what
  • 31:35
do I do? Character gold. Let me get some gold. Give gold. You know I'm going to give myself a thousand
  • 31:45
and I will now speak with this individual again who was so rude and curt with me when I tried
  • 31:50
to buy stuff from him. Didn't know who I was as the mayor. Okay cool so we want to generate some
  • 31:58
currency for the node. We're just going to demonstrate here making some purchases.
  • 32:02
Oops I probably need to hold on sorry my bad. I'm going to select some of these
  • 32:15
different items. How do I make that purchase?
  • 32:21
So I'm just selecting these items. Yep you should just be able to right click them.
  • 32:25
Right click oh there we go yeah yeah my bad. Okay how much gold do we need for the node right now?
  • 32:33
This is more not for you to just make a bunch of gold right away but just to make sure we're
  • 32:37
getting more gold over time. We have enough to make the building. Okay let me check the node
  • 32:43
treasury. The node treasury now has 112. That should be plenty. So now you want to
  • 32:52
build a building Steven? I want to build a building. All right well let's go have a nice
  • 32:57
little waltz. Well actually open your mayor panel here for us. Okay mayor panel is open.
  • 33:05
And you're going to hit n and go to the buildings tab. Done. Now here you're going to see a list of
  • 33:12
all the buildings we currently have constructed. Since this is a pretty new node all of the buildings
  • 33:19
in this list are what we call default buildings which means they come pre-constructed with the
  • 33:25
node. But if you scroll all the way down to the bottom you're going to see the empty plots. Okay
  • 33:31
very cool. And just to be clear the default buildings are offering default services as you
  • 33:38
were saying apartments, warehouse for storage, or the caravansary for the caravan.
  • 33:46
And reception of those caravans. All nodes will have a base default list of services that are
  • 33:53
offered regardless of type. And then what we're doing now is we're specializing the node
  • 34:00
to cater specific services in order to draw traffic of players to us. Correct yeah all the
  • 34:06
services that come default with the node we've kind of as a design team deemed essential.
  • 34:11
We want caravans to move around the world so everyone should have a caravansary. We want
  • 34:17
players to have storage so everyone should have a warehouse. But that doesn't mean those default
  • 34:21
buildings can't be upgraded and specialized themselves. Awesome. But the empty plots are
  • 34:28
where you really get to start specializing your node. All right and I see a smithy under artisanship.
  • 34:36
Correct. Okay I've selected the building. Yep. Oh okay here we go we have a little bit of a tree
  • 34:44
here that talks about its expansions. Yeah so buildings can expand and as I kind of alluded
  • 34:51
to with the default buildings they specialize as they expand right. So this isn't like a traditional
  • 34:56
field tree it's exclusionary more like a tech tree right. So selecting the next upgrade for it
  • 35:04
will lock out the other two paths right. So as you get better with the building it will continue
  • 35:11
to narrow which allows lots of nodes to carve out lots of niches in the world. Very cool and so
  • 35:19
because of this because it's exclusionary it would be relevant for certain nodes in order to achieve
  • 35:26
a broader spectrum of upgrade potential within a particular building type to potentially build
  • 35:34
multiple of these buildings. Yeah exactly right if you want to be the home to weaponsmithing in your
  • 35:40
node you're probably going to have to have a lot of different tools to do that. Yeah and
  • 35:45
if you want to be the home to weaponsmithing in your node you're probably going to have three
  • 35:50
smithies to capitalize on slashing bludgeoning and piercing weapons right. And then there are
  • 35:58
other things you can do with the policy system or with the relic system to kind of amp that up even
  • 36:03
further. Very cool very cool and so let's say and I know we don't have this or I'm not sure if we
  • 36:12
implemented but let's say for example I as the mayor I'm about to start this
  • 36:17
build right. Do I just click on this build right now? Yep. All right okay here we go construction
  • 36:24
requirements so I have the bins of stone and it looks like we have the cords of wood. Yep. Citizen
  • 36:32
contribution so the citizen contribution that is in reference to when this construction project
  • 36:37
begins citizens will need to come to the building and contribute resources to aid in its development.
