Freehold destructibility

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ةرحلا may be attacked by any player for a period of two hours following a successful siege against its parent node.[1][2][3][4] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[5]

  • Players and their allies may defend their freehold for this period of time.[4]
  • Structures and guards may be obtained to defend freeholds during this period.[4]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[5]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[2][3]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[2]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a Village ( ﺡﺮﺴﻤﻟﺍ 3) node or above, it will be destroyed.[5][3][2][6]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[3]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[8]Steven Sharif

ةدقعلا راصحلا

ةدقعلا راصحلا (Pre-alpha footage).[9]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[3]Margaret Krohn

ةدقعلا راصحلا enable players to destroy nodes starting at Village ( ﺡﺮﺴﻤﻟﺍ 3).[3] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[10]

  • Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[10]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[11]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![13]Steven Sharif

Housing designs

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[5][15][16]

Housing foreclosures

Housing foreclosures result from failing to pay property taxes or other fees.[18][5]

  • Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[18]
  • The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[19]
If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[5]

See also

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