Ship navigation

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Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[1][2]

  • The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[1]
  • Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[1]
  • Players will need to take wind direction (and strength) into consideration when navigating the open waters.[3]
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[4]

Winds

High winds, rain, and snow - our dynamic weather system has you covered![5]

Wind will influence the speed and direction that ships travel on the open sea (non-coastal areas of the map).[6][3]

  • Players will need to take wind direction (and strength) into consideration when navigating the open waters.[3]
Wind is an important component of the open sea- quote-unquote open seas- so that's all non-coastal areas; and that open sea, based on those the composition of wind and the open sea, will influence the speed directionally that a boat is traveling in, and how that speed gets influenced by the winds. That can be an important strategic component when discussing timing for trade runs, or timing for what your location is in relationship to your target out at the open sea; and it just creates a little bit more fluid and dynamic experience when you're at sea that. Like you're not in this cove and you always know how you're going to interact with the open water; and the speed that you have, so you can predict accurately what your intercept rate or distance will look like. If that is a variable and that variable changes, then you have to adapt your strategies for that variable; and I think that is very healthy and keeps things fresh from a perspective of a cat-and-mouse game that usually occurs between ships in the open waters.[3]Steven Sharif

Tides

Waves on a beach by Michael Bacon.[7]

There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[8]

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to نييفرحلا فانصأ. As a player gains experience in these different skills they become more adept at using them.[9][10]

The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[9]Steven Sharif

See also

عجارملا

[[Category:Ships]