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مراجعة ١٧:٥٢، ١٩ نوفمبر ٢٠١٧

The world will be the same on each server, but دقعلا will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[1][2][3]

To answer your question about "what stops all servers from from progressing the same nodes," the answer to that question is "other players." Certain content is locked behind different nodes that develop. If we assume that at some point all of the information regarding node progression is available, not all players on a server may agree on what content they want access to, or that they want other players to have access to. Even if a certain perks from node progression are considered "best value" to players trying to solve a node meta, that doesn't mean all players on a server benefit from that in the same way. Because of this, some players make act against your best interests, because it isn't their best interest. Nodes define (and redefine) the world around you, influence points of interest, world quest lines, story arcs, drop tables, resource pools, and even spawn tables for NPCs and bosses. The cycle of nodes leveling and triggering events is something we expect to see play out in a variety of different ways, across different servers, based on how players choose to play Ashes of Creation.[1]Ry Schueller
  • There will be a multitude of servers located throughout the various regions of the world.[5]
    • Server selection will show the region where the server is located and/or the ping to that server.[5]
With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[5]Steven Sharif

Regions

Ashes of Creation will launch with the following server regions:[8][9]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[16]Steven Sharif

Other server regions will be considered based on interest.[10][9]

  • South America is under consideration due to traffic from that region.[17]

Once we get closer to launch we'll update this information, which may include additional regions.[10]

Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[18]

  • Players will be able to make characters on any server they wish. There will be no region locking (outside of harmonized regions).[19]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[19]Margaret Krohn

Server population

Population limits will be enforced on each server.[20]

  • Around 8-10k concurrent users per server is projected.[21][16][22][23]
  • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[24]
    • This limit will increase over time to around 50,000 registered accounts per server.[24][25][26]
  • There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[26]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[25][27]
  • The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[6]

Server instancing

There won't be server channels (sharding) on a server.[28][29]

Server types

  • There won't be separate PvE and pvP servers but some servers may be more PvP focused than others.[30][31][32]

Server transfers

Server transfers, outside of server merges, will not be possible initially.[34][35]

  • The developers intend to assess the impact on housing and other systems closer to launch.[35]

See also

عجارملا