Armor characteristics

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Kaelar armor.[1]

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[2]Steven Sharif

Light, medium, and heavy armor weights have different characteristics.[3]

  • The stat values on armor can include both damage dealing and damage mitigation stats.[2]
Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[3]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[3]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[3]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[3]Steven Sharif

Light armor

Kaelar Level 20 robe set 3D render.[6]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[6]Steven Sharif

Light armor (also referred to as Robes and Cloth armor).[7][8]

Medium armor

Level 10-20 crafted leather armor set 3D render.[12]

Leather gives you a blend between both worlds. It also will have different types of set benefits that aren't purely related to damage mitigation. So that could be outgoing skill damage, it could be critical chances, it could be some other waterfall stats that are associated with it. Our armors don't just boil down to damage type mitigation.[2]Steven Sharif

Medium armor (also referred to as Leather armor) can incorporate robe, chainmail, and plate, influences.[7][8][13]

  • May provide some benefits from light armor or heavy armor.[2]
  • May also include benefits that aren't purely related to damage mitigation, such as improved critical chance.[2]

Heavy armor

Tier 5 in-game earnable Kaelar plate armor 3D renders.[14]

Heavy armor is predominantly plate metal, but may incorporate other influences, such as leather.[13]

Resistance types

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[10]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[15]Tradd Thompson
  • Players will be able to counter resistances with resistance penetration stats.[22]
When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[23]Steven Sharif
  • There is also non-mitigated damage.[10]
Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[22]Steven Sharif

Gear sets

Equipping the Titanbark gear set in Alpha-2.[26]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[27]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[28][27][29]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[28]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[28][27][29]
    • An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[4]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[28][29]
    • Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[30]
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • Certain set bonuses may trade off core gear stats.[36]
  • There are passive abilities that can be chosen to become more adept with certain set types.[29]
  • There will be viable non-set builds.[36]

Best-in-slot armor

What is considered best-in-slot is based on a character's role and the type of encounter they are facing.[37][38]

  • The goal is to not have overarching best-in-slot items that are meta for all situations.[37]

See also

عجارملا

  1. steven-character-armor.png
  2. 2.0 2.1 2.2 2.3 2.4 البث المباشر, 2022-03-31 (1:17:32).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-09-29 (52:58).
  4. 4.0 4.1 مقابلة, 2020-07-18 (1:02:08).
  5. البث المباشر, 2020-07-25 (53:08).
  6. 6.0 6.1 البث المباشر, 2020-08-28 (2:00:09).
  7. 7.0 7.1 مقابلة, 2020-07-28 (49:35).
  8. 8.0 8.1 البث المباشر, 2017-07-18 (32:10).
  9. 9.0 9.1 البث المباشر, 2017-05-26 (53:10).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 مقابلة, 2020-07-18 (1:02:44).
  11. البث المباشر, 2018-04-8 (AM) (32:15).
  12. steven-little-leak.png
  13. 13.0 13.1 البث المباشر, 2017-10-16 (15:11).
  14. البث المباشر, 2021-07-30 (1:07:03).
  15. 15.0 15.1 15.2 فيديو, 2022-12-02 (19:38).
  16. مقابلة, 2020-07-18 (1:05:04).
  17. البث المباشر, 2017-05-24 (27:47).
  18. البث المباشر, 2018-04-8 (PM) (26:19).
  19. steven-holy-radiant.png
  20. فيديو, 2023-08-31 (45:06).
  21. مقابلة, 2021-02-07 (49:18).
  22. 22.0 22.1 22.2 البث المباشر, 2021-06-25 (1:08:23).
  23. مقابلة, 2023-09-10 (42:09).
  24. [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
  25. البث المباشر, 2023-06-30 (1:30:40).
  26. فيديو, 2023-01-27 (45:46).
  27. 27.0 27.1 27.2 البث المباشر, 2020-11-30 (54:29).
  28. 28.0 28.1 28.2 28.3 28.4 البث المباشر, 2023-07-28 (1:22:48).
  29. 29.0 29.1 29.2 29.3 البث المباشر, 2017-11-17 (22:33).
  30. البث المباشر, 2023-09-29 (1:15:47).
  31. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-08-04 (55:17).
  32. مقابلة, 2023-09-10 (47:13).
  33. البث المباشر, 2023-02-24 (46:15).
  34. البث المباشر, 2021-11-19 (40:53).
  35. 35.0 35.1 البث المباشر, 2021-04-30 (41:18).
  36. 36.0 36.1 البث المباشر, 2017-11-17 (56:07).
  37. 37.0 37.1 مقابلة, 2023-07-09 (1:43:38).
  38. البث المباشر, 2020-05-29 (1:33:11).
  39. البث المباشر, 2022-06-30 (1:18:55).
  40. البث المباشر, 2017-05-10 (14:45).
  41. البث المباشر, 2022-03-31 (1:19:41).