Guild formation

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There are prerequisites for guild formation.[1]

Players may be able to form guilds in starting areas if minimum requirements are met.[2]

Guild names may be up to 30-32 characters in length.[3]

Guild name reservation

Guild name reservation was available in the Braver of worlds and higher backer packages during the retratskciK and يفيصلا يعامجلا ليومتلا campaigns.[4][5]

Guild emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[7][8][9]

Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[10]Steven Sharif

Guild membership

A character may only be a member of a single guild.[14]

  • Alts on the same account can join different guilds.[14]
    • Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.[14]
  • A guild may only have a single guild leader.[15]
    • Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[16]
  • Guild masters can issue payouts to guild members.[17]

Guild invites

Characters may be invited to join a guild from anywhere on Verra.[18]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[19]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[19]Steven Sharif

Leadership tools

The developers are considering a number of leadership tools for guilds:[20][21][22]

The idea behind guild permissions for freeholds, is that within guilds there will be micro-structures of battallions etc. If we end up allowing guild permissions for freeholds it will likely only apply to the other members within the guild's micro-structure.[25]Steven Sharif
For me personally, being a guild leader of a very large guild in the past, these types of administrative functions are life savers for guild leaders... Guild leaders are a very important part of the community for MMORPGs in general and the reason for that is- think of it like a queen on the board- "I bring order to chaos". To a degree, guild leaders are that order to the chaos. They help organize- they do so through lieutenants- they delegate responsibilities. There are good leaders, there are bad leaders, but essentially it's a highly social environment and if you can find a good guild and that guild is augmented with complimentary services from the company, from the game itself, it just makes that life easier and allows them to execute better. So in my opinion that is an important aspect.[23]Steven Sharif

See also

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