الفرق بين المراجعتين لصفحة «Template:Crowd control»
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<blockquote>''Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.''{{livestream|2017-05-24|45m12|KCr9yh2Y97I}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.''{{livestream|2017-05-24|45m12|KCr9yh2Y97I}}{{ndash|[[Steven Sharif]]}}</blockquote> | ||
− | * Lockdowns won't likely be [[ | + | * Lockdowns won't likely be [[Tab targeting|tab-targeted]] skills. This is to avoid imbalanced combos with skill shot ([[Action targeting|action targeted]]) abilities.{{livestream|2018-04-8 (PM)|37m57|JH-sX1aFljM}} |
* Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.{{quote|steven-hard-ccs.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711220444551708682}} | * Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.{{quote|steven-hard-ccs.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711220444551708682}} | ||
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<blockquote>''We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.''{{livestream|2017-05-24|45m12|KCr9yh2Y97I}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.''{{livestream|2017-05-24|45m12|KCr9yh2Y97I}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
− | * Soft CC's are in the tab-targeted abilities {{podcast|2018-08-4|1h11m52|IXIpLC__7fA}} | + | * Soft CC's are in the tab-targeted abilities.{{podcast|2018-08-4|1h11m52|IXIpLC__7fA}} |
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+ | * CC effects do not apply to <span style="color:white; background:green">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}} | ||
* Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own [[Health|health pool]] and other [[Stats|stats]].{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}} | * Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own [[Health|health pool]] and other [[Stats|stats]].{{livestream|2021-04-30|1h08m10|tpieQoKYOjE}} |
مراجعة ١٣:٠٢، ٢٣ نوفمبر ٢٠٢٢
Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]
- There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[2][3]
- Diminishing returns on CC effects have not yet been implemented in Alpha-1 testing.[4]
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2] – Steven Sharif
- Lockdowns won't likely be tab-targeted skills. This is to avoid imbalanced combos with skill shot (action targeted) abilities.[5]
- Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[6]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[7][5]
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[2] – Jeffrey Bard
- Soft CC's are in the tab-targeted abilities.[8]
- CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[9]
- Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[10]
There's also going to be effects that just stun the mount or stun you on the mount.[10] – Steven Sharif
- Summoner's summons will be able to use crowd control.[11]
- None -
- ↑ البث المباشر, 2017-10-16 (25:56).
- ↑ 2.0 2.1 2.2 2.3 البث المباشر, 2017-05-24 (45:12).
- ↑ البث المباشر, 2018-02-09 (28:17).
- ↑ البث المباشر, 2019-11-22 (1:06:25).
- ↑ 5.0 5.1 البث المباشر, 2018-04-8 (PM) (37:57).
- ↑
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-08-04 (1:11:05).
- ↑ ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-08-04 (1:11:52).
- ↑
- ↑ 10.0 10.1 10.2 البث المباشر, 2021-04-30 (1:08:10).
- ↑