Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
الفرق بين المراجعتين لصفحة «Static housing»
(Reorder sections) |
(Add sections) |
||
(١٠ مراجعات متوسطة بواسطة مستخدمين اثنين آخرين غير معروضة) | |||
سطر ١: | سطر ١: | ||
− | {{ | + | {{Static housing}} |
− | {{Static housing}} | + | == Static housing benefits == |
+ | |||
+ | {{Housing benefits}} | ||
+ | {{Static housing benefits}} | ||
+ | |||
+ | === Node citizenship === | ||
+ | |||
+ | {{Citizenship}} | ||
− | == | + | == Household security == |
− | {{ | + | {{Household security}} |
== Static housing development == | == Static housing development == | ||
{{Static housing development}} | {{Static housing development}} | ||
+ | |||
+ | == Housing decorations == | ||
+ | |||
+ | {{Housing decorations}} | ||
== Static housing destructibility == | == Static housing destructibility == | ||
{{Static housing destructibility}} | {{Static housing destructibility}} | ||
+ | |||
+ | === Destructible environments === | ||
+ | |||
+ | {{Destructible environments}} | ||
+ | |||
+ | == Housing types == | ||
+ | |||
+ | {{Housing types}} | ||
+ | |||
+ | == Real estate == | ||
+ | |||
+ | {{Real estate}} | ||
== See also == | == See also == | ||
سطر ٢٠: | سطر ٤٣: | ||
* [[Freeholds]] | * [[Freeholds]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
− | [[Category:Player agency]][[Category:Housing types]] | + | [[Category:Player agency]][[Category:Housing types]][[Category:Node buildings]] |
مراجعة ٠٤:٠٧، ٢٩ يونيو ٢٠٢٠
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]
- Players are able to purchase small one room houses (cottages) starting at the Village ( ﺡﺮﺴﻤﻟﺍ 3).[2][3]
- There will be 8 cottages available for purchase at the village stage.[3]
- The amount of static housing increases as a normal part of node advancement.[4]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[5]
- Taverns and Player shops are not tied to in-node housing.[6]
Static housing benefits
Player housing offers a number of benefits.[7][8]
- Ability to claim citizenship to a node.[9][10][11]
- Additional benefits are granted to home owners who are also citizens of that node.[6]
- Ability to place furniture and other decor items.[12][13][14]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[15]
- Each size of player-owned housing determines how many decor items can be placed in it.[7]
- Storage containers.[14][8]
Each different type of housing offers different additional benefits.[6]
- Apartment benefits include placement of pots to grow seeds and other functional furniture items.[16]
- Freehold benefits include the ability to place business and artisan buildings.[17][13][8]
- Static housing benefits include garden sections for farming special types of crops.[18][19][13]
- Players may grow crops in the garden sections of freeholds or static houses.[16][19][13][20]
- Crafting benches are available in freeholds and static houses but not apartments.[16][13][8]
- Prized items can be displayed within a house.[8]
- تازاجنالا and trophies may be displayed.[8]
- Social activities.[8]
- Housing may provide proximity based bonuses.[8]
Static housing offers the following benefits in addition to other player housing benefits.[13]
- Small garden sections for farming special types of crops.[18][19][13]
- Crafting benches.[13][8]
Node citizenship
Player housing grants the ability to claim citizenship of a Village ( ﺡﺮﺴﻤﻟﺍ 3) node or higher.[22][23][9][10][11] Gaining citizenship through player housing is not automatic. It must be claimed.[9]
- There is not a hard cap to node citizenship, but there is a soft cap. Citizens pay dues and property taxes based on the stage of the node when the player became a citizen.[22][23][9][24][25]
- When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive.[25]
- You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[25] – Steven Sharif
- Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[29] – Steven Sharif
- Players lose their node citizenship after their node is destroyed in a node siege without entering into a cooldown period.[30][27][31]
- Apart from node destruction, there is no player driven system that can strip another player of their node citizenship.[32]
- Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[27]
- Players can interact with the node board to get a list of citizens of the node. Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[33]
- Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[34]
- A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[35]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[36][37][38][39]
- Ability to open the door and enter the home.[40][38][39]
- Access to crops.[41][38]
- Ability to deposit or withdraw items from storage containers.[42][40][38][43][44]
- Permission to use furniture or crafting stations.[40]
A property has a single owner/primary tenant.[36][45][37]
- Marriage enables family size to increase by one so that housing access can be shared.[45][46]
- Access lists can be used to mimic co-ownership.[39]
- Payment of taxes may be via a "gentleman's agreement".[47]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[37] – Steven Sharif
