Node layout and style

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مراجعة ٠٥:٤٩، ١٠ يوليو ٢٠٢٠ بواسطة Lex (نقاش | مساهمات) (Add section)

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Racial architecture of the same Village ( ﺡﺮﺴﻤﻟﺍ 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 NDA ﺮﻴﻏ ﺔﺷﺎﺷ ﺔﻄﻘﻟ.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[1]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[2]Margaret Krohn

Node layout and style is determined by several factors:[3][4]

The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[5]Steven Sharif
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[6]Steven Sharif
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[4]Jeffrey Bard
All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[12]Steven Sharif
  • The rest is determined by the node's mayor.[4]
    • It should be possible for a node to complete several building projects within a mayor's one month term in office.[13]
Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[13]Steven Sharif

Taxation

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[14]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[14]Chris Justo

Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[14][15]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[27][28]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[28]

Node buildings

Template:Node buildings

Constructible node buildings

Alpha-2 Service buildings.[21][29]

The important thing with the service building system for us is that it's a way to shape your node like a character; and to give you an exclusive niche that you can carve out in the world; or a niche that you fight over. If you go down this weaponsmithing path and you build your node to be this mecca of weaponsmithing and the node three doors down builds it, there's reason for you to conflict over it. They're taking your business. Or maybe you are in a zone and there isn't a weaponsmithing thing anywhere near you, and you do want to start to carve that path for yourself to make your node a place people visit and come to.[29]Chris Justo

Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[21][29][30][31][32][33][34] Service buildings are further broken down into two main types:[21][29]

Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[35]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[21][29]

  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[36][32]

Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[21][39]

Unique node buildings

Each node type has a unique service building associated with it that can be activated at Village ( ﺡﺮﺴﻤﻟﺍ 3) of node advancement.[35] The unique building plays a central role in the progress of civilization for a server.[41]

Racial quests

هلئسا may be based on a character's race.[42]

Different quests may relate to who the primary cultural contributor is to a node. This won't lock out content, but will add flavor to the quests.[42]

There might even be different directories of the quest that exist for specific races, and even though you're sharing a quest to kill a boss, if you're human and I'm an elf, I will have a different arc potentially that leads in a different direction than you, even though we took the same quest; and this can relate to who the primary cultural contributor is to a node unlocking different arcs for cultures that share the primary culture of a node - not that locks out content but it gives a flavor in a different direction so that not everything is so cookie cutter.[42]Steven Sharif

Race matters because narratives have paths that also are influenced based on the primary contributing culture to the node... If you're a Niküa and you have you're in a Niküa node that's predominantly Niküa, you're going to have certain services and/or abilities as a member of the Niküa race that other races may not have access to... They may have alternative quest lines, but they won't have specific ones. Now those specific Niküa quests will then relate to the meta-narrative that's present in the world and they'll start to direct some of that meta-narrative; and that'll be beneficial for your kind because it will unlock certain content for your race that other races haven't unlocked yet. So there is an incentive there to see progression along that line now in order to curb the progress of a dominant race.[43]Steven Sharif

هلئسا that are race specific, title specific, or guild specific will likely be less than 10% of the total number of quests. 90% of quests should be able to be shared by everybody.[44]

Node redevelopment

A node that was successfully destroyed by a node siege may develop differently due to the following influences:[3][45]

Adaptive content

pasted image at 2017 10 26 07 13 pm.png
نقطة إهتمام  جديدة (مثل  الدهاليز  و زعماء العالم) تظهر  بعقد(بشكل) متطور.[46] هذا المحتوي  يتكيف مع  تطور  المناطق الموجودة به.[47]
  • سوف تتغير الكثافة.[47]
  • صعوبة المحتوي سوف تتغير.[47]
  • قد يتغير المحتوي بلكامل , إعتمادا علي ما يتطور وكيف يتطور .[47]
  • أنواع جديدة من الوحوش وإختلاف القصة (المهمات).[47]
  • فقط بعض الدهاليز سوف تصبح متاحة في حالة أن العقد تطور لمراحل معينة .[48]
  • القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد.[48]
  • الجوائز في المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها.[48]

