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هجلاعم
هجلاعم is one of the artisan classes in Ashes of Creation.[1]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[1]
- Each processing profession has four processing stations that unlock as players progress.[2][3]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[4]
- Processing up to journeyman level can be carried out in nodes.[5][6][10][8][9]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[11]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[11] – Steven Sharif
Processing professions
Raw materials
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[14][15]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[14]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[14] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[16]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[16] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[21]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[22]
- Players drop resources and other items upon death, based on their applicable death penalties.[25][26][27][28]
- Resources looted from caravan wreckages become stolen resources.[29][30]
- Resources do not expire or degrade over time.[31]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[31] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[1][32]
Resource quality
Resources will have differing tiers of quality for the same resource type.[24] This is somewhat similar to Star Wars Galaxies.[34]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[24][35][36]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[36] – Steven Sharif
Processed materials
Crafting materials (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[39][40][41][42]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[39] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[43]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[43] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[25][26][27][28]
High-level materials
Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[37]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[37] – Steven Sharif
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[44][32] Each stage of the chain may require caravans to transport goods from one artisan to another.[45]
- Obtaining raw materials:[46]
- Refining the raw materials with the هجلاعم profession.[32]
- هغايص the finished product using its crafting recipe.[32]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[49] – Steven Sharif
عمج
عمج is one of the artisan classes in Ashes of Creation.[12][53]
- Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[50]
- The exact type of resource present within a resource node is not known until the node is harvested.[52]
- There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[52] – Kory Rice
- Gathering is intended to be accessible to both solo and group-based gatherers.[55]
- Gathering requires the creation and use of tools.[56][57]
- Gatherers who complete the gathering interaction first will gain the resources. Gathering speed can be improved as follows:[58]
- Higher levels of artisan progression.[58][59]
- Better quality artisan gear and gathering tools.[58][60][59]
- Surveying plays a key role in helping gatherers identify resources in particular locations.[61][62]
- Gathering within a node's ذوفنلا هقطنم (ZOI) will contribute to its experience growth.[12]
- Certain low level gatherables will have a tiered progression into higher level crafting.[63]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[63] – Steven Sharif
هغايص
هغايص is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[13][65]
- Crafting in Ashes of Creation is recipe-based not RNG based.[39][66][56][67][68]
- Crafting stations are located on freeholds or within nodes.[69][70]
- Higher tier crafting stations are unlocked with node progression.[71]
- Players can only craft up to journeyman level on freeholds.[3]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[72]
- Artisan gear will enable crafting of stronger items.[73][74]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[4]
- Not every crafting profession is able to craft consumables.[75]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[76][77]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[76]
- This will be revealed when it is ready to be showcased.[76]
- There will not be a labor or energy system in Ashes of Creation.[78]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[78] – Steven Sharif
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[80][3][8][81][82]
Freehold buildings require blueprints and materials to construct.[80][84]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[85]
- Some freehold buildings have multiple tiers, with different footprint sizes.[3][86]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[86]
- Basements in freehold buildings are to be decided.[87]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[80][88][89][90][91]
- Buildings that require permits will have additional upkeep costs.[80]
Freehold building architecture is based on the blueprint for the building.[3][92]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[80][3][93][94][92][95]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[92][95][94]
- Players are not locked to the racial appearance of a freehold building blueprint.[96]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[92] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[8][98][99][81][82]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[80][88][89][90][100][91]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[80][89][90][91]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[80][101]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[80]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[100]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[102]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[98]
- Targeting dummies are planned as placeable props with functional mechanics.[103]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[104]
Artwork
See also
عجارملا
- ↑ 1.0 1.1 1.2 1.3 البث المباشر, 2017-05-05 (34:15).
- ↑ البث المباشر, 2023-06-30 (33:26).
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Development Update with Freehold Preview.
- ↑ 4.0 4.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (40:20).
- ↑ 5.0 5.1 فيديو, 2023-11-30 (49:24).
- ↑ 6.0 6.1 فيديو, 2023-11-30 (44:18).
- ↑ فيديو, 2023-06-30 (16:02).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 البث المباشر, 2023-04-07 (31:49).
- ↑ 9.0 9.1 البث المباشر, 2022-06-30 (1:08:02).
- ↑
- ↑ 11.0 11.1 مقابلة, 2023-07-09 (51:26).
- ↑ 12.0 12.1 12.2 12.3 البث المباشر, 2017-09-03 (10:48).
- ↑ 13.0 13.1 13.2 About Ashes of Creation.
- ↑ 14.0 14.1 14.2 فيديو, 2023-11-30 (28:22).
- ↑ 15.0 15.1 البث المباشر, 2017-05-08 (54:26).
- ↑ 16.0 16.1 فيديو, 2023-03-31 (16:42).
- ↑ البث المباشر, 2022-05-27 (55:47).
- ↑ فيديو, 2022-05-27 (15:50).
- ↑ البث المباشر, 2017-05-08 (20:27).
- ↑
- ↑ فيديو, 2023-11-30 (34:36).
- ↑ البث المباشر, 2023-04-28 (1:24:36).
- ↑ البث المباشر, 2020-07-31 (1:05:58).
- ↑ 24.0 24.1 24.2 البث المباشر, 2020-07-25 (1:04:50).
- ↑ 25.0 25.1 البث المباشر, 2021-03-26 (1:07:33).
