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<blockquote>''I’ve learned a lot of lessons in my life through the medium of video games; fighting games showed me my love for competition, RTS’ taught me the value of efficiency, and MMORPGs let me see the things great teams can accomplish. I try to employ each of these lessons for my work on Ashes of Creation, whether it be while designing dungeons to explore or an economy to leverage. Working with this team has been an amazing experience so far, and I know everyone has the same goal in mind: making a great game.''</blockquote>
 
<blockquote>''I’ve learned a lot of lessons in my life through the medium of video games; fighting games showed me my love for competition, RTS’ taught me the value of efficiency, and MMORPGs let me see the things great teams can accomplish. I try to employ each of these lessons for my work on Ashes of Creation, whether it be while designing dungeons to explore or an economy to leverage. Working with this team has been an amazing experience so far, and I know everyone has the same goal in mind: making a great game.''</blockquote>
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== See also ==
 
== See also ==

مراجعة ١٨:٣٧، ١٦ مارس ٢٠١٨

Peter Pilone.[1]

Peter Pilone is Senior Game Designer at تاهويدوتسا لساب.[1]

I’ve learned a lot of lessons in my life through the medium of video games; fighting games showed me my love for competition, RTS’ taught me the value of efficiency, and MMORPGs let me see the things great teams can accomplish. I try to employ each of these lessons for my work on Ashes of Creation, whether it be while designing dungeons to explore or an economy to leverage. Working with this team has been an amazing experience so far, and I know everyone has the same goal in mind: making a great game.

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See also

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