  • 36:44
Yeah so unlike buy orders you're not directly rewarded for this right as a player this is
  • 36:52
kind of our way of ensuring that citizens want the thing that the mayor is asking them to do or
  • 36:58
spending resources on right. So if you're a mayor and you're just like I'm going to build a bunch of
  • 37:03
this building that no one wants then players aren't going to contribute to it and they're
  • 37:09
not going to get built. Good call very cool all right let me confirm this. Players will have two
  • 37:16
million days to provide the resources for construction. Well that's good you know I want
  • 37:21
to be a lenient mayor and I you know as many in the audience know we expect Ashes to have a very
  • 37:28
long and fruitful lifespan as a product and two million days is a bit on the you know maybe
  • 37:36
conservative side of what we'll actually see overall but I think it's a worthwhile time.
  • 37:43
Are we good with that? What do you think Chris? Yeah that's that sounds great. Okay two million
  • 37:47
days it is. Okay where do we go to see this building? So we've constructed it over here
  • 37:56
if you want to follow me this way. All right I'm following I don't normally run in my own town but
  • 38:03
I will I will run. Listen up I got places to go people to see. People to see you work at the
  • 38:11
behest of the mayor. So I notice there's a gentleman here you can talk to and this is the
  • 38:17
Does he also work for me just to be clear? He's a fool. He does he does technically he works for the city.
  • 38:22
I am the city. I am the law. I'm just kidding. And this gentleman is the construction foreman so this is where players will get to go to donate resources to the construction of a building.
  • 38:35
Okay all right let's see here so he has nothing of nothing acquired. Well what is it you say you do
  • 38:42
here Mr. Construction Foreman? He hasn't collected yet any resources? You just initiated it.
  • 38:49
Do I have to do everything myself? Should I give him a hundred of the oak log? I mean I think that's a
  • 38:55
fair thing to do. All right let us donate. We shall donate to the foreman. Oh it's beginning to construct.
  • 39:10
Now Bruno and Scott did a great job with this construction animation of visual effects
  • 39:17
as you will see you're going to see a sped up version of this here but typically Chris talked
  • 39:22
me a little bit about the time expectation for these types of projects and of course how that's
  • 39:27
a variable depending on the stage of the node and the building type itself. Yeah so you know we want
  • 39:34
this to be an exciting thing so once materials are kind of contributed to it and it's ready to finish
  • 39:42
there's going to be you know any kind of variable from like 15 to 20 minutes to even a couple of
  • 39:48
days for it to finish constructing depending on kind of the power that the building offers to the
  • 39:53
players right. Very cool and James, Adam, Tristan talk to me a little bit about how you guys go about
  • 40:03
constructing these different more modular sets of building creation and what it takes to kind of
  • 40:12
you know master that across the multiple different cultures that we're anticipating
  • 40:18
to present within these villages.
  • 40:23
Yeah sure I mean it's a lot of trial and error but you know it took a lot of practice to figure
  • 40:30
out you know what the correct size of the buildings and the plots the walls the doors all
  • 40:36
those things are and then to dial them in so that going forward any future races it's all kind of
  • 40:45
somewhat plug and play as long as we're making them to those specs. The big thing is the aesthetic
  • 40:51
and how that will change between races which is you know still a work in progress.
  • 40:57
Like this for example this one is a lot of anglo-saxon type architecture influence.
  • 41:03
Yeah the calar absolutely. Yeah but that's how it works for the most part and it's all modular
  • 41:11
so we can make these buildings and mostly any size we want so it could reach all the way up to the
  • 41:18
sky multiple floors if we wanted to not saying we would but we're going to make it modular.
  • 41:25
Not saying we would but and that's that's the idea so then this right here will construct those pieces
  • 41:33
for the player one piece at a time. Very cool very cool yeah I love the you know we previously had a
  • 41:42
different version of this and oh look it has little fireworks playing above the building
  • 41:48
that's awesome so it's drawing attention kind of to the to the construction. We had a version of
  • 41:54
this obviously in in alpha one and you know that was very sped up for what we were trying to
  • 42:02
accomplish there this technique is you know meant to more represent that that longer period of
  • 42:10
construction requirement. Yeah and a lot of what you see right now it's technically being generated
  • 42:17
procedurally by the tech from our tech art team which is Bruno has been putting together which is
  • 42:23
like basically we kind of took a an approach similar to other games that you might see in
  • 42:28
like strategy games and stuff like that so there's a scaffolding approach that kind of builds things
  • 42:32
up and forms around and you'll see some people kind of working and hammering it's very rudimentary at
  • 42:37
this current point in time but yeah no the the goal is to have it be as versatile as possible
  • 42:43
so that when we actually need to make a hundred of variations of these we don't have to sit there and
  • 42:50
make animations one by one which we did in the past which gets very complicated very expensive
  • 42:56
but in this case it's more of a procedural you know you plug and play like right but I do
  • 43:02
I do want to clarify that we're not saying that these nodes are fully procedurally generated it's
  • 43:09
the building aspect is but the nodes themselves they'll have a handmade aspect to it. Right
  • 43:18
correct yeah this is all just for the construction phase so we can kind of have things done in a way
  • 43:23
that feels natural but doesn't really take years and years to actually complete the final product.
