الفرق بين المراجعتين لصفحة «Template:Naval combat»
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↑ 1.0 1.1 1.2 1.3 البث المباشر, 2022-03-31 (1:10:43).
↑ 2.0 2.1 2.2 البث المباشر, 2017-07-28 (47:53).
↑ البث المباشر, 2022-04-29 (1:03:25).
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↑ 5.0 5.1 البث المباشر, 2023-02-24 (1:23:34).
↑ 6.0 6.1 البث المباشر, 2022-10-14 (58:46).
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↑ البث المباشر, 2019-06-28 (1:12:08).
↑ البث المباشر, 2022-05-27 (1:12:33).
↑ البث المباشر, 2022-12-02 (1:21:51).
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(٣٦ مراجعة متوسطة بواسطة ٣ مستخدمين غير معروضة) | |||
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− | * Ships can | + | [[File:SSLivestream-2022-03-31-1:10:38.96.png|thumb||[[Alpha-2]] [[Negalith]] [[Naval|naval]] [[Raid bosses|raid boss]].{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}} <blockquote>''This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.''{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | * Coastal naval [[Node sieges|sieges]] | + | |
+ | [[Naval combat]] involves different types of [[Ships]] with varying capabilities, armaments and roles to play out on the [[High seas|high seas]]. There will be a balance and counterbalance between ships from [[PvP]] and [[PvE]] perspectives.{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}}{{livestream|2017-07-28|47m53|rx6xdibiRIk}} | ||
+ | |||
+ | * [[Naval PvP]] is between [[Ships|ships]].{{livestream|2017-07-28|47m53|rx6xdibiRIk}} | ||
+ | * [[Naval]] [[PvE]] includes open sea [[Raids|raids]] and sea-based [[World bosses|bosses]].{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}}{{livestream|2017-07-28|47m53|rx6xdibiRIk}} | ||
+ | * Certain [[Ship classes|ship classes]] and [[Ship components|components]] may support ramming of other vessels or [[Raid bosses|raid bosses]].{{livestream|2022-04-29|1h03m25|qYuL-GrMmRM}} | ||
+ | * Ship weapons can damage both players and structures.{{quote|steven-ship-weapons.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1150538130093523036}} | ||
+ | ** Damage done by [[Ship weapons|ship weapons]] such as [[Potion launchers|potion launchers]] will generate [[Threat|threat]].{{livestream|2023-02-24|1h23m34|3FxHjg0YgiM}} | ||
+ | ** [[Characters]] can also use [[Ranged skills|ranged skills]] during naval combat. [[Taunts]] and other [[Threat generation skills|threat generation skills]] can be utilised for tanking at sea.{{livestream|2023-02-24|1h23m34|3FxHjg0YgiM}} | ||
+ | * Coastal [[Points of interest|points of interest]], such as [[Harbors|harbors]], offer objective-based naval gameplay during [[Node sieges|node sieges]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}} | ||
+ | * There is a [[Guild castles|castle]] located on an island that is only able to be affected by [[Naval combat|naval combat]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{quote|steven-island-castle.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1030854486140399656}} | ||
+ | |||
+ | : ''Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.''{{livestream|2019-06-28|1h12m08|UVETnLeJZFo}}{{ndash|[[Steven Sharif]]}} | ||
+ | |||
+ | * Naval combat allows ships to be [[Hijacking ships|hijacked]], [[Ship destructibility|destroyed]] and [[Looting|looted]], but it doesn't allow the attackers to permanently keep the ships.{{livestream|2022-05-27|1h12m33|GnybRgoPac8}} | ||
+ | |||
+ | : '''Q:''' '''Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?''' | ||
+ | |||
+ | : '''A:''' ''The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.''{{livestream|2022-12-02|1h21m51|I_LhGxdKBNQ}}{{ndash|[[Steven Sharif]]}} |
المراجعة الحالية بتاريخ ٢٢:٠٨، ٢٢ سبتمبر ٢٠٢٣
هيرحب لاتق involves different types of نفسلا with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from pvP and PvE perspectives.[1][2]
- Naval PvP is between ships.[2]
- هيرحبلا PvE includes open sea raids and sea-based bosses.[1][2]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[3]
- Ship weapons can damage both players and structures.[4]
- Damage done by ship weapons such as potion launchers will generate threat.[5]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[5]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[6]
- There is a castle located on an island that is only able to be affected by naval combat.[6][7]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[9]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[10] – Steven Sharif