الفرق بين المراجعتين لصفحة «Social organizations»
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− | Social organizations are ways for players to interact with the world around them in a different manner.<ref>[[File:social orgs.png|350px]]</ref> | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="social">[[File:social orgs.png|350px]]</ref> |
− | + | == Joining == | |
− | + | ||
− | + | Players may only pledge loyalty to one social organisation.<ref name="social"/> | |
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− | + | == Leaving == | |
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− | + | A player can switch organizations, but will lose progress in their previous organization.<ref name="social"/> | |
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+ | == Benefits == | ||
+ | |||
+ | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="social"/> | ||
+ | |||
+ | == Progression == | ||
+ | |||
+ | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/> | ||
+ | |||
+ | * There are hierarchical paths pertaining to specific questlines for the organization's thematic.<br/> | ||
+ | For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization. | ||
== See also == | == See also == |
مراجعة ٠٣:١٥، ١٦ أكتوبر ٢٠١٧
ةيعامتجالا تامظنملا are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefits
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
مدقتلا
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.