Waterfall stat system

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Waterfall stats.[1][2][3][4]
Primary attribute Stat
Constitution.[5]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[6]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[7]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[8]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[9]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[10]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[1][2]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[2]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[13]

Stat growth

  • Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[11]
  • Players will have significant agency over the allocation of their stat progression.[11]
  • Gear has approximately a 40-50% influence on a players overall power in the game.[14]
  • Artisan profession does not affect a player's stats.[15]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[16][17][18] Any contribution by the secondary archetype was later removed.[16]

See also

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