Static housing development
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[21][2]
- The Village stage offers small housing types.[21]
- The Town stage introduces medium housing types.[21]
- The City stage introduces large sized homes.[21]
- The Metropolis stage introduces mansion size houses.[21]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[48] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]
- Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.[2]
Housing decorations
Players may decorate their player housing and other types of buildings.[51]
- Houses will be empty when purchased.[15]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[12]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[12]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[52][13][14][53][54]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of ةرحلا and Static housing).[12]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[52][55][7] For example: You can place only the best furniture in mansion grade in-node housing.[52]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[55]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[55] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[56]
- Players will not be able to alter structural aspects such as windows and walls.[12]
- There may be decor items that are representative of unique weapons that are available in the game.[57]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[52][58]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[12]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[58] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[8]
Static housing destructibility
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[59]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Destructible environments
Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[61][62]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[63][64]
- Destructible props in the open-world will typically respawn after 10 minutes.[65]
- The terrain itself is not destructible.[63]
Housing types
Player housing | Type. | Availability. | Starting count. | Limit. |
---|---|---|---|---|
ققشلا | Instanced.[2] | Village stage and higher.[4] | 50.[3] | One per character per server.[66] |
ةرحلا | Open world.[2] | Village stage and higher.[2] | Low thousands per server.[67][68] | One per account.[66] |
Inns | Instanced.[36] | Starting areas and دقعلا.[23] | Most accessible.[23] | - |
Static housing | In-node.[2] | Village stage and higher.[2] | 8.[3] | One per character per server.[66] |
- If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[69] – Steven Sharif
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[70][7][71][11][2]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[72] Currently freeholds may be acquired via auction.[67][73][74][75][17][76]
- Housing will have a base price that scales with the number of citizens in the node.[77]
- There is no cap on the price of player-originated housing sales.[6]
- In-node housing will be at a premium, and is expected to be hotly contested.[2]
- The more apartments that have been purchased in a node, the higher the price scales.[78]
- Player housing that is destroyed during a node siege can no longer be sold.[79]
- Freehold plots may be purchased from and sold to other players,[70][80] or can be obtained via deeds issued by a Village ( ﺡﺮﺴﻤﻟﺍ 3) or higher node.[67][73][74][75][17][76][81][82]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[80] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[77]
- Players will not be able to exceed their allotment of housing in the game.[86]
- Rental and leasing concepts are under consideration.[86]
See also
عجارملا
- ↑ فيديو, 2020-05-31 (38:50).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
- ↑ 3.0 3.1 3.2 3.3
- ↑ 4.0 4.1 Steven Sharif - Clarification points from today’s stream.
- ↑ البث المباشر, 2017-05-19 (33:57).
- ↑ 6.0 6.1 6.2 6.3 مقابلة, 2020-07-08 (33:34).
- ↑ 7.0 7.1 7.2 7.3 7.4 البث المباشر, 2020-06-26 (47:32).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 البث المباشر, 2017-05-10 (30:53).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 مقابلة, 2023-07-09 (38:14).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 11.2 MMOGames interview, January 2017
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 مقابلة, 2020-07-08 (40:20).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 البث المباشر, 2020-06-26 (45:32).
- ↑ 14.0 14.1 14.2 14.3 14.4 فيديو, 2020-05-31 (47:32).
- ↑ 15.0 15.1 البث المباشر, 2020-06-26 (53:20).
- ↑ 16.0 16.1 16.2 مقابلة, 2023-07-09 (41:22).
- ↑ 17.0 17.1 17.2 Development Update with Freehold Preview.
- ↑ 18.0 18.1 مقابلة, 2021-02-07 (42:41).
- ↑ 19.0 19.1 19.2 البث المباشر, 2020-10-30 (44:22).
- ↑ البث المباشر, 2017-05-05 (32:11).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 فيديو, 2020-05-31 (47:32).
- ↑ 22.0 22.1 22.2 Blog: Development Update with Village Node.
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 البث المباشر, 2023-08-31 (15:51).
- ↑ مقابلة, 2020-03-27 (0:30).
