Set bonuses
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Players gain bonuses depending on the number and tier of pieces they have equipped.[1][2][3]
- An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[4]
- There may be set bonuses that members of certain communities will obtain based on gear set type.[1][3]
- Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[5]
Armor weights
Light, medium, and heavy armor weights have different characteristics.[9]
- Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.[9]
- The stat values on armor can include both damage dealing and damage mitigation stats.[8]
- Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[9] – Steven Sharif
- Set bonuses are granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[9][9][4]
- There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[9] – Steven Sharif
- The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[9][10]
- There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[9]
- You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[9] – Steven Sharif
- Itemization choice may potentially play into universal skill sets such as Dodge, Parry, and Active blocking.[9]
- We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[9] – Steven Sharif
Light armor
Light armor (also referred to as Robes and Cloth armor).[12][13]
- Light armor is more mobile than heavier armor.[14]
- Light armor is geared towards magical damage mitigation.[15][16]
Medium armor
Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[12][13][18]
- May provide some benefits from light armor or heavy armor.[8]
- May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[8]
Heavy armor
Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[18]
- Heavy armor typically has more HP than lighter armor.[14]
- Heavy armor is geared towards physical damage mitigation.[15]
Best-in-slot gear
What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[20][21]
- Crafted items are best-in-slot in Ashes of Creation.[22] Previously it was stated that crafted items will be on-par with best-in-slot items.[23]
- Instanced content will contain scripted and difficult boss fights that drop gear, but the gear drops will not be best-in-slot. These can only be found in the open world.[24]
See also
عجارملا
- ↑ 1.0 1.1 البث المباشر, 2023-07-28 (1:22:48).
- ↑ البث المباشر, 2020-11-30 (54:29).
- ↑ 3.0 3.1 البث المباشر, 2017-11-17 (22:33).
- ↑ 4.0 4.1 مقابلة, 2020-07-18 (1:02:08).
- ↑ البث المباشر, 2023-09-29 (1:15:47).
- ↑ البث المباشر, 2017-11-17 (56:07).
- ↑
- ↑ 8.0 8.1 8.2 8.3 8.4 البث المباشر, 2022-03-31 (1:17:32).
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (52:58).
- ↑ البث المباشر, 2020-07-25 (53:08).
- ↑ 11.0 11.1 البث المباشر, 2020-08-28 (2:00:09).
- ↑ 12.0 12.1 مقابلة, 2020-07-28 (49:35).
- ↑ 13.0 13.1 البث المباشر, 2017-07-18 (32:10).
- ↑ 14.0 14.1 البث المباشر, 2017-05-26 (53:10).
- ↑ 15.0 15.1 مقابلة, 2020-07-18 (1:02:44).
- ↑ البث المباشر, 2018-04-8 (AM) (32:15).
- ↑
- ↑ 18.0 18.1 البث المباشر, 2017-10-16 (15:11).
- ↑ البث المباشر, 2021-07-30 (1:07:03).
- ↑ 20.0 20.1 مقابلة, 2023-07-09 (1:43:38).
- ↑ البث المباشر, 2020-05-29 (1:33:11).
- ↑ البث المباشر, 2022-06-30 (1:18:55).
- ↑ البث المباشر, 2017-05-10 (14:45).
- ↑ البث المباشر, 2022-03-31 (1:19:41).