ققشلا

من Ashes of Creation Wiki
اذهب إلى التنقل اذهب إلى البحث

ققشلا provide instanced player housing functionality on a rental basis.[1][2]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

Apartment options

Template:Apartment options

Apartment destructibility

ققشلا may be destroyed in the following circumstances:[7]

  • If their building was destroyed during a node siege, even if the siege was not successful.[8][7]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[9]
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ

Destructible environments

Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[11][12]

  • Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[13][14]
  • Destructible props in the open-world will typically respawn after 10 minutes.[15]
  • The terrain itself is not destructible.[13]

Housing types

Player housing Type. Availability. Starting count. Limit.
ققشلا Instanced.[2] Village stage and higher.[6] 50.[5] One per character per server.[16]
ةرحلا Open world.[2] Village stage and higher.[2] Low thousands per server.[17][18] One per account.[16]
Inns Instanced.[19] Starting areas and دقعلا.[4] Most accessible.[4] -
Static housing In-node.[2] Village stage and higher.[2] 8.[5] One per character per server.[16]
If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[20]Steven Sharif

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[21][22][23][24][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[25] Currently freeholds may be acquired via auction.[17][26][27][28][29][30]
    • A grace period will occur before the housing becomes available for auction.[25]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[25]
    • At the end of the auction, the highest bidder will win the house.[25]
  • Housing will have a base price that scales with the number of citizens in the node.[31]
    • There is no cap on the price of player-originated housing sales.[32]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[33]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[35]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[31]
  • Players will not be able to exceed their allotment of housing in the game.[41]
info-orange.png .ﺔﻴﻟﺎﺤﻟﺍ ﺮﻳﻮﻄﺘﻟﺍ ﻖﻳﺮﻃ ﺔﻃﺭﺎﺧ ﻲﻓ ﺓﺩﻮﺟﻮﻣ ﻥﻮﻜﺗ ﻻ ﺪﻗﻭ ﻦﻳﺭﻮﻄﻤﻟﺍ ﻞﺒﻗ ﻦﻣ ﺍﺮًﺧﺆﻣ ﺔﻴﻟﺎﺘﻟﺍ ﺕﺎﻣﻮﻠﻌﻤﻟﺍ ﺾﻌﺑ ﺪﻴﻛﺄﺗ ﻢﺘﻳ ﻢﻟ
  • Rental and leasing concepts are under consideration.[41]

See also

عجارملا

  1. 1.0 1.1 1.2 1.3 مقابلة, 2023-07-09 (1:50:50).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
  3. Blog: Development Update with Village Node.
  4. 4.0 4.1 4.2 4.3 البث المباشر, 2023-08-31 (15:51).
  5. 5.0 5.1 5.2 steven-housing-numbers.png
  6. 6.0 6.1 6.2 Steven Sharif - Clarification points from today’s stream.
  7. 7.0 7.1 7.2 البث المباشر, 2017-07-18 (40:14).
  8. البث المباشر, 2019-11-22 (17:59).
  9. البث المباشر, 2021-03-26 (59:21).
  10. فيديو, 2024-03-29 (1:09:52).
  11. البث المباشر, 2022-03-31 (1:13:00).
  12. البث المباشر, 2019-06-28 (31:15).
  13. 13.0 13.1 البث المباشر, 2023-03-31 (1:33:05).
  14. البث المباشر, 2021-05-28 (1:04:29).
  15. البث المباشر, 2024-03-29 (2:04:00).
  16. 16.0 16.1 16.2 مقابلة, 2018-05-11 (50:47).
  17. 17.0 17.1 17.2 Blog: Exploring the Boundless Opportunities of Freeholds.
  18. steven-freeholds-per-server.png
  19. البث المباشر, 2023-08-31 (22:32).
  20. البث المباشر, 2023-08-31 (18:13).
  21. 21.0 21.1 steven-selling-freeholds.png
  22. 22.0 22.1 البث المباشر, 2020-06-26 (47:32).
  23. البث المباشر, 2020-06-26 (54:03).
  24. MMOGames interview, January 2017
  25. 25.0 25.1 25.2 25.3 البث المباشر, 2017-05-12 (55:01).
  26. 26.0 26.1 البث المباشر, 2023-06-30 (1:12:07).
  27. 27.0 27.1 البث المباشر, 2023-06-30 (14:09).
  28. 28.0 28.1 البث المباشر, 2023-06-30 (13:10).
  29. 29.0 29.1 Development Update with Freehold Preview.
  30. 30.0 30.1 فيديو, 2023-06-30 (21:22).
  31. 31.0 31.1 البث المباشر, 2020-06-26 (53:41).
  32. مقابلة, 2020-07-08 (33:34).
  33. البث المباشر, 2017-05-12 (52:01).
  34. البث المباشر, 2020-06-26 (1:02:12).
  35. 35.0 35.1 البث المباشر, 2023-06-30 (1:15:34).
  36. stevenclarification.png
  37. البث المباشر, 2017-05-19 (32:23).
  38. steven-freehold-sales.png
  39. البث المباشر, 2020-06-26 (56:08).
  40. البث المباشر, 2023-06-30 (1:20:20).
  41. 41.0 41.1 البث المباشر, 2019-05-30 (1:23:41).