POI events

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Alpha-1 preview pirate themed dynamic point of interest flythrough.[1]

One of the core functions of these points of interest across the world is that dynamic level up. As the world grows, these points of interest grow: Additional buildings will spawn, additional monsters and leaders, and quest hooks. All of these things start to grow with the world.[1]Steven Sharif

POI events are events that relate to specific points-of-interest (POI) as they level up with node progression.[2]

POI events typically tell stories of the particular POI, like, why does this POI exist? Why are there monsters here at this point of interest that might be some tower, or might be some dungeon. How does that population interact with the rest of the world outside of just its point of interest? And those things could be precursors for node attacks themselves. It could address the story of nearby threats as antagonists to civilization in general. Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[3]Steven Sharif

Adaptive content

pasted image at 2017 10 26 07 13 pm.png
نقطة إهتمام  جديدة (مثل  الدهاليز  و زعماء العالم) تظهر  بعقد(بشكل) متطور.[4] هذا المحتوي  يتكيف مع  تطور  المناطق الموجودة به.[5]
  • سوف تتغير الكثافة.[5]
  • صعوبة المحتوي سوف تتغير.[5]
  • قد يتغير المحتوي بلكامل , إعتمادا علي ما يتطور وكيف يتطور .[5]
  • أنواع جديدة من الوحوش وإختلاف القصة (المهمات).[5]
  • فقط بعض الدهاليز سوف تصبح متاحة في حالة أن العقد تطور لمراحل معينة .[6]
  • القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد.[6]
  • الجوائز في المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها.[6]

الدهاليز المحيطة و النقط الاخري حول الخريطة سوف تتأثر بتطور العقد. فقط بعض الدهاليز سوف تصبح متاحة إذا طورنا العقد إلي مستوي معين. القصة(المهات) داخل الدهليز سوف تعتمد علي قوس المهمة التي تتكون من الطرق المختارة عن طريق نظام العقد الجوائزفي المناطق و الدهاليز سوف تكون مقيدة بتقدم المنقطة الموجودة بها . علي سبيل المثال لنفترض أن البشر طورو عقد في المنقطة ج, و أصبحت مجموعة من المهمات متاحة مما يقود اللاعبين إلي أكتشاف دهاليز المناطق المجاورة .ولنفترض أن هذا العقد تم تطويره في منقطة صناعية… قبل تطور العقد , كان هذا الدهليز متاح… ولكن الأن نفس الدهليز أصبح يمتلك وحوش جديدة و تغيرت جوائزه لتصبح جوائز تستعمل للصناعة بسبب تطور العقد . وربما , قد يظهر زعيم جديد في غرف مختلفة من الدهليز التي سوف تحتوي علي مغامرة مختلفة و مهمات مختلفة , مثل شئ غامض مع مهمة للحصول عليه والمهمة يمكن فقط قبولها إذا تطور العقد إلي نقطة معينة في منطقة معينة , حول العالم . نظامنا واسع جدا, بما يتعلق ب الترابط و كيف يتأثر العالم بللاعبين.[6]

Event levels

The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[7]

For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[7]Steven Sharif
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[8][9][10]

Corrupted areas

Alpha-2 corrupted area in the Riverlands biome.[11]

We just saw a corrupt zone and that zone becomes corrupt after a period of time in which players are not addressing some issues that arise through certain events or through certain story arcs; and that corruption can spread and corruption changes the spawners for resources and for monsters; and that has a fundamental effect on the resource economy of the game.[12]Steven Sharif

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[12][13][14][15][16][17][18]

  • These are sources of NPC events that players need to address before they grow out of hand.[12][20][17]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[12][19]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[21]
It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[21]Steven Sharif
To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[22]Steven Sharif
When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is a season.[24]Steven Sharif

Player driven narrative

One of the major goals I feel like we have is to allow player decisions to have consequences and to have meaningful results from the decisions that they make, so it seems like people can really create their own stories.[28]Aimi Watanabe

The world of Verra will be the same on each server, but دقعلا will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[29]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[31]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[32]Steven Sharif

Event types

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[9][34][2][35]

See also

عجارملا

  1. 1.0 1.1 البث المباشر, 2021-03-26 (50:33).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Types of Events on Verra.
  3. 3.0 3.1 3.2 3.3 البث المباشر, 2022-04-29 (40:21).
  4. البث المباشر, 2017-11-17 (36:22).
  5. 5.0 5.1 5.2 5.3 5.4 البث المباشر, 2017-11-17 (18:29).
  6. 6.0 6.1 6.2 6.3 6.4 MMOGames interview, January 2017
  7. 7.0 7.1 البث المباشر, 2022-04-29 (44:13).
  8. فيديو, 2023-09-29 (12:18).
  9. 9.0 9.1 9.2 فيديو, 2023-09-29 (2:59).
  10. steven-world-events.jpg
  11. فيديو, 2023-11-30 (29:26).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 فيديو, 2023-11-30 (32:36).
  13. 13.0 13.1 مقابلة, 2023-07-09 (47:05).
  14. skotty-story-arc-2.png
  15. فيديو, 2023-03-31 (1:22).
  16. فيديو, 2023-03-31 (3:32).
  17. 17.0 17.1 البث المباشر, 2021-03-26 (50:03).
  18. البث المباشر, 2021-03-26 (22:53).
  19. 19.0 19.1 البث المباشر, 2020-11-08 (12:47).
  20. 20.0 20.1 البث المباشر, 2021-06-25 (1:13:30).
  21. 21.0 21.1 البث المباشر, 2022-01-28 (1:17:12).
  22. 22.0 22.1 البث المباشر, 2023-03-31 (54:22).
  23. البث المباشر, 2021-06-25 (1:32:24).
  24. 24.0 24.1 البث المباشر, 2023-03-31 (58:27).
  25. البث المباشر, 2023-03-31 (59:10).
  26. فيديو, 2023-03-31 (16:42).
  27. skotty-story-arc-1.png
  28. فيديو, 2023-03-31 (28:11).
  29. البث المباشر, 2017-05-19 (37:03).
  30. البث المباشر, 2019-12-17 (1:10:30).
  31. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  32. البث المباشر, 2017-05-22 (28:02).
  33. vak-map.png
  34. البث المباشر, 2023-04-07 (37:56).
  35. 35.0 35.1 35.2 kickstarter events.png
  36. البث المباشر, 2022-04-29 (36:51).
  37. البث المباشر, 2017-05-10 (40:36).
  38. فيديو, 2023-10-31 (34:12).
  39. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (23:36).
  40. 40.0 40.1 البث المباشر, 2022-04-29 (39:00).
  41. kickstarter monster coins.png
  42. البث المباشر, 2022-04-29 (41:30).