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الفرق بين الصفحتين «Stock exchange» و«Nodes»

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[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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== Node advancement ==
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[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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# [[Expedition]] (Few hours)
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# [[Encampment]] (Many hours)
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# [[Village]] (Few days)
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# [[Town]] (Many days)
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# [[City]] (Few weeks)
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# [[Metropolis]] (Many weeks)
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The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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* The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
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== Node development ==
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Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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* [[Apartments|Apartment complexes]]
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* [[Merchant housing]]
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* [[Guild halls]]
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* [[Marketplaces]]
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* [[Barracks]]
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When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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== Node government ==
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{{Node government|1====}}
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== Node housing ==
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{{Node housing|1====}}
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== Node apartments ==
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{{Apartments|1====}}
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== Freeholds ==
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{{Freeholds|1====}}
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== Sharemarkets ==
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{{Sharemarkets}}
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Risk vs reward]]
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[[Category:Reactive world]]

مراجعة ٢١:١٣، ١٦ أكتوبر ٢٠١٧

box warning orange.png .ﺓﺩﻮﺴﻣ ﺎﻴﻟﺎﺣ ﻲﻫ ﺔﺤﻔﺼﻟﺍ ﻩﺬﻫ
Nodes are pre-set locations, wrapped in a zone of influence (ZOI).[1]

Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined ذوفنلا هقطنم (ZOI).[2]

Node advancement

Illustration of node advancement from Expedition (stage 1) to Metropolis (stage 6).

Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[2]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. Village (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. Metropolis (Many weeks)

The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[3]

  • The more advanced the node is, the larger its ZOI becomes.[4]

Node development

Nodes have a base style template based on race and the Node type.[5] The node's government will decide the types of buildings to be constructed.[6]

When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.[5]

Node government

Alpha-1 winner of Mayoral election.[7]

There are a number of different seats that can exist within a node, and carry different responsibilities.[8]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[9][8][10][11]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[9]Steven Sharif

ناكسإلا هدقع

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[15]

Node apartments

ققشلا provide instanced player housing functionality on a rental basis.[20][15]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[17]Steven Sharif

ةرحلا

Freehold in Alpha-1.[23]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[24]Steven Sharif

Alpha-2 freehold walkthrough.[25]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[25]John Collins

ةرحلا are sizable player housing plots that can be situated in baronies within the ذوفنلا هقطنم (ZOI) of a Village ( ﺡﺮﺴﻤﻟﺍ 3) or higher node, including the ZOI of any of its vassal nodes.[26][27][28][29][30][31][32][15]

The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[40]Steven Sharif
Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[26]
  • The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[26][46][47][48]
The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[26]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into crafting materials.[50][51][52][53][54]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[55]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[55]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[50]Steven Sharif
  • Events do not target personal belongings such as freeholds.[57]
  • The spread of corruption in the world does not impact the freehold system.[58]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[59]
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in دقعلا, تاباقنلا and ةيعامتجالا تامظنملا.[60][61][62]

info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • There is no regulatory commission to restrict the purchase and sale of stocks.[63]

عجارملا

  1. Node series part I]
  2. 2.0 2.1 A reactive world - Nodes
  3. Ashes of Creation - Nodes part 2
  4. Node series part II – the Metropolis]
  5. 5.0 5.1 350px
  6. Ashes of Creation livestream Q&A, 19 May 2017 (33:56)
  7. البث المباشر, 2020-03-28 (1:02:46).
  8. 8.0 8.1 Steven Quote2.png
  9. 9.0 9.1 9.2 9.3 البث المباشر, 2023-09-29 (1:07:01).
  10. 10.0 10.1 10.2 10.3 البث المباشر, 2019-07-26 (1:20:48).
  11. MMOGames interview, January 2017
  12. البث المباشر, 2017-11-17 (9:49).
  13. البث المباشر, 2020-07-25 (1:52:45).
  14. فيديو, 2020-05-31 (38:50).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Node series part II – the Metropolis.
  16. 16.0 16.1 16.2 steven-housing-numbers.png
  17. 17.0 17.1 17.2 Steven Sharif - Clarification points from today’s stream.
  18. البث المباشر, 2017-05-19 (33:57).
  19. مقابلة, 2020-07-08 (33:34).
  20. 20.0 20.1 20.2 20.3 مقابلة, 2023-07-09 (1:50:50).
  21. Blog: Development Update with Village Node.
  22. 22.0 22.1 البث المباشر, 2023-08-31 (15:51).
  23. البث المباشر, 2020-05-29 (36:29).
  24. البث المباشر, 2023-06-30 (9:09).
  25. 25.0 25.1 فيديو, 2023-06-30 (5:41).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Blog: Exploring the Boundless Opportunities of Freeholds.
  27. 27.0 27.1 27.2 البث المباشر, 2023-06-30 (1:12:07).
  28. 28.0 28.1 البث المباشر, 2023-06-30 (14:09).
  29. 29.0 29.1 Development Update with Freehold Preview.
  30. 30.0 30.1 فيديو, 2023-06-30 (21:22).
  31. البث المباشر, 2022-04-29 (1:03:44).
  32. 32.0 32.1 البث المباشر, 2017-05-19 (32:23).
  33. 33.0 33.1 البث المباشر, 2023-06-30 (1:15:34).
  34. البث المباشر, 2023-06-30 (13:10).
  35. stevenclarification.png
  36. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-07-15 (11:21).
  37. steven-freehold-quest-level.png
  38. steven-freehold-quest.png
  39. steven-freehold-sales.png
  40. 40.0 40.1 40.2 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2023-07-15 (15:14).
  41. steven-estate-auction-currency.png
  42. 42.0 42.1 مقابلة, 2023-07-09 (19:56).
  43. مقابلة, 2018-05-11 (50:47).
  44. مقابلة, 2020-07-08 (45:23).
  45. 45.0 45.1 البث المباشر, 2017-10-16 (56:42).
  46. steven-freeholds-per-server.png
  47. steven-freeholds.png
  48. البث المباشر, 2023-06-30 (30:21).
  49. 49.0 49.1 البث المباشر, 2023-06-30 (1:45:22).
  50. 50.0 50.1 50.2 البث المباشر, 2022-06-30 (1:09:29).
  51. البث المباشر, 2022-02-25 (1:12:27).
  52. ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (40:20).
  53. مقابلة, 2020-03-27 (9:00).
  54. البث المباشر, 2017-05-05 (34:15).
  55. 55.0 55.1 البث المباشر, 2022-06-30 (1:08:02).
  56. البث المباشر, 2023-06-30 (26:23).
  57. البث المباشر, 2023-04-07 (37:56).
  58. مقابلة, 2023-07-09 (49:48).
  59. البث المباشر, 2024-01-31 (1:24:57).
  60. 60.0 60.1 steven-stock-markets.png
  61. 61.0 61.1 البث المباشر, 2017-05-17 (11:27).
  62. 62.0 62.1 62.2 Stock Exchange.jpg
  63. 63.0 63.1 مقابلة, 2018-10-20 (5:51).