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{{Character naming}}
 
{{Character naming}}
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=== Name reservation availability ===
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{{Name reservation availability}}
  
 
=== Guild name ===
 
=== Guild name ===

مراجعة ٢١:٤٦، ٨ أغسطس ٢٠١٨

Character page

There is no planned in-game functionality to leave personal notes regarding player characters.[2]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[2]Steven Sharif
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

A character sheet will be available closer to live launch that shows the following:[3]

  • What a character looks like.[3]
  • تازاجنالا and server firsts.[3]
  • Info on a player's class.[3]
  • Character's back story via journal entries (that are shared publicly by the player).[4][5]
  • Traits can be applied that describe a character's history.[5]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[5]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[4]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[4]Steven Sharif

The player can manage what info is shown on the character page.[3]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[6]

  • Number of successful siege defenses.[6]
  • Number of successful siege assaults.[6]
  • Number of pvP kills.[7][6]
  • Number of pvP deaths.[7]
  • Raid participation points.[6]
  • Number of firsts.[6]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[6]Steven Sharif

Mobile/web application

Template:Mobile/web interface

Character appearance

Facial adjustments in the Alpha-2 character creator (first pass).[8]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[9]Steven Sharif

Character appearance can be customized in the character creator (CC)[11] and via in-game salons/barbershops.[12][13]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[14]Steven Sharif
  • Character models are focused on realism.[15]
  • A player will see a generic character before customization.[16]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[17]
  • Lolis will not be in the game.[18][19]
  • Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[20][21][18][22][23]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[18]Steven Sharif

قلاخلا فرح

Scars in the Alpha-2 character creator (first pass).[24]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[25]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[26]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[27]

This tech is 100% created in-house at Intrepid and is not metahuman.[28]Steven Sharif

We'll be adding many, many more customization options to the character creator.[29]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[25][30]

The Ashes of Creation character creator is 100% developed in-house by تاهويدوتسا لساب and is not MetaHuman.[28]

Additional character creator features include.

  • There will be unlockable features for character customization.[12]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[12]Steven Sharif
  • The ability to save and potentially to share characters with other players.[24][34]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[24]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[35][36]
  • Choosing base idle animations of characters will be possible in future.[37]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[38]
  • Certain ability sound effects will adhere to character customization selections, such as race.[39]
  • Adjusting the background scene and lighting is a planned feature.[38]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[40]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[41]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[41]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[42]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[43]

The aim is for the character creator to be on par if not much better than that of BDO.[44][45]

Early access

Template:Character creator early access

Early access character limits

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[46]

  • Allow testing of different builds as needed.[46]
  • Provide equipment needed to test various scenarios.[46]

There will be a "comfortable" number of character slots on launch.[47]

Character naming

Characters will have a first-name and an optional surname (last name).[48]

  • There is a minimum length of three for a character name.[50]
  • Special characters, including apostrophes and hyphens, are currently not allowed in character names.[51]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[51]Ry Schueller

Character names will appear on the character sheet and optionally on the character website page.[52]

  • In-game a character's name is displayed above their head. This can be the first or last name.[52]

Name reservation availability

info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

Name reservations were slated to begin during Alpha-1.[53]

Guild name

Name of Guild displayed next to character name.[54]

Character birthday rewards

Characters will receive rewards on their in-game birthday.[55]

  • Daily rewards are not currently on the roadmap.

Daily login rewards or something we really have to think about in terms of what we want to offer... We want the game itself to offer enough reward to log in daily rather than trying to make it an explicit like gamified reward.[55]Jeffrey Bard

Alts

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[65]

Character limits

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[46]

  • Allow testing of different builds as needed.[46]
  • Provide equipment needed to test various scenarios.[46]

There will be a "comfortable" number of character slots on launch.[47]

Player to player trading

There is player-to-player trading in Ashes of Creation.[68][69][70][71]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[70]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[69]Steven Sharif

Account management

Ashes of Creation web site design preview (WIP).[79]

The account management page is used to assign or reassign cosmetics to characters within an account.[61][80][62][63]

  • Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[61][62][63]
  • There will likely be a cooldown for reassigning cosmetics between characters.[61]

Gear

Alpha-2 Fighter character sheet UI.[81]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[82]Colby Marchi

There are multiple gear slots in Ashes of Creation.[82]

  • Previously it was stated there were 16 gear slots.[93]

Gear sets

2nd Sword Division non-cosmetic gear set 3D renders. 3D model by Keith Kovach.[106]

Not all armor sets will be the cookie cutter set. They will have the influences from the crafter available in it, if it's a crafted set.[107]Steven Sharif

Equipping the Titanbark gear set in Alpha-2.[108]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[109]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[110][109][111]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[110]Steven Sharif
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • There are passive abilities that can be chosen to become more adept with certain set types.[111]
  • There will be viable non-set builds.[115]

Gear appearance

Alpha-1 female plate armor 3D render.[116]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[116]Steven Sharif

  • Armor will not be overly sexual in appearance.[116][118]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[117]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[120]
    There might be sliders, but there are not gonna be naked sliders.[120]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[124]Steven Sharif
  • Hair will likely be masked if helmet display is toggled on.[133]

Items on back and belt

Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[85][92][135]

  • Only one item can show at a time, and that is determined by player choice.[86]

Artwork

See also

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