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الفرق بين المراجعتين لصفحة «Castle sieges»
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Rubble will be visible for a period of time following a successful [[Castle sieges|castle siege]]. This will likely persist until the incumbent guild develops the first [[#Castle nodes|defensive node]].{{livestream|9 July 2018|42m48|kJbyxRdB6dE}} | Rubble will be visible for a period of time following a successful [[Castle sieges|castle siege]]. This will likely persist until the incumbent guild develops the first [[#Castle nodes|defensive node]].{{livestream|9 July 2018|42m48|kJbyxRdB6dE}} | ||
− | + | == Alpha-1 castle siege mode == | |
{{Alpha-1 castle sieges}} | {{Alpha-1 castle sieges}} | ||
− | + | === Siege equipment === | |
{{Alpha-1 siege equipment}} | {{Alpha-1 siege equipment}} |
مراجعة ٠٩:١٣، ١٨ أغسطس ٢٠١٨
تاباقنلا participate in راصحلا هعلق in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[7][8][9][10]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[11]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[12]
- I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[17] – Steven Sharif
A guild that captures a castle will own that castle for a month before it is sieged again.[18][19]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[18] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[18][19]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[18][19]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[19][20]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[21]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[22]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[19] – Steven Sharif
عالقلا ةباقن
Five guild castles exist in Ashes of Creation.[25][24][3]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[25][26][27][28]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[25] – Steven Sharif
- راصحلا هعلق occur in the open world but may become instanced based on testing.[13]
- There is one castle located on an island that is able to be affected by naval combat.[29][30]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. تاباقنلا have a period of time to level up in order to siege these castles.[31][19]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[24]
Castle nodes
عالقلا ةباقن have three adjacent castle nodes in close proximity.[3][21] The guild must develop those nodes to enhance the defenses of the castle.[3] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[34]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[21]
- Castle nodes are excluded from the normal Citizenship, Zones of Influence, ةرحلا, Node governments, and ةيعامتجالا تامظنملا systems.[35]
- Castle nodes cannot exceed stage 3 (Village).[21]
- Castle nodes are always military node types.[3]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[19]
- Mercenary NPCs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[36][37]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[37] – Steven Sharif
Castle nodes are leveled through questing by the owning guild or alliance guilds.[21]
- Levelling castle nodes is a hastened process compared to regular nodes.[19]
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[23][38]
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[23]
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[23][21]
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[23]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[21]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[21] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[3]
- Only members of the occupying guild are citizens of these nodes.[20]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[20][35]
Declaring a castle siege
تاباقنلا are able to sign up to either siege or defend a castle over a week long declaration period.[37][21]
- Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[40]
- Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[40]
- The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[40][41]
- If the guild leader is killed, the casting is interrupted.[42] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[43]
- The scroll may only be placed in a ring around the castle.[44] The quality of the scroll determines the proximity to the castle.[45]
- Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[21]
- The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[21]
- Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.[37][21]
Castle siege objectives
- Attackers capture waypoints in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[46]
- Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[46]
- Legendary NPCs will be present as commanders that act mini raid boss within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[46]
- The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[46]
- If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast to seal ownership of the castle.[46]
There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah you know we agreed to get to this area but we had a change of heart in the middle of the battle.[47] – Steven Sharif
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[48]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[49]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[50]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[50] – Steven Sharif
Siege mechanics
A siege occurs over several phases.[51]
- Certain siege mechanics may be gated for specific size groups during sieges.[52]
- There will not be a deserter debuff for leaving a siege before it is complete.[53]
- More will be revealed in an upcoming blog entry.[51]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[25]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[56][32]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[32] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[57]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is نفسلا, Siege engines, هحلسالا, عرد, etc.[58] – Jeffrey Bard
Siege PvP
Sieges don't use the PvP flagging system.[59]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[60]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[61][62]
- Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[61][63]
- Upgrades to the node's Barracks may allow a garrison of siege NPCs to be spawned in the event of an attack.[61]
