Template:Crowd control

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مراجعة ١٣:٠٢، ٢٣ نوفمبر ٢٠٢٢ بواسطة Lex (نقاش | مساهمات) (Add info and citation)

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Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[2][3]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[6]

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[2]Jeffrey Bard

  • Soft CC's are in the tab-targeted abilities.[8]
  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[9]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[10]
    • In current Alpha-1 testing mounts are not separate from the player.[10]

There's also going to be effects that just stun the mount or stun you on the mount.[10]Steven Sharif

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