Tavern security

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  • There is no provision for owners to block or ban patrons from entering their tavern.[1][2]
There are plenty of mechanics for you to exercise your dislike of another player especially through PvP and we don't want to hard code in divisive systems, such as either excluding movement of a player character into a certain area, such as your Tavern; or banning somebody through that method.[2]Steven Sharif

Freehold security

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[3][4][5][6][7]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[8]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[3][4][5]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[4]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[9]
    • Interaction with the guild system will be tested in Alpha-2.[10]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[3]

Players cannot steal from a freehold under normal circumstances.[3][14][15][16]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[17][3][16] It has not been decided which players get to loot the debris field during this period.[17]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[3]

Players cannot pvP while inside the footprint of a freehold homestead even if the doors are unlocked.[3][18] This does not apply for a period of two hours following a successful siege against its parent node.[19][20][21][22]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[3]
  • NPC guards may be available for hire to defend freeholds after a successful node siege.[22] NPC guards that permanently exist on a freehold are not a planned feature.[23]

Bounty hunter maps

Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[25][26] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[27]

Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[28]

See also

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