Caravan types

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مراجعة ٢٣:٢٨، ٣٠ أبريل ٢٠٢٠ بواسطة Wikiadmin (نقاش | مساهمات) (Text replacement - "Self-directed caravans" to "Personal caravans")

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Tier 5 personal caravan on route from Winstead to Miraleth in Alpha-2. 3D model by Hal Anderson.[1]

There are different types of لفاوقلا in Ashes of Creation.[2][3]

لفاوقلا

Alpha-2 caravan being escorted to the Miraleth node.[10]

The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.[11]

لفاوقلا are vehicles that facilitate the transfer of cargo across Verra.[13][14][9][2][15][16][17][18][19]

Caravans are the induction of emergent gameplay, which means you cannot predict the situation you're going to be in when you use a caravan. That's part of the risk: The risk is the unknown. If you could predict it then your ability to mitigate that risk would unfortunately remove that dynamic- that ratio of risk versus reward.[20]Steven Sharif

Mayoral caravans

Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[8][9][2]

  • Players can participate in helping to defend the caravan if they wish.[9]
Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[9]Steven Sharif

Quest driven caravans

System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[9][2][3]

info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[33]
  • Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[19]
  • Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[34]
The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[33]Steven Sharif

Personal caravans

Caravan speed is affected by caravan components and the type of roading.[35]

There'll be different variants of each of the components, with the wheels for example, would have variants that will excel perhaps at off-road over on-road and vice versa. So right now we have caravans that are set up more for the on-road portion, but you will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[35]Chris Justo

Personal caravans of different tiers deployed outside the Winstead node in Alpha-2. 3D models by Hal Anderson.[36]

Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[4][5][37][6][7][3]

  • Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[40]
  • The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[40]
    • A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[41]
  • Caravans have collision, so other players could jump on the caravan while it is being driven.[40]
    • Players or mounts trying to block caravans will be pushed out of the way.[13][42]

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[43][44][45]

Caravan inventory

Alpha-2 materials inventory user interface.[47]

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[48]Steven Sharif

نوزخملا capacity has quantity (stacking) limits based on the type of item.[49][50] Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[51][52]

Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[56]Steven Sharif
All those materials actually sorted nicely in the appropriate bags based on your stack sizes.[47]Alex Khudoliy
We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[56]Steven Sharif
  • Inventory capacity is subject to quantity rather than weight limits.[49]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[49]Steven Sharif
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[64]Steven Sharif
  • Inventories will be able to be sorted.[48]
Q: Why did you go for a spatial inventory system for resources?
A: There's a number of different methods that we can use in an effort to mitigate, or again throttle, the amount of success that players can have in any one trip out in the world. Now, we're using a combination of three things: We are using progression gating through your profession level; so you need to have a certain level to access certain resources. We are utilizing the spatial inventory space as a limitation on how much things you can gather before you need to go back to town. And then lastly we have a tool predicate where you need to have a tool that is relevant for the resource you're gathering; and those tools have a decay value after each use. Weight is obviously an approach that we could take if we wanted to limit. However, the spatial system works in concert with a number of other types of systems. For example, we want to have itemization drop on death specifically as it relates to material items; and we want there to be an additional layer above just weight that introduces complexity; and where there is complexity there is choice and there is strategy and there is planning required on behalf of the player in order to set themselves up for the best possible success in certain situations.[55]Steven Sharif
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • لاغبلا can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[65]

See also

عجارملا

  1. فيديو, 2023-10-31 (27:40).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 فيديو, 2019-07-15 (2:12).
  3. 3.0 3.1 3.2 3.3 3.4 البث المباشر, 2017-07-28 (19:43).
  4. 4.0 4.1 فيديو, 2023-10-31 (13:32).
  5. 5.0 5.1 5.2 5.3 فيديو, 2023-10-31 (10:13).
  6. 6.0 6.1 caravan-driver.png
  7. 7.0 7.1 7.2 7.3 7.4 7.5 البث المباشر, 2020-04-30 (58:05).
  8. 8.0 8.1 8.2 فيديو, 2023-09-29 (2:59).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 البث المباشر, 2023-08-31 (2:10:23).
  10. فيديو, 2024-01-31 (29:15).
  11. Newsletter - January 2024.
  12. فيديو, 2024-01-31 (5:22).
  13. 13.0 13.1 البث المباشر, 2023-10-31 (1:30:52).
  14. البث المباشر, 2023-10-31 (1:06:32).
  15. 15.0 15.1 15.2 15.3 البث المباشر, 2022-08-26 (1:20:17).
  16. 16.0 16.1 16.2 البث المباشر, 2022-07-29 (3:21).
  17. 17.0 17.1 مقابلة, 2018-05-11 (28:21).
  18. البث المباشر, 2017-05-15 (45:20).
  19. 19.0 19.1 About Ashes of Creation.
  20. البث المباشر, 2024-01-31 (57:26).
  21. البث المباشر, 2020-05-29 (46:36).
  22. البث المباشر, 2017-07-28 (20:56).
  23. مقابلة, 2020-03-27 (16:19).
  24. caravan UI.png
  25. البث المباشر, 2017-05-22 (40:40).
  26. caravan zone.png
  27. فيديو, 2023-10-31 (34:12).
  28. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (23:36).
  29. 29.0 29.1 البث المباشر, 2024-01-31 (1:15:05).
  30. فيديو, 2023-10-31 (29:36).
  31. البث المباشر, 2021-01-29 (1:25:14).
  32. City hall.
  33. 33.0 33.1 caravan zerg.png
  34. البث المباشر, 2018-02-09 (45:48).
  35. 35.0 35.1 فيديو, 2023-10-31 (20:17).
  36. فيديو, 2023-10-31 (17:20).
  37. فيديو, 2023-10-31 (1:52).
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  39. البث المباشر, 2018-04-8 (AM) (15:46).
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  41. البث المباشر, 2020-07-25 (55:32).
  42. البث المباشر, 2023-04-28 (1:21:29).
  43. 43.0 43.1 فيديو, 2023-06-30 (19:20).
  44. مقابلة, 2018-12-06 (20:30).
  45. فيديو, 2020-05-31 (47:32).
  46. البث المباشر, 2023-06-30 (18:45).
  47. 47.0 47.1 47.2 فيديو, 2023-11-30 (30:19).
  48. 48.0 48.1 48.2 Twitter - Steven Sharif - Spatial inventory slots.
  49. 49.0 49.1 49.2 49.3 البث المباشر, 2023-02-24 (54:55).
  50. البث المباشر, 2020-05-29 (1:27:18).
  51. فيديو, 2023-11-30 (13:38).
  52. inventory backpack.png
  53. البث المباشر, 2023-02-24 (22:57).
  54. 54.0 54.1 54.2 البث المباشر, 2020-07-25 (1:14:13).
  55. 55.0 55.1 55.2 البث المباشر, 2023-11-30 (1:29:18).
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  65. البث المباشر, 2017-07-18 (44:57).
  66. Know Your Nodes: Economic Node Type.