- ↑ 25.0 25.1 25.2 فيديو, 2018-04-05 (41:48).
- ↑ البث المباشر, 2017-05-19 (53:24).
- ↑ 27.0 27.1 27.2 مقابلة, 2020-07-29 (17:26).
- ↑
- ↑ 29.0 29.1 مقابلة, 2018-05-11 (50:05).
- ↑ البث المباشر, 2023-08-31 (20:54).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ البث المباشر, 2023-08-31 (2:22:01).
- ↑ البث المباشر, 2020-10-30 (1:01:00).
- ↑ البث المباشر, 2018-07-09 (27:12).
- ↑ البث المباشر, 2017-05-26 (44:52).
- ↑ 36.0 36.1 36.2 البث المباشر, 2023-08-31 (22:32).
- ↑ 37.0 37.1 37.2 البث المباشر, 2020-06-26 (58:32).
- ↑ 38.0 38.1 38.2 38.3 البث المباشر, 2020-06-26 (51:58).
- ↑ 39.0 39.1 39.2 البث المباشر, 2017-05-19 (26:40).
- ↑ 40.0 40.1 40.2 البث المباشر, 2021-04-30 (1:12:33).
- ↑ البث المباشر, 2023-06-30 (1:19:01).
- ↑ البث المباشر, 2021-07-30 (1:14:33).
- ↑ البث المباشر, 2019-06-28 (1:23:31).
- ↑
- ↑ 45.0 45.1 البث المباشر, 2023-06-30 (1:24:16).
- ↑ البث المباشر, 2021-01-29 (1:13:04).
- ↑ البث المباشر, 2018-02-09 (51:57).
- ↑
- ↑ البث المباشر, 2020-05-29 (36:18).
- ↑ فيديو, 2023-06-30 (10:24).
- ↑ البث المباشر, 2017-11-17 (26:22).
- ↑ 52.0 52.1 52.2 52.3 البث المباشر, 2023-01-27 (1:35:45).
- ↑ البث المباشر, 2017-05-24 (29:54).
- ↑ البث المباشر, 2020-05-29 (38:04).
- ↑ 55.0 55.1 55.2 البث المباشر, 2022-01-28 (1:13:55).
- ↑ البث المباشر, 2017-05-22 (56:31).
- ↑ البث المباشر, 2021-06-25 (1:31:04).
- ↑ 58.0 58.1 البث المباشر, 2018-08-17 (10:54).
- ↑ البث المباشر, 2017-07-18 (40:14).
- ↑ فيديو, 2024-03-29 (1:09:52).
- ↑ البث المباشر, 2022-03-31 (1:13:00).
- ↑ البث المباشر, 2019-06-28 (31:15).
- ↑ 63.0 63.1 البث المباشر, 2023-03-31 (1:33:05).
- ↑ البث المباشر, 2021-05-28 (1:04:29).
- ↑ البث المباشر, 2024-03-29 (2:04:00).
- ↑ 66.0 66.1 66.2 مقابلة, 2018-05-11 (50:47).
- ↑ 67.0 67.1 67.2 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ البث المباشر, 2023-08-31 (18:13).
- ↑ 70.0 70.1
- ↑ البث المباشر, 2020-06-26 (54:03).
- ↑ 72.0 72.1 72.2 72.3 البث المباشر, 2017-05-12 (55:01).
- ↑ 73.0 73.1 البث المباشر, 2023-06-30 (1:12:07).
- ↑ 74.0 74.1 البث المباشر, 2023-06-30 (14:09).
- ↑ 75.0 75.1 البث المباشر, 2023-06-30 (13:10).
- ↑ 76.0 76.1 فيديو, 2023-06-30 (21:22).
- ↑ 77.0 77.1 البث المباشر, 2020-06-26 (53:41).
- ↑ البث المباشر, 2017-05-12 (52:01).
- ↑ البث المباشر, 2020-06-26 (1:02:12).
- ↑ 80.0 80.1 البث المباشر, 2023-06-30 (1:15:34).
- ↑
- ↑ البث المباشر, 2017-05-19 (32:23).
- ↑
- ↑ البث المباشر, 2020-06-26 (56:08).
- ↑ البث المباشر, 2023-06-30 (1:20:20).
- ↑ 86.0 86.1 البث المباشر, 2019-05-30 (1:23:41).