هيوستلا

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Alpha-1 early iteration of the level-up effect by Jim Sanders.[1]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[1]Steven Sharif

هيوستلا won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]

Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4]Steven Sharif
  • Some levels may offer more rewards than others.[12]
I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12]Steven Sharif
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13]Steven Sharif
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15]Steven Sharif
  • A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]

Class progression

Class progression in Ashes of Creation proceeds as follows:[17]

Classes by archetype combination

With 8 هلثمالا to combine, players may choose from 64 total combinations to create their class.[18][21][23]

Secondary
Bard Cleric Fighter Mage Ranger Rogue Summoner Tank
Bard Minstrel Soul Weaver Tellsword Magician Song Warden Trickster Songcaller Siren
Cleric Scryer High Priest Templar Oracle Protector Shadow Disciple Shaman Apostle
Fighter Bladedancer Highsword Weapon Master Spellsword Hunter Shadowblade Bladecaller Dreadnought
Mage Sorcerer Acolyte Battle Mage Archwizard Spellhunter Shadow Caster Warlock Spellstone
Ranger Bowsinger Soulbow Strider Scion Hawkeye Scout Falconer Sentinel
Rogue Charlatan Cultist Duelist Nightspell Predator Assassin Shadow Lord Shadow Guardian
Summoner Enchanter Necromancer Wild Blade Spellmancer Beastmaster Shadowmancer Conjurer Brood Warden
Tank Argent Paladin Knight Spellshield Warden Nightshield Keeper Guardian

Class abilities

Alpha-1 preview primary skills.[28]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[29]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[30]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[31][19]

Rested experience

Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[36][37]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[37]
  • There are no current plans to replace rested experience with another bonus for max-level players.[38]
  • Rested experience increases the rate that experience debt is paid back.[39]

See also

عجارملا

  1. 1.0 1.1 البث المباشر, 2020-07-31 (1:05:58).
  2. 2.0 2.1 2.2 البث المباشر, 2022-10-14 (23:15).
  3. leveling.png
  4. البث المباشر, 2023-10-31 (5:27).
  5. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-07-15 (13:51).
  6. مقابلة, 2018-10-20 (2:53:53).
  7. مقابلة, 2018-10-20 (1:55).
  8. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-12-03 (15:05).
  9. 9.0 9.1 البث المباشر, 2022-05-27 (1:11:10).
  10. البث المباشر, 2017-05-24 (46:27).
  11. البث المباشر, 2020-07-25 (1:33:37).
  12. 12.0 12.1 البث المباشر, 2022-07-29 (1:24:58).
  13. 13.0 13.1 مقابلة, 2021-06-13 (48:27).
  14. البث المباشر, 2018-09-27 (52:41).
  15. 15.0 15.1 البث المباشر, 2020-07-25 (1:34:55).
  16. البث المباشر, 2022-04-29 (1:06:34).
  17. 17.0 17.1 17.2 17.3 البث المباشر, 2023-07-28 (1:04:27).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 مقابلة, 2020-07-18 (1:05:04).
  19. 19.0 19.1 19.2 19.3 progression.png
  20. 20.0 20.1 مقابلة, 2020-07-29 (54:44).
  21. 21.0 21.1 21.2 Ashes of Creation class list.
  22. 22.0 22.1 البث المباشر, 2017-07-28 (19:05).
  23. 23.0 23.1 archetypeclass.png
  24. البث المباشر, 2017-05-03 (50:50).
  25. البث المباشر, 2017-07-18 (37:43).
  26. البث المباشر, 2020-07-31 (1:31:11).
  27. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (54:35).
  28. toast-keybinds-skills.png
  29. البث المباشر, 2017-10-16 (1:00:44).
  30. مقابلة, 2018-08-08 (22:27).
  31. 31.0 31.1 البث المباشر, 2023-12-19 (1:20:41).
  32. class secondary.png
  33. البث المباشر, 2021-11-19 (50:38).
  34. فيديو, 2022-09-30 (17:00).
  35. البث المباشر, 2021-09-24 (1:18:06).
  36. البث المباشر, 2023-06-30 (27:52).
  37. 37.0 37.1 The mighty beard!
  38. البث المباشر, 2023-06-30 (1:22:32).
  39. البث المباشر, 2023-09-29 (1:18:04).