- Mercenary NPCs can be hired in advance.[61] They are intended to be a significant presence but not the main line of defense in a siege.[64]
نينتلا
نينتلا are flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[65][66]
- Dragons have pvP capabilities relating to راصحلا هعلق and ةدقعلا راصحلا.[66]
- The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[66] – Steven Sharif
Siege abilities
Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[68]
Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[69]
- These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[69] – Steven Sharif
Summoner
Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[70][71][72]
- We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[70] – Steven Sharif
- The target of the group summon becomes the summon itself.[70][72]
- Previously it was stated that the party-leader becomes the summon.[71]
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[73]
- The number of summoners participating in the summon will determine its overall size.[73]
- All summoners must be in the same party and the party leader must be a summoner.[71]
Tank
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[69] – Steven Sharif
Siege aftermath
Rubble will be visible for a period of time following a successful castle siege. This will likely persist until the incumbent guild develops the first defensive node.[75]
Alpha-1 castle siege mode
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[79][16]
- Players will be able to join guilds. These guilds can register for the siege events.[77]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[77]
- Attackers will start on the opposite end of the map (from the defenders).[77]
- Attackers will be able to use trebuchets to drive to and assault the castle.[77]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[77]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[77]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[14][15][13]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[14] – Steven Sharif
- This zone includes the following raid bosses.[79]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[15]
- The opposing team is notified when these raid bosses are being attacked.[79]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[79]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[16] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[80]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[80]
Siege equipment
Template:Alpha-1 siege equipment
Zergs
Zergs are empowered by fast-travel. Meaningful travel times are intended to prevent zerg play from being so much of an influence.[82]
Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[83] There are different ways to make a fight more difficult for larger sized groups without relying solely on stat buffs or making the boss a "damage sponge".[84]
- Raid and dungeon bosses have specific mechanics and abilities that players need to learn and react to.[84] Zergs that are not aware of these mechanics or react to them appropriately will be wiped.[83]
- There may be environmental hazards and AoE effects that cause more damage based on the number of players present.[84]
- There is a give-and-take for guilds that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.[85]
We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[85] – Steven Sharif
Mechanics that encourage political intrigue will play a role in destabilizing zergs.[47]
The best way that I found in games I played previously to take down a zerg is to cause drama from within... It's that conflict inside of the politicking that happens in that big organization. If we provide opportunities for division to occur then it also provides stability to keep a server healthy away from that zerg mentality also... If we approach the castle siege and we've destroyed the walls and we're in the throne room and we're about to cast on the penultimate thing and I at this time am just so excited from what's happening that I'm like "screw it I'm gonna go for it". It's gonna be mine. I'm gonna take the taxes for the next month. I'm gonna take all the gear from the castle. I'm gonna take everything... We want that political intrigue to be present in the game.[47] – Steven Sharif
Objective-based game play helps to balance the zerg mentality.[86]
I always feel that if you balance based on groups that in your balance focus is to incorporate features that play well from a player versus player perspective as well as a player versus environment perspective: Having support classes, having DPS and tanks that can obstruct movement and/or create bottlenecks on the field and stuff like that. I think a well-rounded raid it will perform better against a non well-rounded raid, however then you incorporate the second aspect of numbers; and that's where again mobility, organization, leadership tactics. Having objectives in gameplay that make those important helps to balance the zerg mentality that a lot of guilds can tend to have.[86] – Steven Sharif
Instancing doesn't play a major role in limiting zergs, due to 80% of content in Ashes of Creation being open-world.[12]
- There may be instanced locations within castle and node sieges where specific groups can participate in certain objective-based waypoints.[12]
Zerging is always a problem in a lot of these MMORPGs where you really can't control the number of participants in certain open-world systems; and in that sense instancing is a great tool that designers can sometimes use to curate a particular number of participants that you want. But the predominant amount of content within Ashes of Creation, over 80% of which is is open-world content, so instancing is very limited.[12] – Steven Sharif
Artwork
See also
- ↑ فيديو, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6
- ↑ البث المباشر, 2022-07-29 (1:12:14).
- ↑ مقابلة, 2020-07-29 (31:05).
- ↑ مقابلة, 2020-07-18 (13:13).
- ↑ البث المباشر, 2021-09-24 (52:48).
- ↑ مقابلة, 2021-07-08 (57:19).
- ↑ مقابلة, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ 12.0 12.1 12.2 12.3 البث المباشر, 2022-01-28 (17:50).
- ↑ 13.0 13.1 13.2 13.3 13.4 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2021-04-11 (49:40).
- ↑ 14.0 14.1 14.2 14.3
- ↑ 15.0 15.1 15.2 15.3 البث المباشر, 2021-04-30 (41:18).