الدهاليز المحيطة و النقط الاخري حول الخريطة سوف تتأثر بتطور العقد. فقط بعض الدهاليز سوف تصبح متاحة إذا طورنا العقد إلي مستوي معين. القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد الجوائزفي المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها . علي سبيل المثال لنفترض أن البشر طورو عقد في المنقطة ج, و أصبحت مجموعة من المهمات متاحة مما يقود اللاعبين إلي أكتشاف دهاليز المناطق المجاورة .ولنفترض أن هذا العقد تم تطويره في منقطة صناعية… قبل تطور العقد , كان هذا الدهليز متاح… ولكن الأن نفس الدهليز أصبح يمتلك وحوش جديدة و تغيرت جوائزه لتصبح جوائز تستعمل للصناعة بسبب تطور العقد . وربما , قد يظهر زعيم جديد في غرف مختلفة من الدهليز التي سوف تحتوي علي مغامرة مختلفة و مهمات مختلفة , مثل شئ غامض مع مهمة للحصول عليه والمهمة يمكن فقط قبولها إذا تطور العقد إلي نقطة معينة في منطقة معينة , حول العالم . نظامنا واسع جدا, بما يتعلق ب الترابط و كيف يتأثر العالم بللاعبين.[48]

See also

عجارملا

  1. Blog - Know Your Nodes - The Basics.
  2. 2.0 2.1 2.2 Blog - Know Your Nodes - Advance and Destroy.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 البث المباشر, 2020-10-30 (39:17).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 البث المباشر, 2018-09-27 (53:06).
  5. 5.0 5.1 البث المباشر, 2022-02-25 (41:00).
  6. 6.0 6.1 البث المباشر, 2021-02-26 (1:12:18).
  7. البث المباشر, 2022-03-31 (4:57).
  8. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (29:47).
  9. مقابلة, 2018-05-11 (54:34).
  10. البث المباشر, 2017-05-26 (21:23).
  11. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (23:36).
  12. 12.0 12.1 مقابلة, 2018-05-11 (47:27).
  13. 13.0 13.1 البث المباشر, 2022-07-29 (1:13:09).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 فيديو, 2023-08-31 (28:04).
  15. البث المباشر, 2020-03-28 (1:03:38).
  16. steven-tavern-games-1.png
  17. steven-tavern-games-2.png
  18. مقابلة, 2023-07-09 (54:46).
  19. البث المباشر, 2023-06-30 (1:45:22).
  20. 20.0 20.1 Tax spending.png
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Blog: Development Update with Village Node.
  22. البث المباشر, 2023-08-31 (15:51).
  23. 23.0 23.1 مقابلة, 2023-07-09 (38:14).
  24. 24.0 24.1 مقابلة, 2020-03-27 (0:30).
  25. فيديو, 2018-04-05 (41:48).
  26. البث المباشر, 2023-09-29 (1:11:22).
  27. 27.0 27.1 البث المباشر, 2022-08-26 (1:10:16).
  28. 28.0 28.1 مقابلة, 2018-05-11 (57:02).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 البث المباشر, 2023-08-31 (50:25).
  30. فيديو, 2023-08-31 (2:59).
  31. مقابلة, 2023-07-09 (1:32:45).
  32. 32.0 32.1 البث المباشر, 2017-05-19 (33:57).
  33. البث المباشر, 2018-01-20 (38:17).
  34. البث المباشر, 2018-04-8 (PM) (51:49).
  35. 35.0 35.1 البث المباشر, 2023-08-31 (56:18).
  36. البث المباشر, 2023-08-31 (52:56).
  37. فيديو, 2023-08-31 (34:37).
  38. البث المباشر, 2022-03-31 (1:13:00).
  39. البث المباشر, 2023-08-31 (57:23).
  40. البث المباشر, 2018-09-01 (36:28).
  41. Know Your Nodes: Economic Node Type.
  42. 42.0 42.1 42.2 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-04-23 (29:56).
  43. مقابلة, 2018-05-11 (1:00:19).
  44. البث المباشر, 2019-07-26 (1:13:23).
  45. 45.0 45.1 45.2 45.3 البث المباشر, 2017-05-24 (52:39).
  46. البث المباشر, 2017-11-17 (36:22).
  47. 47.0 47.1 47.2 47.3 47.4 البث المباشر, 2017-11-17 (18:29).
  48. 48.0 48.1 48.2 48.3 MMOGames interview, January 2017