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Template:Node destruction

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A successful siege will destroy the node.[1]

  • There will be spoils from successfully sieging a node.[2]

دقعلا can be destroyed starting at level 3 (Village), and are destroyed through sieges.[1]

Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges... If a siege is successful, then the Node is brought down to Level 0, anyone who was a citizen of that Node is no longer a citizen, and any Freeholds owned by the citizens of the Node are destroyed. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure.[1]Margaret Krohn

Nodes can delevel based on node atrophy.[1]

  • Nodes can delevel to stage 0 (wilderness) after a successful siege.[3]
  • A node cannot delevel more than a single level at a time.[1]

If a Node delevels, it returns to the previous Stage, but keeps the racial style it had before deleveling. A Node cannot delevel more than a single level at a time. For example, a Level 2 Node would become a Level 1, or a Level 1 Node would become a Level 0. If deleveling would cause a Node to lose its Vassals, it does so. When a Node delevels it enters a “safe period,” during which the deficit is temporarily reduced to 0. Once the safe period expires, the Node can once again begin losing experience based on its deficit.[1]Margaret Krohn