Darkness

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Alpha-2 Winstead node at night.[1]

You guys will probably notice that the nighttime is significantly darker than when you guys last saw our nighttime update. We saw feedback from the community that bringing in the field of vision through the lighting in the environment was something you guys wanted to see; and that's what we have adjusted a bit.[1]Steven Sharif

Darkness as an environmental obstacle is being considered as part of the game mechanics.[2][3]

  • The developers are requesting feedback on the intensity of illumination and darkness that will be present in Alpha-2.[1][4][2]
In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[2]Steven Sharif

Day/night cycle

Alpha-2 day/night cycle.[5]

Day and night cycles in Ashes of Creation are actually over the course of a few hours.[6]Steven Sharif

There is a day/night cycle in Ashes of Creation.[7][8]

  • Day and night cycles occur over the course of a few hours.[1][6]
    • Fifteen IRL minutes may equate to one hour in game time but this is subject to change.[9][10]
    • Day and night cycle tied to server time will be tested in Alpha-2.[11]
The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[11]Steven Sharif
  • The developers requested feedback on the intensity of illumination and darkness that will be present in Alpha-2.[4][2]
    • Based on feedback the developers increased the nighttime darkness.[1]
Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. Those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[13]Steven Sharif

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See also

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