  • 43:28
Right awesome absolutely very very impressive work so Chris now that we have constructed
  • 43:38
this smithy what are we doing do you have a little duckling following you?
  • 43:45
The ducklings are very aggressive right now. I have one following me right now.
  • 43:48
Oh my god. But that can be fixed. No no no no no no no no. Do it. Do it. Do it. Do it now.
  • 43:59
Do not kill that duck. Oh my god. Oh god. What are you doing? What are you doing? Did you just
  • 44:09
murder that duck? You just murder our tax rate. Just oh my god you can't kill innocent animals
  • 44:16
over your disgruntledness tax rates. I would I would say that's more for food for the village but
  • 44:21
I'm you know rebellion I'm trying to. What have you done? You can't even eat that there's not
  • 44:28
valuable meat on this creature yet. I just got a hunting certificate so.
  • 44:36
Oh you're dead. The goddess of creation herself has smote you. Fair enough.
  • 44:45
All right it needs to be done. Chris what are we gonna do with this smithy? Well what do you want
  • 44:50
to do? We can do some armor smithing, we can do some weapon smithing. I honestly think after that
  • 44:56
heinous act against that duck you really needed some better weapons to defend the beautiful
  • 45:02
creatures of this node. Agreed. I am so angry I could just scream. Oh. Sorry. Well over here is
  • 45:11
the weapon smithing station. All right cool. I was looking at this a little bit earlier. Whoops I
  • 45:17
turned off my UI. All right what do we have? Well I hear the artisanship team hooked you up with the
  • 45:24
ability to make a blood sword. Oh do I have materials? Oh I do have some materials. What should
  • 45:31
we do? Oh the sandals of holding back. It's like infinite space. That is a GM bag. Okay so I do
  • 45:40
have some materials. What do we want to do with this material? Well do you want a blood sword or
  • 45:45
not? Well I mean I don't know. Do I want a blood sword? Is a blood sword good? Is it better than what
  • 45:49
I already have? Where's the blood sword? Crystallized blood sword. Okay I see. It's gonna be a pretty spicy sword.
  • 46:02
Okay very cool. Um yeah let's try this. What are we gonna do here?
  • 46:10
So I already have the materials for it. I just go to craft one quantity. Hold on it says I can't
  • 46:16
craft this. Yes you gotta add your molds to it. Oh I have selected my iron weapon mold
  • 46:30
and I am using that mold and crafting.
  • 46:37
Oh I do have a crystal blood sword now. I shall rule with a mighty fist. Let me equip this.
  • 46:42
Well do I actually have... oh I do have it.
  • 46:50
Oh okay that's pretty sweet. I like that.
  • 46:55
Yeah it looks great. Very cool. All right so now now that we have constructed this building
  • 47:03
there are also a number of upgrade paths that players can utilize to specialize the building
  • 47:09
further. We previewed that in the tech tree for the building and each building comes with that sort
  • 47:14
of customizable path of upgrades that are possible and those continue to give the node a higher
  • 47:23
specialization which makes it relevant for player traffic. Right and the idea with that too is no one
  • 47:31
node can do anything right so it kind of is leaning into this idea that you need to
  • 47:37
travel your goods around the world and go to a lot of places to do a lot of things right.
  • 47:43
Yeah absolutely absolutely. This is a beautiful... I mean gosh this is just...
  • 47:50
I love the atmospherics. I love the more nature oriented aspects of the interior of the node.
