تاباقنلا
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تاباقنلا in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.
Guild progression
تاباقنلا can focus on niche progression or opt to grow in size.[1]
- Membership slots can be traded off for advantages.
- Guild alliances may be a key part in creating a larger “guild”.
- The progression system will include guild quests.
Guild size
There are mechanics that are geared towards larger and smaller guilds.[1]
- Larger guilds can siege fortresses.
- Larger guilds won’t have access to power boosting guild ability slots.
- Small groups can do some things better than larger groups.
- Sieges will have things that smaller groups have an advantage in.
Guild alliances
Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]
Zergs
Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]
Guild benefits
Ideas that are being considered by the developers:[2]
- Guild activities
- Passives
Leadership tools
The developers are considering the following tools:[2]
- Recruitment tools
- Management tools
- Communication tools
- Motivational systems