- ↑ 26.0 26.1
- ↑ 27.0 27.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2017-05-05 (43:05).
- ↑ 28.0 28.1 مقابلة, 2020-07-18 (27:11).
- ↑ البث المباشر, 2023-10-31 (1:18:33).
- ↑
- ↑ 31.0 31.1 البث المباشر, 2023-03-31 (1:19:26).
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 البث المباشر, 2017-05-10 (8:22).
- ↑ فيديو, 2023-11-30 (30:19).
- ↑
- ↑ البث المباشر, 2020-04-30 (53:11).
- ↑ 36.0 36.1 مقابلة, 2018-10-20 (2:13).
- ↑ 37.0 37.1 37.2 37.3
- ↑ البث المباشر, 2021-07-30 (1:16:05).
- ↑ 39.0 39.1 39.2 البث المباشر, 2023-11-30 (1:58:55).
- ↑ البث المباشر, 2023-11-30 (1:38:47).
- ↑ فيديو, 2023-11-30 (59:21).
- ↑ مقابلة, 2018-10-20 (17:31).
- ↑ 43.0 43.1 Forums - Livestream Q&A 2022-08-26.
- ↑ مقابلة, 2020-07-20 (20:17).
- ↑ البث المباشر, 2017-05-10 (6:12).
- ↑ 46.0 46.1 46.2 46.3 46.4 البث المباشر, 2017-05-08 (20:41).
- ↑ البث المباشر, 2017-07-18 (38:30).
- ↑ البث المباشر, 2017-05-26 (26:00).
- ↑ مقابلة, 2018-05-11 (24:18).
- ↑ 50.0 50.1 50.2 50.3 فيديو, 2022-10-28 (0:47).
- ↑ فيديو, 2022-10-28 (12:31).
- ↑ 52.0 52.1 52.2 فيديو, 2022-10-28 (9:19).
- ↑
- ↑ البث المباشر, 2021-07-30 (1:11:58).
- ↑ البث المباشر, 2023-11-30 (1:58:35).
- ↑ 56.0 56.1 مقابلة, 2020-03-27 (9:00).
- ↑ مقابلة, 2018-05-11 (38:25).
- ↑ 58.0 58.1 58.2 البث المباشر, 2023-12-19 (1:53:02).
- ↑ 59.0 59.1 فيديو, 2022-10-28 (26:14).
- ↑ فيديو, 2023-06-30 (3:14).
- ↑ فيديو, 2022-10-28 (10:52).
- ↑ البث المباشر, 2022-04-29 (25:16).
- ↑ 63.0 63.1 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-05-11 (1:00:07).
- ↑ البث المباشر, 2023-06-30 (50:07).
- ↑
- ↑ فيديو, 2023-11-30 (3:49).
- ↑ البث المباشر, 2017-05-05 (20:41).
- ↑
- ↑ البث المباشر, 2020-01-30 (1:38:26).
- ↑ البث المباشر, 2017-05-12 (1:00:18).
- ↑ مقابلة, 2020-07-19 (6:38).
- ↑ البث المباشر, 2023-12-19 (1:50:51).
- ↑ البث المباشر, 2022-06-30 (1:17:34).
- ↑ البث المباشر, 2021-03-26 (1:06:50).
- ↑ البث المباشر, 2023-11-30 (2:00:22).
- ↑ 76.0 76.1 76.2 البث المباشر, 2023-11-30 (1:40:11).
- ↑ البث المباشر, 2022-10-14 (35:22).
- ↑ 78.0 78.1 مقابلة, 2018-10-20 (2:31:39).
- ↑ البث المباشر, 2023-06-30 (12:11).
- ↑ 80.0 80.1 80.2 80.3 80.4 80.5 80.6 80.7 80.8 80.9 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 81.0 81.1 81.2 Node series part II – the Metropolis.
- ↑ 82.0 82.1 البث المباشر, 2017-05-24 (9:58).
- ↑ فيديو, 2023-06-30 (15:34).
- ↑
- ↑ البث المباشر, 2023-06-30 (18:45).
- ↑ 86.0 86.1 مقابلة, 2020-07-08 (45:23).
- ↑ البث المباشر, 2019-06-28 (1:09:22).
- ↑ 88.0 88.1
- ↑ 89.0 89.1 89.2 مقابلة, 2023-07-09 (54:46).
- ↑ 90.0 90.1 90.2 البث المباشر, 2023-06-30 (1:45:22).
- ↑ 91.0 91.1 91.2
- ↑ 92.0 92.1 92.2 92.3 البث المباشر, 2020-08-28 (2:14:06).
- ↑ البث المباشر, 2023-06-30 (22:05).
- ↑ 94.0 94.1 البث المباشر, 2020-11-30 (57:50).
- ↑ 95.0 95.1
- ↑ البث المباشر, 2017-05-26 (44:11).
- ↑ 97.0 97.1 البث المباشر, 2023-06-30 (7:36).
- ↑ 98.0 98.1 البث المباشر, 2020-05-29 (41:27).
- ↑ البث المباشر, 2017-10-16 (56:42).
- ↑ 100.0 100.1 البث المباشر, 2023-06-30 (1:21:48).
- ↑ 101.0 101.1 مقابلة, 2023-07-09 (33:55).
- ↑ البث المباشر, 2023-06-30 (1:36:52).
- ↑
- ↑ البث المباشر, 2024-01-31 (1:24:57).