  • 47:57
Now this node Tristan and Adam James this has a bit more topography than what we were seeing
  • 48:05
in Alpha 1. Talk to me a little bit about the types of node templates and footprints
  • 48:13
that we are leveraging with the design of these villages and cities. Yeah so there should be
  • 48:24
kind of a handful of different types that you'll experience in the world and they all have their
  • 48:27
different benefits. In this case we kind of have a plateau landscape layout for this one
  • 48:34
it's not like you said the flat landscapes that we've done in the past. We've also got ones that
  • 48:40
will be like rivers flowing through it and as well as like being nudged up against say like a
  • 48:46
body of water or like a cliff face sort of style. So in this case it's this is a pretty one of the
  • 48:53
more basic versions that you'll see for the current layout styles that we have but yeah.
  • 48:58
I don't know that the the node itself will have its own type that it's best suited to you know
  • 49:06
develop into. I think this one's an academic node. Yeah this one is academic so I see we have
  • 49:15
kind of a placeholder node type building here. Yeah that's the town hall. Oh is that the town hall?
  • 49:20
I apologize this is the placeholder one over here the kind of citadel looking one yeah.
  • 49:24
Yep yeah that is a work in progress so we have that standing in for now. Beautiful so this is
  • 49:31
kind of where all the activities take place for you know citizenship interactions the paying of
  • 49:36
these dues the opportunity for players to kind of interface with their local government and the
  • 49:41
custom quest arcs that are available based off of the surrounding POIs. You know up here is kind of
  • 49:49
the city center so to speak. Right right this is where you know elections happen right normally.
  • 50:04
When you don't GM command yourself mayor. Wow unbelievable I just sat down you guys told me
  • 50:10
to GM myself mayor. This is also a place where you know punishments could happen. Ah where's that
  • 50:18
like gallows over here or something? Yeah are you threatening the mayor? Yeah is that the type of
  • 50:23
mayor that I am? Do I just have like public hangings or something? I mean if you're that type
  • 50:27
of mayor you could just hang anyone anywhere. Unbelievable. Depends upon who messes with the
  • 50:31
ducklings that's all. Yep I gotta go. I noticed that we have a bit of homage that we're paying to
  • 50:41
the excuse me to the windmill monster that many players experienced in our pre-alpha testing.
  • 50:47
Yeah you guys remember that that was like two days straight of us getting stuck at a loading screen
  • 50:52
back in like 2018-2017. That was a fun time. I love the windmill. A mimic the size of a windmill
  • 51:01
would be pretty. I think we actually did turn it so at some point we updated that image to be a
  • 51:07
windmill monster that was eating the pre-alpha players when they tried to join. That was great.
  • 51:12
It was really good. Oh it's beautiful. This is absolutely beautiful. So you know what
  • 51:21
I would like to thank each of you for showing our players the update to nodes. This is one of the
  • 51:30
one of many updates that players will be seeing over the course of the next time till alpha 2.
  • 51:38
And as it relates to kind of the systems design of these nodes showcasing the core loops with the
  • 51:45
mayors helping to initiate buy orders as well as commissions in order to generate these node
  • 51:51
commodities these node these node inventory items by which then the node utilizes to kick off certain
  • 51:58
either events or service building constructions that create an additional loop for players to
  • 52:04
participate in. I think that this is very exciting that the node is absolutely beautiful and it hits
  • 52:10
the aesthetic that we want but what's most important is to get your guys's feedback in the
  • 52:14
community. You guys as our players giving us your thoughts about the visual fidelity that these
  • 52:21
villages are representing. You'll have an opportunity to see additional node stages as we
  • 52:26
progress. This is a lot of work that the environment team has been doing a phenomenal job in my opinion
  • 52:32
in creating but you guys need to give us your thoughts. You like what you see here what can be
  • 52:38
done better and then we are going to chat a little bit more about some of the system changes that we
  • 52:44
have introduced as part of our road to alpha 2 as it relates to the nodes. So yes go ahead. Yeah
  • 52:52
is this just nodes part four or part five?
  • 52:55
Part five. I don't know this is you're gonna kill me. This is not yet nodes part four but this is
  • 53:06
getting close. Okay no you guys did a great job. Yeah I'm sure everyone will get that reference
  • 53:12
there. Yes exactly but Chris and I will be joining you guys in just a moment to talk a little bit
  • 53:18
more in detail about these systems in just a moment. Thanks guys for joining us appreciate it.
  • 53:24
Thank you. Thank you. Bye.