Template:Story arcs/hu

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Történet szálak felelnek egy vagy több küldetésvonalért az Ashes of Creation-ben.[1]

  • Személyes küldetésvonalak.
  • Kulturális küldetésvonalak.
  • Regionális küldetésvonalak.

All of the events are based around storytelling. All of the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[2]Jeffrey Bard

A mindent átívelő narratíva az, hogy a játékosok Verra gyermekei, akik hosszú idő után visszatérnek oda. Nem lesz mindenki "megmentőként" kezelve.[3]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[2]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[4]Steven Sharif

Bizonyos történetszálak a hirdetőtábla rendszerben elérhetőek. Bizonyos kritériumoknak kell megfelelni, egyes történetszállal kapcsolatos küldetések megkezdéséhez.[5]

  • البث المباشر, 2018-01-18 (39:08).
  • 2.0 2.1 البث المباشر, 2019-05-30 (1:18:16).
  • البث المباشر, 2019-12-17 (1:10:30).
  • فيديو, 2018-04-05 (35:01).
  • البث المباشر, 2017-10-31 (29:50).