الفرق بين المراجعتين لصفحة «Social organizations»
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* Social organizations function a little bit like factions. | * Social organizations function a little bit like factions. | ||
** They are about creating micro communities within the game. | ** They are about creating micro communities within the game. | ||
− | * These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[ | + | * These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]]. |
* A player progresses through the organisation by accomplishing [[Quests|tasks or quests]]. | * A player progresses through the organisation by accomplishing [[Quests|tasks or quests]]. | ||
** There are hierarchical paths pertaining to specific questlines for the group's thematic. | ** There are hierarchical paths pertaining to specific questlines for the group's thematic. |
مراجعة ٠٣:٠٩، ١٦ أكتوبر ٢٠١٧
Social organizations are ways for players to interact with the world around them in a different manner.[1]
- Social organizations function a little bit like factions.
- They are about creating micro communities within the game.
- These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.
- A player progresses through the organisation by accomplishing tasks or quests.
- There are hierarchical paths pertaining to specific questlines for the group's thematic.
- Thieves guild may have objectives and quests toward securing a particular item to level up within the guild.
- Players may only pledge loyalty to one social organisation.
- A player can switch organizations, but will lose progress in their previous organization.