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2017-05-04 Dungeon Crawler Network podcast interview with creative director Steven Sharif
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لم تعد النسخة القابلة للطباعة مدعومة وقد تحتوي على أخطاء في العرض. يرجى تحديث علامات متصفحك المرجعية واستخدام وظيفة الطباعة الافتراضية في متصفحك بدلا منها.
Dungeon Crawler Network Podcast Interview with Creative Director Steven Sharif, 4 May 2017. Read the transcript.
Referenced by
- Account management
- Accounts
- Alts
- عرد
- Ashes of Creation
- Banking
- Best-in-slot items
- Black markets
- Bosses
- Bound currencies
- Bound items
- Bounty hunter maps
- يدئاص
- Buying and selling
- Castle nodes
- Character
- Character page
- Character sheet
- تائف
- هحفاكم
- Commodities vendors
- Corruption
- هغايص
- Crafting materials
- Currency
- Death penalties
- Dungeon bosses
- تانازنزلا
- داصتقالا
- Epic items
- Experience debt
- Foliage
- Friends list
- Full loot
- Game design
- Gatherable resources
- عمج
- Gear
- Gear binding
- Gear proficiency
- Gear progression
- Glint
- Gold
- ةعومجملا تايمانيد
- Guild benefits
- عالقلا ةباقن
- Guild formation
- ةيباقنلا عالقلا
- Guild freeholds
- Guild leaders
- Guild leadership tools
- Guild members
- Guild size
- تاباقنلا
- Hunting grounds
- Hunting lodges
- Inspiration
- Item deconstruction
- Item durability
- Item rarities
- Item repair
- Item sinks
- Kings and Queens
- Legendary items
- Loot
- Loot tagging
- بهنلا
- Mobs
- Node advancement
- Node types
- دقعلا
- Open-world PvP
- Player corruption
- Player death
- Player flagging
- هجلاعم
- Proficiencies
- pvP
- PvP background
- PvX
- Raid bosses
- تاراغلا
- Rare items
- Removing corruption
- Resource locations
- Resource quality
- Resource types
- Resources
- Respawn lore
- Respawn points
- Respeccing
- Resurrection methods
- Rogue
- Skill and stat dampening
- Stolen glint
- Switching archetypes
- Theft
- Trading goods
- Uncommon items
- Unique node buildings
- Talk:Villages
- ملاعلا ءاسؤر
- World manager