- ↑ 16.0 16.1 16.2 16.3 Blog: Creative Director's Letter, April 14 2021
- ↑ مقابلة, 2023-09-10 (25:14).
- ↑ 18.0 18.1 18.2 18.3 البث المباشر, 2020-08-28 (1:43:03).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-04-23 (21:55).
- ↑ 20.0 20.1 20.2 20.3 البث المباشر, 2017-08-23 (23:00).
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-04-23 (15:14).
- ↑
- ↑ 23.0 23.1 23.2 23.3 23.4 البث المباشر, 2020-08-28 (1:39:02).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 25.0 25.1 25.2 25.3 مقابلة, 2023-09-10 (22:29).
- ↑ البث المباشر, 2022-04-29 (27:42).
- ↑ البث المباشر, 2020-07-25 (1:22:40).
- ↑ البث المباشر, 2020-06-26 (1:33:10).
- ↑ 29.0 29.1 البث المباشر, 2022-10-14 (58:46).
- ↑ 30.0 30.1
- ↑ 31.0 31.1 مقابلة, 2023-09-10 (24:15).
- ↑ 32.0 32.1 32.2 البث المباشر, 2018-01-18 (37:05).
- ↑ البث المباشر, 2020-08-28 (1:31:11).
- ↑ البث المباشر, 2019-07-26 (1:29:00).
- ↑ 35.0 35.1
- ↑ البث المباشر, 2021-04-30 (1:01:10).
- ↑ 37.0 37.1 37.2 37.3 البث المباشر, 2020-08-28 (1:41:24).
- ↑
- ↑ فيديو, 2017-04-20 (8:20).
- ↑ 40.0 40.1 40.2 Steven Sharif - Clarification points from today’s stream.
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-04-23 (15:14).
- ↑ 47.0 47.1 47.2 47.3 مقابلة, 2018-05-11 (44:20).
- ↑
- ↑
- ↑ 50.0 50.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 51.0 51.1
- ↑
- ↑ البث المباشر, 2017-05-24 (37:05).
- ↑ فيديو, 2021-05-28 (25:44).
- ↑ فيديو, 2021-05-28 (11:55).
- ↑ مقابلة, 2018-08-08 (20:49).
- ↑ 57.0 57.1 البث المباشر, 2021-05-28 (1:04:29).
- ↑ البث المباشر, 2017-05-24 (17:08).
- ↑ البث المباشر, 2017-05-19 (45:14).
- ↑ البث المباشر, 2020-12-22 (1:13:51).
- ↑ 61.0 61.1 61.2 61.3 البث المباشر, 2023-08-31 (2:09:32).
- ↑
- ↑
- ↑ البث المباشر, 2017-07-28 (36:51).
- ↑
- ↑ 66.0 66.1 66.2 البث المباشر, 2018-04-8 (PM) (51:49).
- ↑ البث المباشر, 2019-11-22 (41:02).
- ↑ البث المباشر, 2023-01-27 (1:33:42).
- ↑ 69.0 69.1 69.2 69.3 ﻲﺗﻮﺻ ﻦﻳﻭﺪﺗ, 2018-05-11 (49:20).
- ↑ 70.0 70.1 70.2 البث المباشر, 2023-03-31 (1:22:21).
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 71.6 مقابلة, 2018-08-17 (14:59).
- ↑ 72.0 72.1 البث المباشر, 2017-05-19 (10:06).
- ↑ 73.0 73.1 البث المباشر, 2018-04-8 (AM) (28:01).
- ↑
- ↑ البث المباشر, 2018-07-09 (42:48).
- ↑ فيديو, 2021-05-28 (24:44).
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 77.6 77.7 77.8 فيديو, 2021-04-30 (19:25).
- ↑ فيديو, 2021-05-28 (19:04).
- ↑ 79.0 79.1 79.2 79.3 فيديو, 2021-04-30 (13:02).
- ↑ 80.0 80.1 البث المباشر, 2021-05-28 (1:04:29).
- ↑
- ↑ البث المباشر, 2017-05-05 (23:26).
- ↑ 83.0 83.1 البث المباشر, 2017-05-19 (25:18).
- ↑ 84.0 84.1 84.2 البث المباشر, 2020-11-30 (1:16:09).
- ↑ 85.0 85.1 البث المباشر, 2017-05-22 (57:37).
- ↑ 86.0 86.1 مقابلة, 2018-08-08 (11:52).